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Prune

Prune is a puzzle video game developed and published by Polyculture in 2015 for iOS, Android, Windows, and Windows Phone. In each of its levels, players shape the growth of a tree to guide it away from hazards and towards light sources. Joel McDonald designed and developed the game, inspired by code to generate trees and a half-fallen tree he had seen with oddly-angled branches.

Prune

Headshot of Polyculture's Joel McDonald, indie game designer and developer of Prune

Joel McDonald (Polyculture) · Prune press kit · CC BY-SA 3.0

Date
2015
Genre
puzzle video game · simulation video game

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Prune is a puzzle video game developed and published by Polyculture in 2015 for iOS, Android, Windows, and Windows Phone. In each of its levels, players shape the growth of a tree to guide it away from hazards and towards light sources. Joel McDonald designed and developed the game, inspired by code to generate trees and a half-fallen tree he had seen with oddly-angled branches.

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wikidata · Q55662780

In this article

  1. 01Making and history
  2. 02Reception, influence and legacy
  3. 03Notes, references and evidence

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