NetEase Games

NetEase Games — The record gives 2001 as its date of establishment or first appearance. The heading is also recorded as Hangzhou NetEase Leihuo Technology Co., Ltd., NetEaseGame, neteasegames and NetEase Interactive Entertainment Limited. NetEase Games is recorded in the structured authority under the identifier Q62011455. It is also recorded that netEase Games is recorded from 2001.

Contents

Identity and overview

The following is established of the heading itself.

NetEase Games is recorded in the structured authority under the identifier Q62011455. Institutional cataloguing adds that netEase Games is recorded from 2001.

Collections and holdings

Institutional holdings are recorded as follows.

Marvel Rivals - Summer Splash Hero Guest Cards (2026) is digitised and catalogued by Internet Archive. The record continues: lost-light-2023-03-17 is digitised and catalogued by Internet Archive.

Publications and programmes

The following works and productions are recorded by name or by count.

NetEase Games is recorded as video game publisher. Institutional cataloguing adds that netEase Games was established or created in 2001. The record continues: netEase Games is recorded as video game developer. The same evidence establishes that netEase Games is also recorded as Hangzhou NetEase Leihuo Technology Co., Ltd.; NetEaseGame; neteasegames; NetEase Interactive Entertainment Limited.

Wikidata Query Service catalogues 11 works under this heading.

Sources and evidence

This entry is compiled from 8 catalogued sources across 6 independent registers. The registers consulted are Crossref registry, Wikipedia, Wikimedia Foundation, DOAJ, Internet Archive and General reference literature. Every statement above is held against the register that stated it; where the registers are silent, the entry is silent.

Sources

Each source is named with the standing the house places on it, so the evidence can be weighed rather than taken on trust.

  1. 1.

    Analysis on NetEase Games Marketing Mode in New Competitive Environment, Proceedings of the 2017 7th International Conference on Education, Management, Computer and Society (EMCS 2017), 2017

    scholarly publication · Scholarly

    Consult the source
  2. 2.

    Examining Crisis Communication Using Semantic Network and Sentiment Analysis: A Case Study on NetEase Games, Frontiers in Psychology, 2022

    scholarly publication · Scholarly

    Consult the source
  3. 3.

    Research on the New Media Communication of NetEase Games, Proceedings of the 3rd International Conference on Contemporary Education, Social Sciences and Humanities (ICCESSH 2018), 2018

    scholarly publication · Scholarly

    Consult the source
  4. 4.

    Wikidata, structured authority record Q62011455: NetEase Games

    Institutional database · Scholarly · Wikimedia Foundation

    Consult the source
  5. 5.

    Directory of Open Access Journals lists 1 article naming NetEase Games.

    open access index · Unverified

    Consult the source
  6. 6.

    General reference literature, article “NetEase”, read in full

    reference work · Reputable secondary

    Consult the source
  7. 7.

    Internet Archive, 4 digitised items catalogued under NetEase Games as creator.

    digital repository · Unverified

    Consult the source
  8. 8.

    “NetEase Games”, English Wikipedia, consulted as further reading

    reference work · Reputable secondary · Wikipedia

    Consult the source

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