Pico's School
Pico's School is a 1999 point-and-click Flash game developed by Tom Fulp for his website Newgrounds. At the time of its release, it was "one of the most sophisticated" browser games, exhibiting "a complexity of design and polish in presentation that [was] virtually unseen in amateur Flash game development". It has been widely credited with kickstarting the Flash games scene and helping launch Newgrounds "as a public force".
Pico's School
- Date
- 1999
- Language
- English
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Documentary summary
Pico's School is a 1999 point-and-click Flash game developed by Tom Fulp for his website Newgrounds. At the time of its release, it was "one of the most sophisticated" browser games, exhibiting "a complexity of design and polish in presentation that [was] virtually unseen in amateur Flash game development". It has been widely credited with kickstarting the Flash games scene and helping launch Newgrounds "as a public force".
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In this article
The object
The object
The game was inspired by the Columbine High School massacre, and was released only three months after the event. It centers around the titular Pico, a young boy who must fight a group of stereotypical goth kids who have killed his classmates.
Key facts
Key facts
• Title — Pico's School • Developer — Tom Fulp • Released — July 25, 1999 • Genre — Point-and-click adventure • Modes — Single-player • Publisher — Tom Fulp, via Newgrounds • Composer — ThatJohnnyGuy (2016 version) • Programmer — Tom Fulp • Engine — Adobe Flash • Platforms — Browser • Series — Pico
Plot
Plot
During a school lesson, Pico's classmate Cassandra interrupts the class to denounce the American education system, which she believes to be "bullshit", before opening fire upon her fellow students. Pico blacks out during the chaos, managing to escape the classroom only to discover the majority of his classmates have been killed. As Pico fights the goth kids, he discovers they are being manipulated by Cassandra. Cassandra is then revealed to be an alien, and Pico must defeat her.
Gameplay
Gameplay
The game lets players choose multiple pathways throughout the school's halls, have conversations with surviving students, and engage in enemy fights, all driven by mouse clicks.
Development
Development
Tom Fulp stated in an interview that he was inspired to make the game following a variety of angry e-mails sent to his website Newgrounds following the Columbine massacre, many of which would blame internet websites for distributing offensive content. The game was developed in Macromedia Flash 3 prior to the advent of the scripting language ActionScript, which almost all subsequent Flash games would use. To simulate stored data, Fulp claims to have created a complex web of movie clips to simulate in-game variables, an innovative technique which created a considerable strain during highly interactive sequences, such as boss fights. The game was released in 1999, on Newgrounds, with an update releasing in 2006. On April Fools' Day 2021, the original Pico's School was replaced by Pico's School: Love Conquers All, a re-telling of the story in which the massacre never happens.
Sequel
Sequel
A sequel with the working title Pico 2 was under development for a number of years since August 1999, as a collaboration with part-time animator Jose "MindChamber" Ortiz, but was cancelled without an announcement sometime in the 2010s. Two prototype versions were made available to supporters of Newgrounds in 2016. The Kickstarter for popular rhythm game Friday Night Funkin (which features Pico as a recurring character) promised to finish and release Pico 2 should its Kickstarter reach $5 million in funding, though this goal was ultimately not achieved.
Reception and legacy
An article published by Spin referred to the game as the work of a "sick genius". Andrew Lerner of Troma Entertainment commented that when he first saw the game, he laughed so hard he almost wet his pants. Troma Entertainment were reportedly at one point in talks with Tom Fulp about making a movie based on the game. A contemporary write-up of Newgrounds on the Japanese tech site Internet Watch by Mie Aoki recommended the game and called it a good way to test how stuck your mind is in elementary school. In a 2020 article, Wired called the game "irreverent pulp". Tom Fulp, the game's creator, has referred to Pico's School as a "real defining moment for Newgrounds". The game was "hailed by many as the pinnacle of Flash... 'programming and is said to have "offered a first model for the type of point-and-click interactivity that would become a standard". The titular Pico would go on to become essential iconography for Newgrounds, being featured in a number of games and animations. By 2017, the game had received over 6 million views on Newgrounds.
Primary material
Documents and archives
reference work
- “Pico's School”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q106152678: Pico's School
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Fulp, Tom (25 July 1999). Pico's School. 30 April 2006.
- 2.Salter, Anastasia. Flash: Building the Interactive Web. MIT Press. 75-76. 2014-09-12. 978-0-262-32578-3.
- 3.Fulp, Tom. Pico's School: Love Conquers All. April 1, 2021.
- 4.とにかく殺っとけ! バカゲー勢揃いの「Newsgrounds」. Internet Watch.
- 5.D'Anastasio, Cecilia. The Ragtag Squad That Saved 38,000 Flash Games From Oblivion. Wired.
- 6.Psycho Goldfish. 100th Review!: Pico's Surprise Party. Web-Game Magazine. 4 May 2007.
- 7.Flash Games as told by Flash creators #15: Shawn Tanner. Medium. 10 January 2021.
- 8.Fulp, Tom. September Updates!. 26 September 1999.
- 9.Fulp, Tom. Making the Game: Pico 2. 26 September 2001.
- 10.SPIN (magazine) February 2000, p. 54
- 11.Fulp, Tom. Pico. Newgrounds.com.
- 12.Salter, Anastasia. Flash : building the interactive web. 74–75. 2014. 9780262028028.
- 13.Williams, Andrew. History of digital games : developments in art, design and interaction. 2017. 9781138885530.
- 14.Moss, Richard C. The rise and fall of Adobe Flash. Ars Technica. 7 July 2020.
- 15.Flash game portal Newgrounds turns 20 years old today. Destructoid. 25 April 2015.
- 16.Lee, Jared. How Newgrounds Changed the Game. Super Jump Magazine. 13 January 2018.
- 17.Wery, Jackson. Friday Night Funkin' Fondly Recalls Flash Games. TechRaptor.
- 18.Salter, Anastasia. How Flash Games Shaped the Internet. The Atlantic. 29 November 2014.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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