Project Highrise
Project Highrise is a 2D tower-building simulation game, developed by SomaSim and published by Kasedo Games. It is considered by many to be the spiritual successor to SimTower. In the game, players take on the role of a high-rise manager who is responsible for building and maintaining a tower block, filling it with offices, apartments, shops and restaurants, which they support with utilities, while providing specialized services and fulfilling certain conditions in order to keep the residents and tenants of the building satisfied.
Project Highrise

MrAltF4 · CC BY-SA 4.0
- Date
- 2016
- Publisher
- Kasedo Games
- Language
- English · French
- Genre
- simulation video game
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Documentary summary
Project Highrise is a 2D tower-building simulation game, developed by SomaSim and published by Kasedo Games. It is considered by many to be the spiritual successor to SimTower. In the game, players take on the role of a high-rise manager who is responsible for building and maintaining a tower block, filling it with offices, apartments, shops and restaurants, which they support with utilities, while providing specialized services and fulfilling certain conditions in order to keep the residents and tenants of the building satisfied.
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wikidata · Q26791591 · wikipedia · Project Highrise
In this article
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The object
The game was released worldwide on September 8, 2016, through online digital distribution platforms, and has received generally positive reviews. The game has spawned five DLC packs, which provided additional gameplay features and content.
Key facts
Key facts
• Title — Project Highrise • Developer — SomaSim • Publisher — Kasedo Games (PC) Kalypso Media • Producer — Andrew McKerrow • Designer — Matthew Viglione • Programmer — Robert Zubek • Artist — * Eddie Einikis • Kevin Paskowski • Composer — Brian Block • Modes — Single-player • Genre — City-building
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- United States
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Project Highrise is associated with United States.
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Reception
Project Highrise has a score of 73/100 on Metacritic. The game garnering a 7 out of 10 review score from IGN, and an 8 out of 10 from IGN Germany. IGN praised Project Highrise for being able to quickly and easily craft a smooth, self-sufficient system from the ground up thanks to a welcoming and fast-paced simplicity, and Rock, Paper, Shotgun called the ability for the player to easily understand what was going on, despite the deep levels of complexity, the game's biggest achievement. Despite the praise, Project Highrise was also criticized for its lack of personality due to its artistic style and color palette. The way each room looked was thought to be too similar and as such, larger skyscrapers could look monotonous.
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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