NeuroRacer
NeuroRacer is a video game designed by a team of researchers at the University of California, San Francisco led by Adam Gazzaley as a way to help with mental cognition. It was designed as an "Adam Gazzaley intervention" for "top-down modulation deficits in older adults." A study on 60- to 85-year-olds showed that the multitasking nature of the game caused improvements in tasks outside of the game involving working memory and sustained attention. The game is presented as a driving simulator.
NeuroRacer
- Genre
- sports video game
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wikidata · Q15912531
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Gameplay involves driving a vehicle down windy roads and pushing buttons when a sign appears. A 2013 review concluded that there is no good medical evidence to support claims that memory training helps people improve cognitive functioning. However, Neuroracer differs from conventional "memory training" apps, in that it focuses on multi-tasking in a virtual environment. On June 25, 2020, the University of California published an online news article entitled: "The U.S. Food and Drug Administration has approved the first video game therapeutic as a treatment for attention deficit hyperactivity disorder (ADHD) in children, based on research by UC San Francisco’s Adam Gazzaley, M.D, Ph.D."
Key facts
Key facts
• Title — NeuroRacer • Developer — University of California, San Francisco • Director — Adam Gazzaley • Released — 2013 • Genre — Physical therapy • Modes — Single-player NeuroNation
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- United States
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NeuroRacer is associated with United States.
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Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article NeuroRacer, revision 1304422184 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
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Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Adam Gazzaley. NeuroRacer Study. Gazzaley Lab. September 4, 2013.
- 2.Anguera, J. A. Video game training enhances cognitive control in older adults. Nature. 501. 7465. 97–101. 2013. 10.1038/nature12486.
- 3.Melby-Verlag, M. Is Working Memory Training Effective? A Meta-Analytic Review. Developmental Psychology. 49. 2. 270–291. February 2013. 10.1037/a0028228.
- 4.Laura Kurtzman, UCSF. FDA approves video game based on UCSF brain research as ADHD therapy for kids. University of California. June 25, 2020.
- 5.Food and Drug Administration. FDA Permits Marketing of First Game-Based Digital Therapeutic to Improve Attention Function in Children with ADHD. June 15, 2020.
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 20 August 2026.
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