Questron
Questron is a 1984 game from Strategic Simulations, the first fantasy title from a company known for computer wargames. It was written by Charles Dougherty and Gerald Wieczorek and released for the Apple II, Atari 8-bit computers, and Commodore 64. A sequel, Questron II, was released in 1988.
Questron

Golden Empire Publications · Computer Gaming World Museum · Public domain
- Model
- Questron
- Date
- 1984
- Genre
- role-playing video game
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Documentary summary
Questron is a 1984 game from Strategic Simulations, the first fantasy title from a company known for computer wargames. It was written by Charles Dougherty and Gerald Wieczorek and released for the Apple II, Atari 8-bit computers, and Commodore 64. A sequel, Questron II, was released in 1988.
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wikidata · Q2687236
In this article
The object
The object
After an out-of-court settlement, the structure and style of the game were both officially licensed from Richard Garriott, author of Akalabeth and Ultima.
Key facts
Key facts
• Title — Questron • Developer — Strategic Simulations • Publisher — Strategic Simulations • Designer — Charles Dougherty Gerald Wieczorek • Programmer — John C. Dougherty • Released — 1984 • Genre — Role-playing • Modes — Single-player • Platforms — Apple II, Atari 8-bit, Commodore 64
Gameplay
Gameplay
• Illustration — Outside Geraldtown (C64) In the first Questron game, the player takes on the role of a young serf who tries to make a name for himself by traveling the realm in order to gain the power and experience necessary to defeat the wicked "Mantor", ruler of the "Land of Evil". The view is mostly in top-down style for the world maps and town encounters, but switches to a first-person style in the dungeons of the Land of Evil. Some features were novel for a game of its type at the time of its release. First there are two "games within a game" that allow the character to permanently increase dexterity or intelligence attributes if completed successfully. Also, various casinos about the towns allow the player to gamble for gold pieces in games of blackjack, roulette, and double or nothing. Various monsters and foes are immune or more vulnerable to different weapons. The player would occasionally have to switch weapons depending on which enemy they faced in order to defeat them. Magic spells can also be cast, but only in the dungeon levels.
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- United States
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Questron is associated with United States.
Country
Reception
Reception
Questron was SSI's first RPG, and became the fastest-selling new game in the company's history at almost 35,000 copies in North America, more than triple the sales of the typical SSI game. Others followed, such as Phantasie, Wizard's Crown, Gemstone Warrior, and the Advanced Dungeons & Dragons Gold Box games. Computer Gaming World in 1984 wrote that "if you are in need of a new and challenging role-playing game similar in play to the Ultima scenarios, then look no further". James A. McPherson praised the 3-D dungeons and "an ending fit for a king", and concluded that "the differences from the Ultima type game do make Questron refreshing. I await the sequels". The magazine's Scorpia in 1991 and 1993 also liked the game and praised the ending. Ahoy! in 1985 praised the Commodore 64 version of Questron, describing it as "one of those game that you start playing and suddenly realize it's three hours past bedtime. SSI should label the box 'potentially hazardous to your sleep'".
Legacy
Legacy
Chuck and John Dougherty also created some similar games that were not direct sequels to Questron or Questron II: • Legacy of the Ancients • The Legend of Blacksilver
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Dungeons and Desktops : The History of Computer Role-Playing Games. CRC Press. 2008. 978-1-4398-6524-8.
- 2.Craig Ritchie. lang en Developer Lookback – Stategic Simulations Inc (Part 1 of 2). Retro Gamer. 42. 34-39. 2007. 1742-3155 .
- 3.Craig Ritchie. lang en Developer Lookback – Stategic Simulations Inc (Part 2 of 2). Retro Gamer. 43. 82-87. 2007. 1742-3155 .
- 4.Carl Lund. Google.com.
- 5.Carl Lund. Google.com.
- 6.lang en A History of SSI Games. Computer Gaming World. 45. 37. mars 1988. 0744-6667 .
- 7.James McPherson. lang en Questron: A Review. Computer Gaming World. 4. 3. 18, 39. juin 1984. 0744-6667 .
- 8.Rick Teverbaugh. lang en Passport to Adventure: Questron. Electronic Games. 2. 16. 42-43. novembre 1984. 0730-6687 .
- 9.James Delson. lang en Questron. Family Computing. 15. 125-126. novembre 1984. 0899-7373 .
- 10.Stormbringer. lang en Questron : Démons et merveilles . Tilt (magazine) Tilt. 20. 78-80. avril 1985.
- 11.Jimmy Maher. Filfre.net. 18 mars 2016.
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