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No One Has To Die

No One Has to Die (stylized no-one has to die.) is a 2013 video game by independent developer Sammy Madafiglio. The game is a narrative-driven puzzle game that explores science fiction elements including time travel, in which the player must make choices to rescue and sacrifice characters trapped in a fire at the headquarters of a mysterious corporation. Critics praised the game for its unorthodox use of the time loop theme in gameplay mechanics and its narrative and characterization.

Also recorded as no-one has to die.

No One Has To Die

Date
2013

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No One Has to Die (stylized no-one has to die.) is a 2013 video game by independent developer Sammy Madafiglio. The game is a narrative-driven puzzle game that explores science fiction elements including time travel, in which the player must make choices to rescue and sacrifice characters trapped in a fire at the headquarters of a mysterious corporation. Critics praised the game for its unorthodox use of the time loop theme in gameplay mechanics and its narrative and characterization.

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wikidata · Q116455412 · wikipedia · No One Has to Die

In this article

  1. 01Making and history
  2. 02Reception, influence and legacy
  3. 03Notes, references and evidence

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