Opa-opa
Is a 1986 horizontally scrolling shooter video game developed and published by Sega for arcades. It is the first game in the Fantasy Zone series, and was later ported to several home consoles, including Sega's Master System. The player controls a sentient spaceship named Opa-Opa who fights an enemy invasion in the titular group of planets.
Also recorded as Fantasy Zone: The Maze · オパオパ
Opa-opa
- Model
- Fantasy Zone
- Date
- 1987
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Is a 1986 horizontally scrolling shooter video game developed and published by Sega for arcades. It is the first game in the Fantasy Zone series, and was later ported to several home consoles, including Sega's Master System. The player controls a sentient spaceship named Opa-Opa who fights an enemy invasion in the titular group of planets.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Opa-opa. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Documentary basis
Authority files
wikipedia · Fantasy Zone: The Maze
In this article
The object
The object
The game contains a number of features atypical of the traditional scrolling shooter. The main character, Opa-Opa, is sometimes referred to as Sega's first mascot character. The game's design and main character have similarities to Konami's TwinBee, and both games are credited with establishing the cute 'em up subgenre. Fantasy Zone also popularized the concept of a boss rush, a stage where the player faces multiple previous bosses again in succession. The game was followed by several sequels, beginning with Fantasy Zone II: The Tears of Opa-Opa in 1987.
Key facts
Key facts
• Title — Fantasy Zone • Developer — Sega R&D1 • Publisher — MSX Pony Inc. NES TurboGrafx-16NEC Avenue X68000 Dempa Saturn 3D-Ages • Designer — Yoji Ishii • Programmer — Shuichi Katagi • Artist — Masaki Kondo • Composer — Hiroshi Kawaguchi • Series — Fantasy Zone • Platforms — Arcade, Master System, MSX, NES, TurboGrafx-16, X68000, Sega Saturn • Genre — Scrolling shooter • Modes — Single-player • Arcade System — Sega System 16A
Gameplay
Gameplay
• Illustration — Arcade screenshot In the game, the player's ship is placed in a level with a number of bases to destroy. When all the bases are gone, the stage boss appears, who must be defeated in order to move on to the next stage. There are eight stages, and in all of them, except the final one, the scrolling camera is not fixed; the player can move either left or right, although the stage loops. The final level consists of a rematch against all of the previous bosses in succession before facing the final boss. Opa-Opa uses two different attacks: the standard weapon (initially bullets) and bombs. He can also move down to land on the ground by sprouting feet and walking around until he flies again. It is possible to upgrade Opa-Opa's weapons, get bombs and flying engine to increase speed, and get extra lives. To do these, the player must get money by defeating enemies, bases or bosses, and access a shop by touching a marked balloon. Prices rise with each purchase. When the player chooses to exit or the time runs up, another screen appears to equip these upgrades; only one engine, weapon and bomb can be equipped at a time. Some of the purchasable weapons have a time limit that starts as soon as the shop is left. Some of the bombs can be used at any moment, but are limited in quantity. Engine upgrades are permanent. The powerups can also be reassigned by reentering the shop or touch a balloon with the word "Select" written on it. If the player loses a life, all of the upgrades are lost.
Sequels
Sequels
• Fantasy Zone II: The Tears of Opa-Opa (1987) • Opa Opa (released internationally as Fantasy Zone: The Maze) (1987) • Galactic Protector (1988) • Space Fantasy Zone (1990, unreleased) • Fantasy Zone Gear: The Adventures of Opa-Opa Jr. (released internationally simply as Fantasy Zone) (1991) • Super Fantasy Zone (1992) • Fantasy Zone (Redemption Game) (1999) • Medal de Fantasy Zone (2012)
Reception
Fantasy Zone was very successful in Japanese arcades, helping to give rise to the popular System 16 arcade board. In April 1986, it was the second top-grossing table arcade cabinet of the month in Japan. It was the top-grossing arcade game in Japan from July–August 1986. The Sega Master System version was reviewed in 1988 in Dragon, given 4 out of 5 stars. In 1988, it got four categories of 9/10 each from Computer and Video Games, calling it "a beaut of a game [where] I-want-to-eat-this-cartridge scrolling backdrop and aliens float in from all sides spitting death at you". In 1989, Computer and Video Games rated the PC Engine version 88% and the Master System version 87%, considering the PC Engine version to be better than the Master System version but not as commercially successful. Console XS reviewed the Master System version in 1992, giving it a 91% score. It was reviewed by Génération 4, Sega Power, Happy Computer, and Tilt in 1987 and 1990.
