Panic Bomber
Panic Bomber is a 1994 puzzle video game developed and published by Hudson Soft for the PC Engine (in Super CD-ROM² format) on December 22, 1994. It was later released for the Neo Geo, Super Famicom, X68000, FM Towns, NEC PC-9821, Virtual Boy, and PlayStation Portable. It saw a re-release for the Wii and Wii U's Virtual Console services, and in the Super Bomberman Collection (2026) compilation.
Panic Bomber
- Date
- 1995
- Genre
- falling block puzzle game · puzzle video game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Panic Bomber is a 1994 puzzle video game developed and published by Hudson Soft for the PC Engine (in Super CD-ROM² format) on December 22, 1994. It was later released for the Neo Geo, Super Famicom, X68000, FM Towns, NEC PC-9821, Virtual Boy, and PlayStation Portable. It saw a re-release for the Wii and Wii U's Virtual Console services, and in the Super Bomberman Collection (2026) compilation.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Panic Bomber. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Documentary basis
Authority files
wikidata · Q17222394 · wikipedia · Panic Bomber
In this article
The object
The object
A falling block game with the players' goal being to clear matching blocks using bombs, ensuring their screen does not fill and that their opponents' screens do. It received mixed to positive reception, identified as a decent game by multiple critics. It has been compared to the falling block puzzle game Tetris. The Virtual Boy version received a mixed reception for its handling of the platform's visual capabilities.
Key facts
Key facts
• Title — Bomberman: Panic Bomber • Developer — Hudson Soft • Publisher — Hudson Soft • Series — Bomberman • Platforms — PC Engine Super CD-ROM², FM Towns, NEC PC-9821, Arcade, Super Famicom, Virtual Boy, X68000, PlayStation Portable • Released — PC Engine Super CD-ROM² 22 December 1994Super Famicom 1 March 1995Virtual Boy • Genre — Puzzle • Modes — Single-player, multiplayer • Director — Takafumi Horio • Producer — Masanori Wake • Composer — Shinichi Sakamoto Jun Chikuma • Artist — Shōji Mizuno Naoto Yoshimi • Arcade System — Neo Geo MVS
Gameplay
Gameplay
• Illustration — PC Engine Super CD-ROM² version screenshot Bomberman: Panic Bomber is a "falling blocks" puzzle game based on the Bomberman franchise. The goal of the game is to make the opponent lose by causing their field to fill to the top with objects. This is done by causing chains of bombs to explode, sending useless rubble over to the opponent's field. Bombs are earned by causing chains of three identical blocks to disappear. Bombs can only be blown up with an explosion from a lit bomb, which falls from the top of the screen every so often. If the player causes enough damage, they can eventually earn a giant bomb, which will remove a large amount of debris from the playing field, and cause their opponent a good deal of trouble. The game's regular story mode revolves around Bomberman's hunt for the Golden Bomber statue. During his trek, he fights against several different odd characters, like Drifty the balloon or Cecil the tiger. The player's progress is saved by a password system.
Reception
The Neo Geo version of Panic Bomber was a moderate success in Japan. The four reviewers of Electronic Gaming Monthly gave the Neo Geo version a 7 out of 10, describing it as a decent if unexceptional Tetris clone, with one reviewer commenting "This genre is so flooded that it's hard to come up with a unique angle, and there isn't one for Panic Bomber". The other three argued that the game "has enough originality to make it stand on its own." GamePro remarked the gameplay and graphics are too simple to justify the game's appearance on the powerful Neo Geo, but praised its play mechanics and addictive nature and concluded, "For a system renowned for fighting games, Panic is a refreshing presence." Reviewing the Virtual Boy version, a Next Generation critic said that while the game itself is "decent" and "addictive", it is poorly suited for the Virtual Boy, since it does not use the console's 3D capabilities and is less fun to play without colors to distinguish the different pieces. He gave it two out of five stars. GamePro, in contrast, said the game "pushes the Virtual Boy engine to its max", while admitting the 3D effects are "a little timid". The reviewer hailed the gameplay as being "as addictive as Zoop or Tetris."
Primary material
Documents and archives
reference work
- “Panic Bomber”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q17222394: Panic Bomber
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Backwards Compatible: The Virtual Boy. Good Game. 2009-06-01.
- 2.Barbato, Steven. Bomberman: Panic Bomber. Hardcore Gaming 101.
- 3.バーチャルコンソール | ダウンロードゲーム | 株式会社ハドソン.
- 4.ボンバーマン ぱにっくボンバー | Wii U | 任天堂.
- 5.Bomberman Panic Bomber for Wii U - Nintendo Game Details.
- 6.Bomberman Panic Bomber.
- 7.Shinno Media. WCES Special - Winter CES '95 - SNK. GameFan. 3. 109. March 1995.
- 8.Romano, Sal. Super Bomberman Collection update to add Super Bomberman: Panic Bomber W on August 20. Gematsu. 2026-07-13.
- 9.Knight, Kyle. Panic Bomber - Review. Allgame. All Media Network. 1998.
- 10.Noda, Sawadhi. New Games Cross Review. Famicom Tsūshin. ASCII Corporation. 318. January 20, 1995.
- 11.Tsūshin, Hamamura. New Games Cross Review. Famicom Tsūshin. ASCII Corporation. 327. March 24, 1995.
- 12.Noda, Sawadhi. New Games Cross Review. Famicom Tsūshin. ASCII Corporation. 347. August 11, 1995.
- 13.Frear, Dave. Panic Bomber Review (VB). Nintendo Life. Gamer Network. May 25, 2009.
- 14.Amusement Press. Game Machine's Best Hit Games 25. Game Machine. 490. 21. March 1, 1995.
- 15.Sendai Publishing. Review Crew: Panic Bomber. Electronic Gaming Monthly. 70. 36. May 1995.
- 16.IDG. ProReview: Panic Bomber. GamePro. 82. 69. July 1995.
- 17.Imagine Media. Panic Bomber. Next Generation. 15. 87. March 1996.
- 18.IDG. ProReview: Panic Bomber. GamePro. 90. 69. March 1996.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Panel Action BingoWork
- PanfuWork
- PangYaWork
- PanhardOrganisation
- Panic in Nakayoshi WorldWork
- Panic in the ParkWork
- Panic ParkWork
- Panic PeteTerminology
Best supported in this field
For owners
Own a copy of Panic Bomber?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.