Palace of Magic
Palace of Magic is a platform game released on 1 November 1987 for the Acorn Electron and BBC Micro by Superior Software. Combining platform elements with problem solving, its gameplay is similar to the earlier Citadel. Both are early examples of the Metroidvania genre.
Palace of Magic
- Date
- 1987
- Genre
- Metroidvania
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Palace of Magic is a platform game released on 1 November 1987 for the Acorn Electron and BBC Micro by Superior Software. Combining platform elements with problem solving, its gameplay is similar to the earlier Citadel. Both are early examples of the Metroidvania genre.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Palace of Magic. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q7126244
In this article
Key facts
Key facts
• Developer — Martyn R. Howard • Publisher — Superior Software • Designer — Stephen Wileman Stephen Chester Robert Asser • Released — 1 November 1987 • Genre — Platform • Modes — Single-player • Platforms — Acorn Electron, BBC Micro
Plot
Plot
• Illustration — BBC Micro gameplay The game begins with the player character in a palace, having been shrunk and taken out of your normal place and time by an evil wizard called Caldeti (an anagram of Citadel). The objective is to magically restore the character to his original size and find the teleporter to their home world. This involves moving through the Palace and other locations such as a church, woods, and dungeon, overcoming obstacles and enemies along the way.
Similarities to Citadel
Similarities to Citadel
The player is not automatically killed if they come into contact with hazards; instead the player is allocated a set amount of energy (but this time measured by a bar, subdivided into units), which is depleted through contact, and can be replenished by collecting objects shaped like top hats. As in Citadel, the game is divided into 'rooms' or screens and if the player loses too much energy in a room, the screen turns red and the player is transported back to where they entered the room. This prevents players from passing through a room simply by walking through enemies and taking the damage. Other similarities to Citadel include: • Some areas of the game are not immediately accessible, but are blocked by coloured doors. In order to gain access the player needs to find a key with the same colour. • Various objects are scattered throughout the game which must be collected to overcome obstacles and hazards. • The location of a particular screen is provided by (x,y) co-ordinates, with (0,0) being the starting screen of the game. • The player sprite is not superimposed over objects that it walks "in front" of; rather, the colour of the pixels of the character sprite is overlaid, using an XOR bitwise operation, with the colour of the superimposed object, resulting in a completely different colour.
Differences between BBC and Electron versions
Differences between BBC and Electron versions
Whilst the layout of the Palace and the mechanics of the game are identical between the two machines, the BBC version runs in a higher resolution (seven-colour Mode 2) whilst the Electron version runs in four-colour Mode 5. The BBC version also includes a vertical hardware scroll when the player strikes the ground after a long fall, and flickering pixels above the collectible top hats.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United Kingdom
Named but not plotted · 1
Palace of Magic is associated with United Kingdom.
Country
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Palace of Magic at GameFAQs
- 2.Szczepaniak, John. Backtracking: The History of Metroidvania. GamesTM. Imagine Publishing. 116. 148–53.
- 3.Dransfield, Ian. The Swindle preview: The death and rebirth of Size Five's crime caper. Digital Spy. February 27, 2015.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
authority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- pakhavajTerminology
- Pakistan Army RetributionWork
- Pako 2Work
- Pal MickeyTerminology
- PaladinWork
- Paladin IIWork
- Paladin's QuestWork
- Palais de ReineWork
Best supported in this field
For owners
Own a copy of Palace of Magic?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.