Pharaoh
Pharaoh is an isometric city-building game released in November 1999. It was created by Impressions Games and published by Sierra Studios for Microsoft Windows. Using the same game engine and principles of Caesar III (also by Sierra Entertainment), it is the first such game in Sierra's City Building series to focus on another civilization of ancient times.
Also recorded as Pharaoh + Cleopatra
Pharaoh
- Model
- City Building Series
- Date
- 1999
- Publisher
- Pharaoh was published by Play-It.
- Language
- English · Polish
- Genre
- strategy video game · simulation video game · city-building game · historical video game
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Documentary summary
Pharaoh is an isometric city-building game released in November 1999. It was created by Impressions Games and published by Sierra Studios for Microsoft Windows. Using the same game engine and principles of Caesar III (also by Sierra Entertainment), it is the first such game in Sierra's City Building series to focus on another civilization of ancient times.
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wikidata · Q717202
In this article
The object
The object
Players oversee the construction and management of cities and settlements in Ancient Egypt, micro-managing every aspect of the city to ensure citizens are fed, employed, healthy and protected from diseases, disasters and wars. An expansion pack, Cleopatra: Queen of the Nile (known as simply Cleopatra), was released in 2000, developed by BreakAway Games. In 2001, both the game and expansion pack were bundled together as Pharaoh Gold. A remake titled Pharaoh: A New Era was released by Triskell Interactive and Dotemu in 2023.
Key facts
Key facts
• Title — Pharaoh • Developer — Impressions Games (Pharaoh) BreakAway Games (Cleopatra) • Publisher — Sierra Studios • Producer — * Ken Parker • Greg Sheppard • Designer — Chris Beatrice • Programmer — Mike Gingerich • Artist — * Darrin Horbal • Heidi Mann • Mike Malone • Writer — Lisa Gagnon • Composer — * Henry Beckett • Keith Zizza • Series — City Building • Released — Cleopatra: Queen of the Nile • Genre — City-building • Modes — Single-player • Platforms — Microsoft Windows
Gameplay
Gameplay
Pharaoh is played from a two-dimensional isometric perspective; the magnification level is fixed, but the viewing angle can be changed at 90-degree angles, either counterclockwise or clockwise. Much of the control is managed through the mouse and keyboard shortcuts, in an interface system similar to that of Caesar III. Many buttons exist for different types of construction like housing and roads, viewing messages, undoing mistakes, cycling through trouble spots, a map of Ancient Egypt and the surrounding regions, a group of advisors (called Overseers) who provide information on the city's development and any problems encountered, and in-game overlays that detail issues and the fulfillment of housing's demands. All aspects of city life, such as housing, religion, warfare and trade, are designed carefully to closely reflect that of actual Ancient Egyptian cities of the time, including the goods and services available. Names of various pharaohs are used with the appearance of historical characters from Egypt's ancient history, and limited encyclopedic information about ancient Egyptian practices is provided in the game's help menu and instruction booklet. While the game uses the deben as its currency, no standardized metal currency is known to have been used in Ancient Egypt. Although the puzzle-like aspect of Pharaoh keeps the simulation far from realistic, the game stays true to the chronological order and timing of major events in the history of Egypt, including monument construction, wars and national disasters, the births and deaths of notable leaders, and the founding and fall of ancient cities.
