Neon Genesis Evangelion 2

Neon Genesis Evangelion 2 is a video game. It is dated 2003. Its recorded country of origin is Japan.

Contents

Literature

2 scholarly publications naming this subject were located in the registry of record.

Appendix: Plot Summary of Neon Genesis Evangelion and Analysis of Character Interrelations, Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion, 2021. Beethoven, the Ninth Symphony and Neon Genesis Evangelion: Using Pre-existing Music in Anime, Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion, 2021.

Digitised editions and texts

1 digitised item associated with this heading is catalogued by Open Library.

Neon Genesis Evangelion 2-In-1 Edition, Volume 5 (2016) — Open Library.

Scholarly footprint

Bibliographic registers publish measured figures for this heading: 9 language editions of the general reference literature carrying an article (Wikimedia (language editions)). A count of publications is evidence of attention, not of standing, and is given here only as a measure.

Evidence base

This article draws on 3 independent source lineages. Copies and mirrors of the same underlying record were collapsed into a single witness, so 3 means 3 genuinely separate publishers of record. 12 further registers were consulted and returned nothing for this heading.

Chronology

  1. 2003Neon Genesis Evangelion 2 published.
  2. 2016Neon Genesis Evangelion 2-In-1 Edition, Volume 5 (2016) is digitised and catalogued by Open Library.
  3. 2016Neon Genesis Evangelion 2-In-1 Edition, Volume 5 digitised by Open Library.

Sources

Each source is named with the standing the house places on it, so the evidence can be weighed rather than taken on trust.

  1. 1.

    Appendix: Plot Summary of Neon Genesis Evangelion and Analysis of Character Interrelations, Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion, 2021

    scholarly publication · Scholarly

    Consult the source
  2. 2.

    Beethoven, the Ninth Symphony and Neon Genesis Evangelion: Using Pre-existing Music in Anime, Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion, 2021

    scholarly publication · Scholarly

    Consult the source
  3. 3.

    Discussing ‘Genre’ in Anime through Neon Genesis Evangelion, Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion, 2021

    scholarly publication · Scholarly

    Consult the source
  4. 4.

    Not Just Immobile: Moving Drawings and Visual Synecdoches in Neon Genesis Evangelion, Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion, 2021

    scholarly publication · Scholarly

    Consult the source
  5. 5.

    Open Library, catalogue records for “Neon Genesis Evangelion 2”

    Institutional database · Scholarly

    Consult the source
  6. 6.

    Play it Again, Hideaki: Using the Cel Bank in Neon Genesis Evangelion, Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion, 2021

    scholarly publication · Scholarly

    Consult the source
  7. 7.

    Wikidata, structured authority record Q1150974: Neon Genesis Evangelion 2

    reference work · Reputable secondary · Wikidata

    Consult the source
  8. 8.

    “Neon Genesis Evangelion 2”, English Wikipedia, consulted as further reading

    reference work · Reputable secondary · Wikipedia

    Consult the source

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