Pin Bot
Pin Bot (stylized as Pin*Bot) is a pinball video game developed by Rare and published by Nintendo for the Nintendo Entertainment System. It was released in North America in April 1990. It is a conversion of the pinball machine by the same name (developed and manufactured by Williams in 1986).
Also recorded as Pin-Bot
Pin Bot
- Date
- 1990
- Publisher
- Nintendo
- Genre
- pinball machine game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Pin Bot (stylized as Pin*Bot) is a pinball video game developed by Rare and published by Nintendo for the Nintendo Entertainment System. It was released in North America in April 1990. It is a conversion of the pinball machine by the same name (developed and manufactured by Williams in 1986).
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Pin Bot. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q2182703
In this article
The object
The object
The NES version of the game accurately reproduces some of the game-play and aesthetics of the pinball machine, while introducing new features and added challenges.
Key facts
Key facts
• Title — Pin Bot • Developer — Rare • Publisher — Nintendo • Director — Paul Proctor Tim Stamper • Composer — David Wise, Paul Proctor, Carole Stamper • Genre — Pinball simulation • Modes — Single-player, multiplayer • Platforms — Nintendo Entertainment System • Designer — Tim Stamper, Paul Proctor • Artist — Tim Stamper, Kevin Bayliss, Samantha Howell • Programmer — Paul Proctor, Simon Hallam, Chris Stamper
Gameplay
Gameplay
• Illustration — The screen splits to show the ball and the flippers simultaneously. As the game is played the lower third of the screen always shows the flippers while the rest of the screen scrolls following the ball. The primary objective of Pin Bot is to score points by hitting targets and completing simple objectives. The rules of the game are for the most part identical to those of the pinball machine: The player starts with a lit marker set on Pluto and advances through the Solar System by hitting various lit targets. Reaching a certain flashing checkpoint planet (Saturn, Jupiter or Mars) awards a Special, which in this version lights an Extra Ball. Reaching the Sun also awards a Special, lighting another Extra Ball. A 5x5 grid sits in front of Pin Bot's visor, and two banks of targets on the top and side of the grid allow the player to light the grid one or two units at a time. Once the grid is fully lit, the visor opens, allowing the player to lock the ball. Locking a second ball in the visor starts a two-ball multiball mode, during which scores are doubled. The player can then re-lock one of the balls and shoot the other up the Solar Ramp, collecting a bonus score. In the NES version of the game, successfully scoring a Solar bonus during multiball causes the playfield to change, effectively resulting in six different "levels" of playfield. The shape of the playfield and the locations of all targets remain the same throughout the game, but the playfield's color scheme changes and different enemies begin appearing after Level 1. Level 2 introduces a blob that advances through the planets, then when sitting on top of the Sun lamp, attempts to suck in and eat the ball, spitting out fragments of the ball if successful. In Level 3, a plane flies around the playfield, occasionally holding a missile that drops when the plane is destroyed by the ball or disappears on its own. The missile drops toward one of the flippers, damaging or destroying the flipper if allowed to reach it. Level 4 features the same plane, but the plane can now catch the ball and carry it away. Levels 5 and 6 both introduce a snake that appears in the outlanes and attempts to grab the ball, pulling it into the outlane. In all cases where the ball is "captured" by an enemy, the enemy can be defeated by "shaking" the machine repeatedly. In addition to changing the playfield, certain bonuses and level advancements also cause the ball to change from a sphere to a triangular wedge, then finally to a cube. Each new shape of ball is faster and more difficult to control than the last, but otherwise behaves identically to the original ball (the physics simulation is not altered). The NES conversion of Pin Bot reproduces the design and artwork of the pinball machine's playfield and backglass display, as well as its music and many of its sound effects. Additionally, the game plays the synthesized speech of Pin Bot, though gameplay is interrupted while its phrases are being played back. The speech, music and sound effects can each be toggled on and off through a pause menu, accessible via the second controller. (The first controller cannot pause the game since the Start and Select buttons are used to "nudge" the machine.)
Game engine
Game engine
Rare reused Pin Bots game engine in another pinball simulation for the NES, High Speed (1991), which is based on Steve Ritchie's pinball machine High Speed (1986). However, Tradewest, rather than Nintendo of America, published the game.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1990
Pin Bot published.
1990
Pin Bot is recorded as published in 1990.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United Kingdom
Release and reception
The game was shown at the Nintendo booth at CES in January 1990; a prototype version had been shown at the January 1989 CES. Two reviewers for Mean Machines found the ball movement to be realistic. CVG praised the graphics, sound, and gameplay.
Literature
Scholarly footprint
A count of publications is evidence of attention, not of standing, and is given here only as a measure.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.GameFAQs. Release information for Pin-Bot (NES).
- 2.Nintendo Review - PinBot. Mean Machines. 4. 66-67. January 1991.
- 3.Pin*Bot. Rare Gamer.
- 4.MobyGames. Pin-Bot for NES.
- 5.Lane, Gavin. Best Nintendo Pinball Games. Nintendo Life. 2023-11-30.
- 6.Nintendo of America. Pin-Bot instruction booklet. 1990.
- 7.THE VIDEO GAME UPDATE - Nintendo and licensees show huge number of new games. Computer Entertainer. 8. 10. 11. January 1990.
- 8.Bits and Pieces. Computer Entertainer. 8. 1. November 1989.
- 9.Nintendo Power. Nintendo Power Issue #11 March April 1990. 22–24. 1990.
- 10.Pinbot - Nintendo Entertainment System - Mean Machines review. www.meanmachinesmag.co.uk. 1991.
- 11.Computer & Video Games #112 (1991-03). 74. February 1991.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- PilotwingsWork
- Pilotwings 64Work
- Pilotwings ResortWork
- Pimp My RideWork
- pināka vīnāTerminology
- PinballWork
- Pinball ActionWork
- Pinball BuilderWork
Best supported in this field
For owners
Own a copy of Pin Bot?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.