Game modes
Game modes
The game features two modes of play – campaign and free-build. In campaign mode, players focus on establishing cities during different periods of Ancient Egypt, initially working on nomad settlements, before being entrusted with building up trade centres, grand cities and monuments for various Ancient Egyptian leaders. As campaign mode progresses, players earn promotions until they become the Pharaoh themselves. Players operate in five periods of Ancient Egyptian history (six with the inclusion of Cleopatra), with the first period acting as a basic tutorial. In later periods, players get a choice between two missions, usually peaceful and military alternatives, but only one of the two needs to be completed to move on in the campaign. In free-build mode, players are given a choice of around a dozen standalone scenarios. Some do not have win conditions, allowing open-ended "sandbox" city-building, whereas others present goals to attain. A map editor is provided with the game to facilitate the creation of user-designed scenarios for this mode. • Illustration — The Pharaoh interface
Gameplay elements
Gameplay elements
Pharaoh simulates many aspects of Egyptian life and city management. While many of the elements of the game, from housing to industry, are borrowed from Caesar III, the game distinguishes itself with differences and new features. For example, after housing plots are designated, immigrants can move into them and build their residences. Housing will automatically be improved, including in appearance, when demands for goods, services and desirable surroundings are fulfilled. While Population, Prosperity and Culture are retained in the game, Favor is renamed as "Kingdom" and maintains the same function in that the score is based upon the ruling Pharaoh's view on a player's performance (this later becomes the wider countries' view once the player becomes Pharaoh themselves). Peace is replaced with a new goal, "Monument", which focuses on a player's efforts to establish the monuments needed within their city; players will usually be given the knowledge of the monuments they need to build during a briefing of their next mission. In terms of farming, floodplain farms are a new feature built near the Nile River. A further addition is the use of Irrigation Ditches to increase the fertility of farmland. Fishers operate in boats, usually situated in the Nile. Hunting is a new feature in Pharaoh; animals to be hunted are present on the game map. A wide variety of raw materials and manufactured goods are available in Pharaoh. Materials include clay, which is manufactured into pottery; reeds, which are manufactured into papyrus; and various types of stone. Both raw materials and goods can be traded with other cities in exchange for currency. On some city maps, the raw materials necessary to produce certain goods are unavailable, so importing sometimes expensive materials is necessary. Exports are often necessary to produce money for city finances. Much like the Senate building of Caesar III, the palace operates as the main treasury of the city. While architects operate out of their own building like Caesar III, fire and crime prevention are done by two separate buildings and walkers – firehouses and fire marshals, and police stations and constables. Players may also build Courthouses. Another new feature to the series, monuments from Ancient Egyptian history can be built on a variety of missions. Such projects require various worker facilities and building materials and, unlike most other buildings, take time to be built. The game has five gods to appease, who each focus on a different aspect of the city – Ra (the kingdom), Bast (the home), Osiris (agriculture), Ptah (industry) and Seth (warfare). Each city is given one or several of the gods to worship: one is the patron god of the city, while the others are local deities. Players can construct shrines, temples or temple complexes to appease the gods. Like in Caesar III, the gods bestow gifts when they are appeased and disasters when they are angered, depending on their focus; for example, Osiris can improve the flooding of the Nile and increase crop yields, but can also decrease the quality of the Nile's annual flooding. Fighting Egypt's enemies is a secondary element of the game. Pharaoh features three different unit types: infantry, archers and chariot riders. A player's city can be attacked by enemy forces, usually multiple times over the course of a mission. Troops can also be sent to help fellow Egyptian armies in battles outside the city. A new feature to Pharaoh is naval combat. Players have access to two types of ships – transports, which ferry ground troops across water, and warships, which fight enemy ships that arrive in the region. The game also leaves out certain aspects from Caesar III, such as large bridges and inability to traverse large bodies of water other than by ferry.
Sales
Sales
In the German market, the game debuted at #4 on Media Control's computer game sales charts in the second half of November 1999. It had spent six weeks in the top rankings by the end of the year, with a fifth-place finish in December. The following year, the game continued at #5 in January and secured sixth for February. In April 2000, the Verband der Unterhaltungssoftware Deutschland (VUD) presented the game with a "Gold" award, indicating sales of at least 100,000 units across Germany, Austria and Switzerland. It remained in Media Control's top 10 by August 2000, and in the top 20 through November. By that time, the game had held in the firm's top 30 for 13 months. The game became a worldwide hit. According to MeriStation, its combined global sales with Caesar III surpassed 1 million units by July 2000.
Expansion pack
Expansion pack
• Illustration — Cleopatra: Queen of the Nile cover art The game was complemented with an expansion pack called Cleopatra: Queen of the Nile, developed by BreakAway Games the following year, which extended the game's main campaign into the Hellenistic period. Both the original game and expansion pack are commonly referred to, and may be purchased as one, under the title Pharaoh and Cleopatra.
Sequels
Sequels
The next game in City Building series, Zeus: Master of Olympus, was released in 2000. The game features a number of changes, including being set in Ancient Greece as well as changes to certain gameplay mechanics; however, it is considered to be in most aspects very similar to Pharaoh. In 2004, another game in the series was set in Ancient Egypt: Immortal Cities: Children of the Nile.
