NetEase Games
NetEase Games — The record gives 2001 as its date of establishment or first appearance. The heading is also recorded as Hangzhou NetEase Leihuo Technology Co., Ltd., NetEaseGame, neteasegames and NetEase Interactive Entertainment Limited. NetEase Games is recorded in the structured authority under the identifier Q62011455. It is also recorded that netEase Games is recorded from 2001.
Contents
Identity and overview
The following is established of the heading itself.
NetEase Games is recorded in the structured authority under the identifier Q62011455. Institutional cataloguing adds that netEase Games is recorded from 2001.
Collections and holdings
Institutional holdings are recorded as follows.
Marvel Rivals - Summer Splash Hero Guest Cards (2026) is digitised and catalogued by Internet Archive. The record continues: lost-light-2023-03-17 is digitised and catalogued by Internet Archive.
Publications and programmes
The following works and productions are recorded by name or by count.
NetEase Games is recorded as video game publisher. Institutional cataloguing adds that netEase Games was established or created in 2001. The record continues: netEase Games is recorded as video game developer. The same evidence establishes that netEase Games is also recorded as Hangzhou NetEase Leihuo Technology Co., Ltd.; NetEaseGame; neteasegames; NetEase Interactive Entertainment Limited.
Wikidata Query Service catalogues 11 works under this heading.
Sources and evidence
This entry is compiled from 8 catalogued sources across 6 independent registers. The registers consulted are Crossref registry, Wikipedia, Wikimedia Foundation, DOAJ, Internet Archive and General reference literature. Every statement above is held against the register that stated it; where the registers are silent, the entry is silent.
Sources
Each source is named with the standing the house places on it, so the evidence can be weighed rather than taken on trust.
- 1.
Analysis on NetEase Games Marketing Mode in New Competitive Environment, Proceedings of the 2017 7th International Conference on Education, Management, Computer and Society (EMCS 2017), 2017
scholarly publication · Scholarly
Consult the source - 2.
Examining Crisis Communication Using Semantic Network and Sentiment Analysis: A Case Study on NetEase Games, Frontiers in Psychology, 2022
scholarly publication · Scholarly
Consult the source - 3.
Research on the New Media Communication of NetEase Games, Proceedings of the 3rd International Conference on Contemporary Education, Social Sciences and Humanities (ICCESSH 2018), 2018
scholarly publication · Scholarly
Consult the source - 4.
Wikidata, structured authority record Q62011455: NetEase Games
Institutional database · Scholarly · Wikimedia Foundation
Consult the source - 5.
Directory of Open Access Journals lists 1 article naming NetEase Games.
open access index · Unverified
Consult the source - 6.
General reference literature, article “NetEase”, read in full
reference work · Reputable secondary
Consult the source - 7.
Internet Archive, 4 digitised items catalogued under NetEase Games as creator.
digital repository · Unverified
Consult the source - 8.
“NetEase Games”, English Wikipedia, consulted as further reading
reference work · Reputable secondary · Wikipedia
Consult the source
Elsewhere in Publishers and printers
5,459 published records in this field, each with its sources named.
- Nelson ThornesOrganisation
- NeogamesOrganisation
- NeowizOrganisation
- Nepal Medical AssociationOrganisation
- Netherlands Institute for Sound and VisionOrganisation
- Neurological Society of IndiaOrganisation
- Nevşehir Hacı Bektaş Veli UniversityOrganisation
- New Africa BooksOrganisation
Best supported in this field
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