Origin Systems
Origin Systems, Inc. Was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott, his brother Robert and their father Owen.
Also recorded as OSI
Origin Systems
- Name
- Origin Systems, Inc.
- Founded
- 1983
- Founder
- Richard Garriott · Robert Garriott
- Headquarters
- Austin
- Activity
- video game industry
- Products
- Ultima
- Dissolved
- 2004
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Origin Systems, Inc. Was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott, his brother Robert and their father Owen.
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In this article
Overview
Overview
Origin is best known for the Ultima and Wing Commander series. The company was purchased by Electronic Arts in 1992.
It is associated with United States. The record gives 1983 as its date of establishment or first appearance. Activity is recorded as ending in 2004. Its recorded founders are Richard Garriott and Robert Garriott. Its recorded seat is Austin. The recorded field of activity is video game industry. Recorded products are Ultima.
Key facts
Key facts
• Name — Origin Systems, Inc. Company logo during its final years • Type — Subsidiary • Industry — Video games • Fate — Acquired by Electronic Arts, and dissolved • Founded — in Houston, Texas, U.S. • Founders — * Richard Garriott • Robert Garriott • Owen Garriott • Successor — Destination Games • Hq Location — Austin, Texas, U.S. • Products — Ultima series Wing Commander series Crusader series Strike Commander System Shock Wings of Glory • Parent — Electronic Arts (1992–2004)
History
History
Brothers Richard and Robert Garriott, their astronaut-engineer father Owen, and programmer Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard for his games released by other companies. Origin was initially based in the Garriotts' garage in Houston, Texas. The company's first game was Ultima III: Exodus; because of Ultima's established reputation and the fact that the company's games were released on computers and not consoles, Origin survived the video-game crash of 1983 which affected console game developers in North America. It published many non-Ultima games, and Richard Garriott claimed that he received the same royalty rate as other developers. By 1988, Origin had 15 developers in Austin, Texas, and another 35 employees in New Hampshire. By 1989 it had 50 employees between its New Hampshire and Texas offices. By 1992, Origin Systems had sold more than 1.5 million software units worldwide. In September 1992, Electronic Arts acquired the company for $35 million in stock, despite a dispute between the two companies over EA's 1987 game Deathlord. Origin, with about $13 million in annual revenue, stated that it had considered an IPO before agreeing to the deal. By 1996, Origin had expanded to more than 300 employees, most of whom were divided among small, largely autonomous development teams. In 1997, Origin released one of the earliest graphical MMORPGs, Ultima Online. After this title, Electronic Arts decided that Origin would become an online-only company after the completion of Ultima IX: Ascension in 1999. However, within a year's time, in part due to Ultima IXs poor reception, EA canceled all of Origin's new development projects, including Ultima Online 2, Privateer Online, and Harry Potter Online. Richard Garriott left Origin shortly after and founded Destination Games in 2000. In later years, Origin mainly existed to support and expand Ultima Online and to develop further online games based on the Ultima franchise such as Ultima X: Odyssey, originally to be released in 2004 but later canceled. In February 2004, the studio was disbanded by Electronic Arts. The Longbow series of simulation games was developed at Origin and published under the Jane's Combat Simulations brand of Electronic Arts. A follow-on project, Jane's A-10, was under development when the project was canceled in late 1998 and the team moved to other projects.
Notable employees
Notable employees
• Illustration — The 1980s version of the Origin Systems logo • Illustration — The 1990s version of the Origin Systems logo Origin employed many young game developers over its tenure who have since gone on to leading roles in numerous game development companies, especially in Austin. Among its prominent employees were (alphabetically by surname): • Raymond Benson – Writer, Audio (1992–1993) • Was head writer on Ultima VII: The Black Gate, contributed some writing to Ultima VII Part Two: Serpent Isle, and went on to work as a game designer for MicroProse and Viacom New Media, then later became an official continuation author of the James Bond novels. • J. Allen Brack – QA Tester (1994–2000) • Went on to work