Quest of Dungeons
Quest of Dungeons is a roguelike video game released on March 25, 2014 by Portuguese developer Upfall Studios. The game has graphics resembling 16-bit game consoles. It was initially released for Windows, Mac, and iOS, then for Xbox One via ID@Xbox on September 7, 2015.
Quest of Dungeons
- Date
- 2014
- Language
- English · French
- Genre
- roguelike
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Quest of Dungeons is a roguelike video game released on March 25, 2014 by Portuguese developer Upfall Studios. The game has graphics resembling 16-bit game consoles. It was initially released for Windows, Mac, and iOS, then for Xbox One via ID@Xbox on September 7, 2015.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Quest of Dungeons. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q28127046 · wikipedia · Quest of Dungeons
In this article
The object
The object
In February 2016, it was announced that the game was being developed for Wii U and Nintendo 3DS and was released on September 29, 2016. It was later released for PlayStation 4 on January 17, 2017. On August 2, 2017, it was announced that it would be coming to the Nintendo Switch.
Key facts
Key facts
• Title — Quest of Dungeons • Developer — Upfall Studios • Platforms — Windows, OS X, Linux, Xbox One, PlayStation 4, Nintendo 3DS, Wii U, Nintendo Switch, iOS, Android • Released — Windows, OS X, iOS March 25, 2014 Linux May 31, 2014 Android August 26, 2014 Xbox One September 7, 2015 Nintendo 3DS September 29, 2016 Wii U September 29, 2016 PlayStation 4 January 17, 2017 Nintendo Switch August 10, 2017 • Genre — Roguelike • Modes — Single-player • Programmer — David Amador • Artist — Oryx
Gameplay
Gameplay
The player can assume the role of one of four different character class types, the Warrior, Wizard, Assassin or Shaman. The player enters a Mansion on the top floor and gradually progress down the increasing difficulty floors by leveling up. The entire game is randomly generated, so monsters, traps, loot are never on the same place. The game world is placed in a tile-based square grid that is viewed from a top-down perspective, where the player, enemies, items and objects occupy discrete squares. The game is turn-based, and both the player and numerous enemies take turns performing actions. The game has a very fast approach to the turn-based mechanic, and while the player does have to wait for the enemies to take turn, everything is done very quickly to keep the action fluid. Each turn the player may move or attack monsters in adjacent squares, pick, drop, and use items, and interact with various in-game objects. Permanent death is a major part of the game, in which if the player dies by losing all HP it will restart from the beginning of the game, thus creating a different dungeon, there are no options inside the game to change this, so while the player can save and continue later at any moment, if he dies he can't continue.
Plot
Plot
The game doesn't take itself very seriously and makes fun of the traditional plots. In this case, an Evil Dark Lord steals all the light in the world and traps it inside a magical lantern. The four heroes decide that it would be a good idea if one of them enters alone. This is a nod to B movie plots where sometimes characters make the most illogical decision.
Development
Development
According to the developer, development of the game started in June 2013. Initially planned as a tablet only game, it was ported to PC before initial release, after being approved via Steam Greenlight it was released on March 25, 2014. In the following months it was ported to Linux, Android and eventually Xbox One. The game was developed using a in-house Game Engine.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Portugal
Named but not plotted · 1
Quest of Dungeons is associated with Portugal.
Country
Catalogued output
Recorded examples
The following works and productions are recorded by name or by count.
Reception
Critics have generally give the game good scores, especially the Xbox One version, considered the most polished and easy to pick version. While the desktop version was well received among players, it had mixed to positive reviews from critics, mostly because of the poorly devised Keyboard/Mouse controls that it had at launch. TouchArcade gave it a 4/5 saying that "Quest of Dungeons is a very good roguelike and a fun game.". Softpedia gave it a 7/10 complementing on the solid gameplay, replayability and difficulty balance, but criticizing the lack of variety in the game. Pocket Gamer gave it a 6/10, and Nintendo Life gave the Wii U version a 8/10.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Home. upfallstudios.com.
- 2.Now Available – Quest of Dungeons. ID@Xbox.
- 3.Exclusive: Quest of Dungeons is Bringing Turn-Based Roguelike Action to Wii U and 3DS. Nintendo Life. 22 February 2016.
- 4.Quest of Dungeons for Wii U.
- 5.Quest of Dungeons for PS4.
- 6.Quest of Dungeons Switch announcement. 2 August 2017.
- 7.CBS Interactive. Quest of Dungeons for iPhone/iPad Reviews. Metacritic.
- 8.CBS Interactive. Quest of Dungeons for Xbox One Reviews. Metacritic.
- 9.CBS Interactive. Quest of Dungeons for Switch Reviews. Metacritic.
- 10.Quest of Dungeons Wii U Review. Nintendo Life. 28 September 2016.
- 11.Musgrave, Shaun. 'Quest of Dungeons' Review – Perhaps a Bit Too Familiar. TouchArcade. April 3, 2014.
- 12.Quest of Dungeons Review. Softpedia. April 2014.
- 13.Quest of Dungeons. Pocket Gamer. 31 March 2014.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
Further particulars
Held on the record
Further particulars
Open the remaining particulars
This entry is compiled from 8 catalogued sources across 4 independent registers. The registers consulted are Crossref registry, Wikidata, Wikipedia and Wellcome Collection. Every statement above is held against the register that stated it; where the registers are silent, the entry is silent.
Quest of Dungeons is a work recorded by A Quest to Engage Computer Science Students: Using Dungeons & Dragons for Developing Soft Skills, The 10th Computer Science Education Research Conference, 2021, Character Building Builds Character: Dungeons and Dragons in the Quest for GCSE English Success in the Realms of Further Education, Ireland International Conference on Education (IICE-2024), 2024, Critically Playing Dungeons & Dragons, Fifty Years of Dungeons & Dragons, 2024, Evolving missions for Dwarf quest dungeons, 2016 IEEE Conference on Computational Intelligence and Games (CIG), 2016, From Dungeons & Dragons to Dragon Quest: Cultural dialogue and material shifts, Mutual Images Journal, 2023, Wellcome Collection, Wikidata, Wikipedia. Associated with Portugal.
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Quest for the CodeWork
- Quest for the RingsWork
- Quest for the Shaven Yak Starring Ren Hoëk and StimpyWork
- Quest of DWork
- Quest of the Space BeagleWork
- QuestionautWork
- Questprobe featuring Human Torch and the ThingWork
- Questprobe featuring The HulkWork
Best supported in this field
For owners
Own a copy of Quest of Dungeons?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.