Ports and re-releases
• Illustration — Fantasy Zone arcade board Fantasy Zone was ported to the Master System, MSX, Famicom/Nintendo Entertainment System, X68000, and PC Engineall with similar gameplay, though with some notable differences. For example, the Master System version lacks some features such as the radar that indicates the location of the bases or a gauge that indicates energy level, and two of the bosses were replaced by alternate bosses. Two different versions were released for the Famicom and NES. The Japanese version was released in 1987, developed and published by Sunsoft. The American version was released in 1990, developed by Pixel and published by Tengen. In 1997, Fantasy Zone was released in the Sega Ages series in Japan for the Sega Saturn. Fantasy Zone was re-released as an enhanced remake for the PlayStation 2, again in the Sega Ages series. Although similar in appearance to the arcade version (even incorporating the original arcade sounds), this version uses polygons instead of sprites and adds some stages, including bonus levels with the viewpoint behind Opa-Opa as he tries to collect coins from any boss that was defeated at the moment; this game mode is very similar to Space Harrier, or the unreleased Space Fantasy Zone. This version was released in North America and Europe as part of the Sega Classics Collection. Due to hardware limitations, this version was divided in three different parts. The Master System version was re-released in Japan for the Virtual Console on March 11, 2008, for Europe and Australia on April 11, and in North America on April 14. On September 18, the final Sega Ages disc was devoted to the series, Fantasy Zone Complete Collection. Instead of a 3D remake, it compiles all of the games in the series, including spin-offs, all of Sega's own versions, and a remake of Fantasy Zone II for System 16 hardware. The original arcade version is unlockable in Sonic's Ultimate Genesis Collection. A 3D port of the game was released on March 19, 2014 for the Nintendo 3DS titled 3D Fantasy Zone: Opa-Opa Bros. New features of the 3DS port involve stereoscopic 3D visuals, adjustable difficulty settings, the ability to save the game, the ability to switch to the Japanese versions and US versions of the game, a Stage Select feature, and a new mode which involves the player playing as Upa-Upa, Opa-Opa's brother. The two replacement bosses from the Master System release can be unveiled, each replacing the standard boss. The arcade version is a minigame in several entries in the Yakuza series, beginning with Yakuza 0. It is identical to the original arcade release, except the addition of a rapid fire button. A Sega Genesis port of the game was developed for the Sega Genesis Mini 2, the successor to the Sega Genesis Mini microconsole, which was released on October 27, 2022. The port added a Super Easy mode.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.1986年セガ業務用ゲーム全リスト. Mega Drive Fan. 83. 1992.
- 2.Sega Corporation. Software List. Sega Hardware Encyclopedia.
- 3.Availability Update. Computer Entertainer. 5. 7. 14. October 1986.
- 4.Sega Release Schedule to November 1987 - UK. Computer and Video Games. 73. 132. November 1987.
- 5.ASCII Corporation. Fantasy Zone MSX Ad. MSX Magazine. March 1987.
- 6.All Famicom games sorted from the latest release to the earliest. Famitsu.
- 7.Availability Update. Computer Entertainer. 9. 2. 14. May 1990.
- 8.PC Engine Software List 1987-1988. GAME Data Room.
- 9.Availability Update. Computer Entertainer. 8. 9. 14. December 1989.
- 10.Matsubara, Keigo. X680x0ソフトリスト963タイトル. Video Game Search. 2019.
- 11.Sega. Software List (Released by Sega). セガ 製品情報サイト.
- 12.Plunkett, Luke. Remembering Sega's Exiled Mascot. April 6, 2011.
- 13.Fantasy Zone – Hardcore Gaming 101.
- 14.Fantasy Zone – 2014 Developer Interview. Shooting Gameside. 10. September 26, 2014.
- 15.Nintendo of America. Fantasy Zone and Mega Turrican Now Available on Wii Shop Channel!. April 14, 2008.
- 16.Brown, Peter. Yakuza 0 Review. January 19, 2017.
- 17.Sega has announced a Mega Drive Mini 2, including Mega CD games. June 3, 2022.
- 18.Amusement Press, Inc. Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos). Game Machine. 282. 21. 15 April 1986.
- 19.ゲーム人気度ベスト10. Gamest. 3 (September 1986). 73. 18 August 1986.
- 20.Lesser, Hartley. The Role of Computers: FantasyZone. Dragon. 136. 76–81. August 1988.
- 21.Fantasy Zone review. Computer and Video Games. 79. 123. May 1988.
- 22.Complete Games Guide. Computer and Video Games. Complete Guide to Consoles. 46–77. 16 October 1989.
- 23.Paragon Publishing. Software A-Z: Master System. Console XS. 1 (June/July 1992). 137–47. 23 April 1992.
- 24.Le site des anciennes revues informatiques - www.abandonware-magazines.org. Génération 4. 1987.
- 25.Fantasy Zone. Sega Power. 130. December 1993.
- 26.Happy Computer. November 1986.
- 27.Tilt. 100–101. December 1987.
- 28.Tilt. March 1990.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- OobletsWork
- Ooga BoogaWork
- OoliteWork
- Oom-pahTerminology
- Open RoadsWork
- Open SeasonWork
- OpenArenaWork
- OpenCityWork
Best supported in this field
For owners
Own a copy of Opa-opa?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.