Neon Genesis Evangelion 2
Neon Genesis Evangelion 2 is a video game. It is dated 2003. Its recorded country of origin is Japan.
Literature
2 scholarly publications naming this subject were located in the registry of record.
Appendix: Plot Summary of Neon Genesis Evangelion and Analysis of Character Interrelations, Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion, 2021. Beethoven, the Ninth Symphony and Neon Genesis Evangelion: Using Pre-existing Music in Anime, Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion, 2021.
Digitised editions and texts
1 digitised item associated with this heading is catalogued by Open Library.
Neon Genesis Evangelion 2-In-1 Edition, Volume 5 (2016) — Open Library.
Scholarly footprint
Bibliographic registers publish measured figures for this heading: 9 language editions of the general reference literature carrying an article (Wikimedia (language editions)). A count of publications is evidence of attention, not of standing, and is given here only as a measure.
Evidence base
This article draws on 3 independent source lineages. Copies and mirrors of the same underlying record were collapsed into a single witness, so 3 means 3 genuinely separate publishers of record. 12 further registers were consulted and returned nothing for this heading.
Chronology
- 2003Neon Genesis Evangelion 2 published.
- 2016Neon Genesis Evangelion 2-In-1 Edition, Volume 5 (2016) is digitised and catalogued by Open Library.
- 2016Neon Genesis Evangelion 2-In-1 Edition, Volume 5 digitised by Open Library.
Sources
Each source is named with the standing the house places on it, so the evidence can be weighed rather than taken on trust.
- 1.
Appendix: Plot Summary of Neon Genesis Evangelion and Analysis of Character Interrelations, Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion, 2021
scholarly publication · Scholarly
Consult the source - 2.
Beethoven, the Ninth Symphony and Neon Genesis Evangelion: Using Pre-existing Music in Anime, Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion, 2021
scholarly publication · Scholarly
Consult the source - 3.
Discussing ‘Genre’ in Anime through Neon Genesis Evangelion, Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion, 2021
scholarly publication · Scholarly
Consult the source - 4.
Not Just Immobile: Moving Drawings and Visual Synecdoches in Neon Genesis Evangelion, Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion, 2021
scholarly publication · Scholarly
Consult the source - 5.
Open Library, catalogue records for “Neon Genesis Evangelion 2”
Institutional database · Scholarly
Consult the source - 6.
Play it Again, Hideaki: Using the Cel Bank in Neon Genesis Evangelion, Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion, 2021
scholarly publication · Scholarly
Consult the source - 7.
Wikidata, structured authority record Q1150974: Neon Genesis Evangelion 2
reference work · Reputable secondary · Wikidata
Consult the source - 8.
“Neon Genesis Evangelion 2”, English Wikipedia, consulted as further reading
reference work · Reputable secondary · Wikipedia
Consult the source
Elsewhere in Collectables
17,153 published records in this field, each with its sources named.
- Neo-Geo XTerminology
- neodymium magnet toysTerminology
- NeoGeo Battle ColiseumWork
- Neon AbyssWork
- Neon WhiteWork
- NeopetsWork
- NeoplanOrganisation
- Nepalese sarangiTerminology
Best supported in this field