No Time to Explain
No Time to Explain is a platform game developed and published by tinyBuild. Designed by Tom Brien and Alex Nichiporchik, it is the successor to Brien's browser game, released on January 6, 2011. Released on Linux, Microsoft Windows, and OS X. A remastered version of the game, No Time to Explain Remastered, was released for Linux, Microsoft Windows, OS X, PlayStation 4, and Xbox One.
No Time to Explain
- Date
- 2011
- Genre
- platformer
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
No Time to Explain is a platform game developed and published by tinyBuild. Designed by Tom Brien and Alex Nichiporchik, it is the successor to Brien's browser game, released on January 6, 2011. Released on Linux, Microsoft Windows, and OS X. A remastered version of the game, No Time to Explain Remastered, was released for Linux, Microsoft Windows, OS X, PlayStation 4, and Xbox One.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for No Time to Explain. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q1218367 · wikipedia · No Time to Explain
In this article
The object
The object
A Wii U version was planned, but never released.
Key facts
Key facts
• Title — No Time to Explain • Developer — tinyBuild • Publisher — tinyBuild • Engine — Adobe Flash (Legacy) Unity (Remastered) • Platforms — * Linux • Microsoft Windows • OS X • Xbox One • PlayStation 4 • Released — Windows, OS X, LinuxAugust 15, 2011Remastered:Windows, OS X, LinuxJuly 17, 2015Xbox OneJuly 17, 2015PlayStation 4March 29, 2016 • Genre — Platform • Modes — Single-player • Designer — * Tom Brien • Alex Nichiporchik • Composer — Edgar Plotnieks
Plot
Plot
The game follows an unnamed male protagonist as he chases his future self, who has been captured, through time for an unknown reason. Central to the game is a powerful laser gun received from the Future Protagonist that can be used as both a weapon and a means of propulsion. A running gag is that, just as a character is about to explain what's going on, they are interrupted, keeping the protagonist - and the player - in the dark. The plot contains elements of time travel, the time paradox effect, and alternate time-lines. As the game continues, the characters and worlds get increasingly more absurd, including a world made entirely of desserts and a blank world that must be painted with "ink" (via the gun) to traverse. The player will also control several alternate versions of the protagonists, such as the football helmet wearing "Most Popular Guy in the World," who uses his shotgun to propel himself over large distances. Eventually, the culprit behind the attacks is discovered: the protagonist's evil twin, who was released by accident while the protagonist was chasing his abducted selves. Once all the levels are completed, a round table of protagonists convenes to come up with a plan. The group misunderstands a brainstorm from the original protagonist and graft him and The Most Popular Guy in the World together into a composite being, giving the player the ability to use both types of guns. The plan somehow works, but moments before defeat, the evil twin goes back to the beginning of the game with Composite Guy in pursuit. The original protagonist is killed after the twin steals the laser gun, and the twin is then pushed into the attacking monster he released.
Gameplay
Gameplay
The game is a 2D side-scroller, with most of the levels involving various means of propulsion. The main method is a laser gun worn as a jetpack that shoots a laser beam with a time limit. Many variations on this, such as a shotgun that launches the player at a great distance, or a slingshot effect that flings the player from wall to wall, are used at different levels.
Development
Development
No Time to Explain is a browser game created by Tom Brien and released on Newgrounds on January 6, 2011. After the success of No Time to Explain, Brien teamed up with Alex Nichiporchik to start work on a full version of the game. Development on No Time to Explain began in February 2011. The game was initially announced for PC and Mac, and was released for Windows, Mac and Linux in August 2011, and on Steam in January 2013. The game differs from the original Flash game as the level design is not hand drawn but made out of digital textures. On April 11, 2011, tinyBuild announced that they opened a Kickstarter account to collect funds to help support the project. In less than 24 hours, the $7,000 goal was met. The Kickstarter page has helped raised over $26,000 for the project with a notable contribution of $2,000 from Minecraft creator Markus Persson.
Identity
Identity
No Time to Explain is associated with Netherlands.
History of the object
Dated record
History of the object
Explore 2011–2017
The full dated record · 3 entries
2011
No Time to Explain published.
2017
No time to explain (2017) is digitised and catalogued by Open Library.
2017
No time to explain digitised by Open Library.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Netherlands
Literature
Scholarly footprint
A count of publications is evidence of attention, not of standing, and is given here only as a measure.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
Further particulars
Held on the record
Further particulars
Open the remaining particulars
No time to explain (2017) — Open Library
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- No One Lives Under the LighthouseWork
- No Place for BraveryWork
- No Second PrizeWork
- No Straight RoadsWork
- Nobby the AardvarkWork
- NobelOrganisation
- Nobita and the Green Giant Legend DSWork
- Noble AutomotiveOrganisation
Best supported in this field
For owners
Own a copy of No Time to Explain?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.