for Sony Online Entertainment and Blizzard Entertainment and co-founded his own development studio Magic Soup Games. • Tom Chilton – Lead Designer (2001–2003) • Was lead designer on Ultima Online: Age of Shadows and went on to be a lead designer for Blizzard Entertainment. • Britt Daniel – Sound Designer (1994) • Was a sound designer for numerous titles and went on to found the rock band Spoon. • Ken Demarest – Game Designer, Programmer (1990–1995) • Created the technical prototype for Ultima Online, directed BioForge, led programming on Ultima VII: The Black Gate and coded on Wing Commander. • Martin Galway – Sound Designer/Composer, Audio Technician (1991–1994) • Went on to work at Digital Anvil. • Richard Garriott – Co-Founder, Game Designer, Programmer (1983–2000) • Aka "Lord British", creator of Ultima; later co-founded Destination Games, acquired by NCSoft. Co-founded and now works at Portalarium. • Robert Garriott – Co-Founder, Business (1983–2000) • Brother of Richard Garriott, co-founded Origin Systems and Destination Games. • Jeff Hillhouse – Facilities (1983–2004) • One of the company's first employees who helped grow its early supply chain and facilities operations. • Raph Koster – Lead Designer (1995–2003) • Later joined Sony Online Entertainment in Austin developing EverQuest II and Star Wars Galaxies. • Scott Kreuser – Supported the entire software roadmap • Went on to work for Dell Computer as a Worldwide New Product Project Manager. • Starr Long – QA Lead, Designer (1992–2000) • Director of Ultima Online, and co-founder of Destination Games. • Denis Loubet – Artist (1989–2002) • Was the first artist Origin hired. He did many box cover paintings, manual illustrations, in-game art and animation, and cinematics. • Mike McShaffry – Lead Developer (1990–1997) • Later co-founded the other Austin studios and has written and taught on game development theory. • Sheri Graner Ray – Writer, Designer (1993–1994) • Went on to work with several major companies including Sony Online Entertainment and Cartoon Network. Also founder of Women in Games International. • Chris Roberts – Game Designer, Creative Director (1988–1996) • Creator of the Wing Commander series and Strike Commander. Co-founded the now-defunct Digital Anvil, acquired by Microsoft, creating Starlancer and contributing to Freelancer space simulator games. Went on to produce a number of Hollywood productions, before co-founding and now working at Cloud Imperium Games, creating the crowdfunded space simulator Star Citizen. • John Romero – Programmer (1987–1988) • Worked at Origin before co-founding id Software. Later co-founded Ion Storm and a number of other game studios. Co-founded and now works at Romero Games. • Andrew Sega – Music Composer (1995–1998) • Aka Necros; was a Software Engineer/Composer who went on to work for Digital Anvil. • Dallas Snell – Vice President of Product Development / Executive Producer (1985–1996) • Head of Product Development, Producer or Executive Producer of Origin's titles between 1986 and 1995. Later served as Director of Business Development for NCSoft North America. Co-founded Portalarium and served as Director of Development and Chief Operating Officer. • Warren Spector – Producer (1989–1996) • Producer of Ultima Underworld: The Stygian Abyss which was developed by Doug Church and Looking Glass Studios, as well as its sequel, System Shock, Wings of Glory and numerous other titles. He later joined Ion Storm and managed its Austin office, creating Deus Ex. Later co-founded the now-defunct Junction Point Studios, acquired by Disney Interactive. Now works at OtherSide Entertainment as its Studio Director, creating System Shock 3. • Paul Steed – Artist (1991–1995) • Was a leading artist on the Wing Commander series and went on to serve as an art lead for id Software on the Quake series.
List of games
List of games
• Year — Title — Platform(s) • 1983 — Caverns of Callisto — Apple II • Atari 8-bit • Ultima III: Exodus — Apple II • Atari 8-bit • Commodore 64 • 1985 — MS-DOS • Mac • Moebius: The Orb of Celestial Harmony — Apple II • Ultima IV: Quest of the Avatar — Apple II • Commodore 64 • 1986 — AutoDuel — Apple II • Ultima III: Exodus — Amiga • Atari ST • Moebius: The Orb of Celestial Harmony — Commodore 64 • Ogre — Apple II • Commodore 64 • Ring Quest — Apple II • Ultima I: The First Age of Darkness — Apple II • Commodore 64 • MS-DOS • 1987 — Ultima IV: Quest of the Avatar — Atari ST • MS-DOS • 1988 — 2400 A.D. — Apple II • MS-DOS • Times of Lore — Apple II • Commodore 64 • Ultima IV: Quest of the Avatar — Amiga • Ultima V: Warriors of Destiny — Apple II • 1989 — Knights of Legend — Apple II • Commodore 64 • Omega — Apple II • Commodore 