Puchi Carat
- Date
- 1997
- Genre
- puzzle video game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Puchi Carat is a 1997 video game by Taito.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Puchi Carat. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Documentary basis
Authority files
wikidata · Q3136290 · wikipedia · Puchi Carat
In this article
Key facts
Key facts
• Title — Puchi Carat • Developer — Taito • Publisher — Taito • Director — Takahiro Fujito • Producer — Atsushi Taniguchi Eiji Takeshima • Designer — Atsushi Taniguchi Takahiro Fujito Chiho Maeda • Programmer — Michiaki Kaneko Tomoaki Kasuya Yasuhito Nagumo • Artist — Chiho Maeda Ken Ninomiya Mari Fukusaki • Composer — Yasuhisa Watanabe • Released — October 1997 (Arcade) 1998 (PlayStation) 1999 (Game Boy Color) 2005 (Taito Memories Vol. 1) 2006 (Taito Legends 2) 2008 (PlayStation Network) • Genre — Breakout clone • Modes — Single Player Player versus player Player versus computer • Platforms — Arcade PlayStation Game Boy Color PlayStation 2 Xbox PC PlayStation Network • Arcade System — Taito F3 System Puchi Carat is a 1997 video game by Taito.
Gameplay
Gameplay
• Illustration — Typical gameplay in Puchi Carat The general objective of Puchi Carat is to destroy gem-like blocks using a ball and paddle. Gems "fall in" from the top of the play area one line at a time and are connected to each other either horizontally or vertically. Hitting a gem with the ball will destroy it, and if the destroyed gem causes other gems to no longer be connected to the top of the play area, they fall off, scoring bonus points. Destroying a special flashing gem also destroys all regular gems of the same color in the playfield. There are also metallic blocks that take more than one hit to destroy. The player controls a paddle at the bottom of the playfield, which can move left and right to bounce the ball back upward. Unlike in most other Breakout-style games, missing the ball does not cost a life or end the game, but rather adds more lines of gems to the top of the playfield. Gem lines will advance on their own after a certain amount of time, as well as when the playfield is cleared entirely or drops below a certain number of gems. If the gems advance across the line at the bottom of the playfield where the paddle resides, the player loses and the game is over. The arcade version of Puchi Carat features three main gameplay modes: A single-player mode where the goal is to clear a certain number of gem lines, a story mode in which the player challenges each character in a head-to-head battle (where dropped gems are added to the opponent's playfield from the bottom), and a two-player versus mode following the same rules as the story mode. Each of the single-player modes offers three levels of difficulty. Various ports of the game offer additional gameplay modes (such as time-attack mode), more difficulty levels, and expanded storylines for each character.
Plot
Plot
The basic storyline in Puchi Carat centers around the world of "GemStone", where science and magic coexist. Twelve precious gems are stolen, each one coming into the possession of a person with high magic powers. These people dominate the world. Each of the game's twelve characters has an individual story that follows his or her quest to collect all of the gems in order to realize his or her personal dreams.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Puchi Carat is associated with Japan.
Country
Reception
In Japan, Game Machine listed Puchi Carat on their February 1, 1998 issue as being the seventeenth most-successful arcade game of the month.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Amusement Press, Inc. Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software). Game Machine. 557. 21. 1 February 1998.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- PsychosisWork
- PsytronWork
- PT-109Work
- PUBG MobileWork
- Pudding MonstersWork
- PuddleWork
- Puerto Rican cuatroTerminology
- Puffy's SagaWork
Best supported in this field
For owners
Own a copy of Puchi Carat?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.