Remake
Remake
A remake titled Pharaoh: A New Era was announced in August 2020 by Triskell Interactive and Dotemu. Early development planned new code for modern computer systems and an updated user interface, and to include the campaign modes from both Pharaoh and the Cleopatra: Queen of the Nile expansion. The remake was released on 15 February 2023.
Similar games
Similar games
Nebuchadnezzar (2021) and Builders of Egypt (2025) have been compared to Pharaoh as being similar in gameplay and setting.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United Kingdom
Named but not plotted · 1
Pharaoh is associated with United Kingdom.
Country
Critical reception
Critical reception
The game received favourable reviews according to the review aggregation website GameRankings. Daniel Erickson of NextGen said of the game, "Pyramid building and floodplain management come together for a brilliant city builder." Barry Brenesal of GamePro said, "While Pharaoh offers nothing new under the sun (unless you consider the exotically colored soundtrack, which is pleasant for a day or so, and then ages like something left out too long under the hot Egyptian sun), it does what Caesar III did with equal panache, providing a good strategic challenge in a real-time game oriented more towards resource development than frenzy. Recommended." The Academy of Interactive Arts & Sciences named Pharaoh as a finalist for "Outstanding Achievement in Art Direction" during the 3rd Annual Interactive Achievement Awards, which was ultimately given to Final Fantasy VIII.
Reception
Reception
Cleopatra received "generally favourable reviews" according to the review aggregation website Metacritic. Brenesal of GamePro said that the game was "just plain fun to watch, with its crowded streets thronged with servants, magistrates, and immigrants. There's a simulation aspect to Cleopatra that makes it resemble SimCity 3000, but with more individual personality."
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Mullen, Micheal. Pharaoh Development-Team Chat. GameSpot. November 2, 1999.
- 2.New Newsletter - City Builders Forums. caesar3.heavengames.com.
- 3.Gone Gold : EuroGold. 2001-02-10.
- 4.Fudge, James. Cleopatra Goes Gold. Computer Games Strategy Plus. Strategy Plus, Inc. 6 July 2000.
- 5.Sierra Entertainment. The Sierra Chest – Pharaoh Gold. The Sierra Chest.
- 6.Pelliccio, Meg. Pharaoh: A New Era Review - A Godsend. TheGamer.com. 15 February 2023.
- 7.Gagnon, Lisa. Pharaoh. Sierra Studios.
- 8.CBS Interactive. Pharaoh for PC. GameRankings.
- 9.Sutyak, Jonathan. Pharaoh - Review. AllGame. All Media Network.
- 10.Harms, William. Pharaoh. Gamecenter. CNET. 16 November 1999.
- 11.Udell, Scott. Pharaoh. Computer Games Strategy Plus. Strategy Plus, Inc. 23 December 1999.
- 12.Carter, Tim. Jewel of the Nile (Pharaoh Review). Computer Gaming World. Ziff Davis. 187. 124. February 2000.
- 13.Dembo, Arinn. Pharaoh. The Electric Playground. Greedy Productions Ltd. 2 February 2000.
- 14.Bye, John "Gestalt". Pharaoh. Eurogamer. Gamer Network. 18 December 1999.
- 15.Bergren, Paul. Pharaoh. Game Informer. FuncoLand. 81. January 2000.
- 16.Dulin, Ron. Pharaoh Review. GameSpot. Fandom. 14 November 1999.
- 17.Eccles, Allen. Pharaoh. GameSpy. GameSpy Industries. 19 November 1999.
- 18.Ward, Trent C. Pharaoh. IGN. Ziff Davis. 12 November 1999.
- 19.Mélo. Test: Pharaon. Jeuxvideo.com. Webedia. 9 November 1999.
- 20.Erickson, Daniel. Pharaoh. NextGen. Imagine Media. 62. 104. February 2000.
- 21.Rausch, Allen. Pharaoh. PC Accelerator. Imagine Media. 17. 76. January 2000.
- 22.Bub, Andrew S. Pharaoh. PC Gamer. Imagine Media. 7. 2. February 2000.