64 • Mac • Space Rogue — Apple II • Commodore 64 • Tangled Tales: The Misadventures of a Wizard's Apprentice — Apple II • Commodore 64 • MS-DOS • Times of Lore — MS-DOS • Ultima V: Warriors of Destiny — Commodore 64 • Commodore 128 • MS-DOS • Amiga • Windwalker — Apple II • Commodore 64 • 1990 — Bad Blood — MS-DOS • Knights of Legend — MS-DOS • Ultima IV: Quest of the Avatar — Master System • Ultima VI: The False Prophet — MS-DOS • Commodore 64 • Windwalker — Apple IIGS • Atari ST • Mac • Wing Commander — MS-DOS • Wing Commander: The Secret Missions — MS-DOS • Worlds of Ultima: The Savage Empire — MS-DOS • 1991 — Bad Blood — Commodore 64 • Times of Lore — NES • Ultima: Worlds of Adventure 2: Martian Dreams — MS-DOS • Wing Commander II: Vengeance of the Kilrathi — MS-DOS • Wing Commander II: Vengeance of the Kilrathi - Speech Accessory Pack — MS-DOS • Wing Commander II: Vengeance of the Kilrathi - Special Operations 1 — MS-DOS • Wing Commander: The Secret Missions 2 - Crusade — MS-DOS • Ultima: Runes of Virtue — Game Boy • 1992 — Ultima VII: Forge of Virtue — MS-DOS • Ultima VII: The Black Gate — MS-DOS • Ultima VI: The False Prophet — Amiga • Ultima Underworld: The Stygian Abyss — MS-DOS • Wing Commander — Amiga • Wing Commander II: Vengeance of the Kilrathi - Special Operations 2 — MS-DOS • 1993 — ShadowCaster — MS-DOS • Strike Commander — MS-DOS • Ultima V: Warriors of Destiny — NES • Ultima VII Part Two: Serpent Isle — MS-DOS • Ultima VII: Part Two - The Silver Seed — MS-DOS • Ultima Underworld II: Labyrinth of Worlds — MS-DOS • Wing Commander Academy — MS-DOS • Wing Commander: Privateer — MS-DOS • Wing Commander: Privateer - Speech Pack — MS-DOS • Ultima: Runes of Virtue II — Game Boy • 1994 — Metal Morph — SNES • Pacific Strike — MS-DOS • Pagan: Ultima VIII — MS-DOS • Pagan: Ultima VIII - Speech Pack — MS-DOS • Privateer: Righteous Fire — MS-DOS • Super Wing Commander — 3DO • System Shock — MS-DOS • Ultima: Runes of Virtue II — SNES • Ultima: The Black Gate — SNES • Wing Commander — Sega CD • Wing Commander: Armada — MS-DOS • Wing Commander III: Heart of the Tiger — MS-DOS • 1995 — BioForge — MS-DOS • Crusader: No Remorse — MS-DOS • CyberMage: Darklight Awakening — MS-DOS • System Shock — Mac • Wing Commander III: Heart of the Tiger — 3DO • Wings of Glory — MS-DOS • 1996 — Abuse — MS-DOS • Crusader: No Regret — MS-DOS • Crusader: No Remorse — PlayStation • Sega Saturn • Jane's AH-64D Longbow — MS-DOS • Transland — MS-DOS • Wing Commander III: Heart of the Tiger — PlayStation • Wing Commander IV: The Price of Freedom — MS-DOS • 1997 — Jane's Combat Simulations: Longbow 2 — Windows • Ultima Online — Windows • Wing Commander IV: The Price of Freedom — PlayStation • Wing Commander: Prophecy — Windows • 1998 — Ultima Online: The Second Age — Windows • Wing Commander: Secret Ops — Windows • 1999 — Ultima IX: Ascension — Windows • 2000 — Ultima Online: Renaissance — Windows • 2001 — Ultima Online: Third Dawn — Windows • 2002 — Ultima Online: Lord Blackthorn's Revenge — Windows • 2003 — Ultima Online: Age of Shadows — Windows • 2004 — Ultima Online: Samurai Empire — Windows
Canceled
Canceled
• BioPlus (Add-on for BioForge. Aka. BioForge Plus.) • Carl's Crazy Carnival • Citadel (first-person shooter) • Death & Destruction • Space Race (racing game in vein of Road Rash and Super Monaco GP) • Crusader: No Survivors (cancelled multiplayer expansion for Crusader: No Regret) • Crusader 3: No Escape / Crusader: No Mercy / Crusader II • Worlds of Ultima: Arthurian Legends • Ultima Worlds Online: Origin • Harry Potter Online • Jane's A-10 • Privateer 3 • Strike Team • Wing Commander VII • Ultima X: Odyssey (2004)
Identity
Identity
Origin Systems is established in Bibliothèque nationale de France under 15902190z. Recorded as founded by Richard Garriott and Robert Garriott. Established in Library of Congress under no94018838. Associated with United States. Recorded from 1983.
Institutional history
Dated record
Institutional history
Explore 1983–2004
The full dated record · 3 entries
1983
Origin Systems established.
1983
Origin Systems is recorded from 1983.
2004
Origin Systems ceased.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Primary material
Documents and archives
reference work
- “Origin Systems”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
institutional register
- Wikidata, structured authority record Q1193678: Origin Systems
General reference · Wikimedia Foundation
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessinstitutional register
Wikidata, structured authority record Q1193678: Origin SystemsWikimedia Foundation
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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