NBA Courtside 2002
NBA Courtside 2002 is a basketball video game developed by Left Field Productions and published by Nintendo for the GameCube in 2002. It is the third and final installment in the NBA Courtside series and the sequel to NBA Courtside 2: Featuring Kobe Bryant on the Nintendo 64.
NBA Courtside 2002
- Model
- NBA Courtside
- Date
- 2002
- Publisher
- NBA Courtside 2002 was published by Nintendo.
- Genre
- basketball video game
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Documentary summary
NBA Courtside 2002 is a basketball video game developed by Left Field Productions and published by Nintendo for the GameCube in 2002. It is the third and final installment in the NBA Courtside series and the sequel to NBA Courtside 2: Featuring Kobe Bryant on the Nintendo 64.
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Documentary evidence
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Authority files
wikidata · Q6952661 · wikipedia · NBA Courtside 2002
In this article
Key facts
Key facts
• Title — NBA Courtside 2002 • Developer — Left Field Productions • Publisher — Nintendo • Producer — Umrao Mayer • Designer — Bob Baker • Programmer — Phillip Watts • Artist — Allan Spong • Composer — Joel Simmons • Genre — Sports • Modes — Single-player, multiplayer • Platforms — GameCube
Gameplay
Gameplay
The game features every player from the 2001-02 NBA season, each with his own unique stats, and has season and arcade modes. The player can customize their team and players, from their statistical attributes to their names and faces. There is a practice gameplay mode as well as a mode to compete against other teams.
Development
Development
The game was first released in the United States. The European release followed three weeks later. Left Field, the developer, was not expected to work with Nintendo again after this release.
Places
Named by the record
Places
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- United States
Named but not plotted · 1
NBA Courtside 2002 is associated with United States.
Country
Reception
Overall, NBA Courtside 2002 received "average" reviews according to the review aggregation website Metacritic. In Japan, Famitsu gave it a score of 32 out of 40. The game did receive criticism; IGN had issues with the game's artificial intelligence and GameSpy said the "Skills Mode" was "nothing to spend too much time on". NBA Courtside 2002 had sold over 120,000 copies since its release. Tom Bramwell of Eurogamer described the game as having great depth and completely outclassing its competitor, NBA Live 2002. He wrote that the game highlighted what Electronic Arts was missing from their own basketball games. In addition to matching their statistical accuracy, Bramwell felt that NBA Courtside was a better simulation and offered an "arcade mode" that competed with the scope of the also-praised NBA Street. Bramwell praised the graphics, gameplay, artificial intelligence, and ball physics. He had particular praise for the sound effects' level of detail.
Primary material
Documents and archives
reference work
- “NBA Courtside 2002”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q6952661: NBA Courtside 2002
General reference · Wikidata
Citations
References
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reference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.
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