- 23.Brenesal, Barry. Pharaoh Review for PC on GamePro.com. GamePro. IDG. 14 November 1999.
- 24.Third Interactive Achievement Awards - Craft Award. Academy of Interactive Arts & Sciences.
- 25.PC Player staff. Aktuell: Spiele-Charts. PC Player. Future Vertlag. 2/2000. 40. February 2000.
- 26.Media Control. CD-ROM Spiele über DM 55,--; Stand 2. Hälfte Dezember 1999. Verband der Unterhaltungssoftware Deutschland.
- 27.PC Player staff. Aktuell: Spiele-Charts. PC Player. Future Vertlag. 5/2000. 32. May 2000.
- 28.Media Control. VUD Sales Awards: April 2000. Verband der Unterhaltungssoftware Deutschland.
- 29.Horn, Andre. VUD-Gold-Awards 2003. GamePro Germany. Webedia. 14 January 2004.
- 30.Media Control. Stand: September 2000. Verband der Unterhaltungssoftware Deutschland.
- 31.Media Control. Stand: November 2000. Verband der Unterhaltungssoftware Deutschland.
- 32.Diario AS. Últimas noticias de Impressions Games, los padres de Faraón. MeriStation. 7 July 2000.
- 33.Pharaoh: Cleopatra Queen of the Nile Expansion. Sierra Entertainment.
- 34.Fandom. Cleopatra: Queen of the Nile. Metacritic.
- 35.Walker, Mark H. Cleopatra. Gamecenter. CNET. 8 August 2000.
- 36.Markell, Dave. Cleopatra. Computer Games Strategy Plus. Strategy Plus, Inc. 23 October 2000.
- 37.Brooks, Mark. Cleopatra. Computer Gaming World. Ziff Davis. 196. 168. November 2000.
- 38.Suciu, Peter. Cleopatra. The Electric Playground. Greedy Productions Ltd. 24 July 2000.
- 39.Dulin, Ron. Cleopatra Review. GameSpot. Fandom. 1 August 2000.
- 40.Timperley, Nate. Pharaoh: Cleopatra [sic]. GameSpy. GameSpy Industries. 8 August 2000.
- 41.Ward, Trent C. Pharaoh: Cleopatra [sic]. IGN. Ziff Davis. 26 July 2000.
- 42.pilou. Test: Cléopâtre. Jeuxvideo.com. Webedia. 8 September 2000.
- 43.Brenesal, Barry. Cleopatra Review for PC on GamePro.com. GamePro. IDG. 17 August 2000.
- 44.Macdonald, Ewan "nach0king". Zeus : Master of Olympus. Eurogamer. Gamer Network. 21 December 2000.
- 45.Butts, Steve. Zeus: Master of Olympus. IGN. Ziff Davis. 3 November 2000.
- 46.Oxford, Adam. Zeus: Master of Olympus. PC Gamer UK. Future Publishing. 90. Christmas 2000.
- 47.Bell, Alice. Rejoice! Absolute classic citybuilder Pharaoh is getting a remake next year. Rock Paper Shotgun. Gamer Network. 27 August 2020.
- 48.Kim, Matt. Pharaoh: A New Era Is a Full Remake of the 1999 City Building Game. IGN. Ziff Davis. 27 August 2020.
- 49.Crowley, Nate. Nebuchadnezzar is two thirds of an outstanding historical city builder. Rock Paper Shotgun. Gamer Network. 25 February 2021.
- 50.Pawlikowski, Matthias. Nebuchadnezzar Review - Unremarkable Trip to the Past. Gamepressure. Gry-Online. 18 February 2021.
- 51.Brown, Fraser. Nebuchadnezzar is a throwback to my favourite city builders of 1000 BC and 1999 AD. PC Gamer. Future plc. 11 February 2021.
- 52.Turek, Jacek. Hard Ancient Life – the Polish teleport to ancient times. Gameplay.pl. Gry-Online. 13 November 2018.
- 53.Citizen Erased. Builders of Egypt – Un nouveau Pharaoh, ça vous dit ?. WarLegend.net. 8 July 2019.
- 54.Brown, Fraser. Builders of Egypt looks like a modern Pharaoh. PC Gamer. Future plc. 4 July 2019.
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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