Nowhere Prophet
Nowhere Prophet is a roguelike deck-building game developed by German developer Sharkbomb Studios and published by No More Robots. The game was first released in early access for Microsoft Windows, macOS, and Linux in October 2017 on Itch.io. The game was fully released for these platforms in July 2019.
Nowhere Prophet
- Date
- 2019
- Publisher
- No More Robots
- Language
- English · German
- Genre
- strategy video game · card video game
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Documentary summary
Nowhere Prophet is a roguelike deck-building game developed by German developer Sharkbomb Studios and published by No More Robots. The game was first released in early access for Microsoft Windows, macOS, and Linux in October 2017 on Itch.io. The game was fully released for these platforms in July 2019.
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Documentary evidence
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wikidata · Q107526578 · wikipedia · Nowhere Prophet
In this article
The object
The object
A version for PlayStation 4, Nintendo Switch and Xbox One followed in July 2020.
Key facts
Key facts
• Title — Nowhere Prophet • Developer — Sharkbomb Studios • Publisher — No More Robots • Engine — Unity • Platforms — Windows, macOS, Linux, Nintendo Switch, PlayStation 4, Xbox One • Released — * Windows, macOS, Linux • July 19, 2019 • Switch, PS4, Xbox One • July 20, 2020 • Genre — Roguelike deck-building • Modes — Single-player • Designer — Martin Nerurkar • Programmer — Martin Nerurkar • Artist — * Anjin Anhut • Casey Parkhurst • Jack Allen • Composer — Mike Beaton
Gameplay
Gameplay
In Nowhere Prophet, the player takes on the role of a prophet and attempts to lead a convoy of outcasts through a hostile, procedurally generated environment in search for a mystical, safe place. On this journey the player has to manage resources and to battle through enemies and bosses. This combat is resolved with a collectible card game-based system, where the skills of the prophet and the members of the convoy are represented by cards. During the journey the prophet can improve their skills and the convoy can grow, giving the player access to a wider card pool from which to build their decks.
Development
Development
Nowhere Prophet was designed and developed by Martin Nerurkar over a five-year span. The development was begun in 2015 under the working title Burning Roads and was supported with public funding from the German state of Baden-Württemberg. During development the combat system was completely changed from a system involving multiple party members to the grid-based combat it ultimately released with. According to an article from developer Martin Nerurkar, the game's First Access release on Itch.io sold 136 copies in the first five weeks, eventually growing to 450 copies over the next six months. During this time the game was featured in articles on Rock Paper Shotgun.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2019
Nowhere Prophet published.
2019
Nowhere Prophet is recorded as published in 2019.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Germany
Named but not plotted · 1
Nowhere Prophet is associated with Germany.
Country
Reception
Nowhere Prophet has an aggregate score of 73/100 on Metacritic, described as "mixed to average reviews". Some of the issues noted by critics were the high difficulty and the AI behavior. Matt Cox of Rock Paper Shotgun called the game "worth exploring for its world and its storytelling", but criticized the combat, calling the AI "wonky". Edge rated the game 50/100, comparing the combat to "playing against an opponent who overturns the table when they win". Miguel Solo of Meristation rated the game 7.8/10, calling the combat innovative and the game itself heavily replayable, but also saying that the progression was unclear and it could use maps with more alternative routes.
Awards and accolades
• Year — Award — Category — Result — Ref • 2019 — Animated Games Award Germany — Visual Design & Aesthetics • 2020 — GermanDevDays Award — Best Story • Best Sound • Best Game Mechanics • Best Game • 2021 — Deutscher Entwicklerpreis — Best Game Design
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Nerurkar, Martin. First Access Release!. 2017-10-10.
- 2.Allen, Joseph. Digital Dustpunk Deck-Builder Nowhere Prophet Launches On Steam July 19th. 2019-06-24.
- 3.Geförderte Projekte.
- 4.Suther, Austin. A Look at How Nowhere Prophet Combines Roguelikes and Card Mechanics. 2019-07-17.
- 5.Nerurkar, Martin. Five Weeks in the Wild - Early Access on itch.io. Gamasutra. November 16, 2017.
- 6.Nerurkar, Martin. Early Access without Steam?. Gamasutra. April 10, 2018.
- 7.Smith, Adam. Nowhere Prophet is a post-apocalyptic trip with a soul. Rock Paper Shotgun. 15 January 2018.
- 8.Castle, Katharine. Nowhere Prophet hits the road this summer and it's made me a digital card game convert. Rock Paper Shotgun. 17 April 2019.
- 9.CBS Interactive. Nowhere Prophet for PC Reviews. Metacritic.
- 10.CBS Interactive. Nowhere Prophet for Switch Reviews. Metacritic.
- 11.Nowhere Prophet. Metacritic.
- 12.Cox, Matt. Wot I Think: Nowhere Prophet. Rock Paper Shotgun. 19 July 2019.
- 13.Nowhere Prophet Review. Edge. 336. 118. 2019-08-15.
- 14.Solo, Miguel. Nowhere Prophet, Análisis: cartas postapocalípticas. MeriStation. 2019-08-08.
- 15.Nomination for German Animated Games Award at ITFS 2019. 2019-05-06.
- 16.GermanDevDays Indie Award: Online-Verleihung am 1. Oktober; Nominierte enthüllt. 11 September 2020.
- 17.Deutscher Entwicklerpreis 2020: Die Nominierten stehen fest – große Preisverleihung im Live-Stream am 20. Januar 2021. 2 December 2020.
References
Citations
References
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reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 20 August 2026.
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