Nautilus
Nautilus is a video game for Atari 8-bit computers created by Mike Potter and published by Synapse Software in 1982. The players control a submarine, the Nautilus, or a destroyer, the Colossus, attempting to either destroy or rebuild an underwater city. The game was the first to feature a "split screen" display to allow both players to move at the same time.
Nautilus
- Date
- 1982
- Publisher
- Synapse Software
- Genre
- action game
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Documentary evidence
Documentary basis
Authority files
wikidata · Q6981517
In this article
Key facts
Key facts
• Title — Nautilus • Programmer — Mike Potter • Publisher — Synapse Software • Released — 1982 • Genre — Action • Modes — Single-player, multiplayer • Platforms — Atari 8-bit
Gameplay
Gameplay
• Illustration — On the top screen, the Colossus is moving to pick up the repair crew. On the lower screen, the Nautilus is preparing to retrieve the grey power core in the middle of the green building. A pink depth charge is falling behind the Nautilus, and frogman awaits the subs approach (on the bottom, green). Nautilus starts with player one in control of the submarine, visible in the lower pane of the split-screen display. The joystick allows the player to move left and right or rise and sink. The player can shoot their Thunderbolt torpedoes to the right or left in the direction of travel. The primary task for the player is to move into location beside the various underwater buildings and destroy them with their torpedoes in order to expose their energy core, which can be picked up by moving over it. The player wins the level by collecting all of the cores. Player two, or the computer player in a single-player game, controls the destroyer, visible in the upper pane. The ship's primary task is to ferry repair crews from the right side of the map back to the left, dropping them into an elevator that takes them to the bottom of the ocean. From there they quickly move back towards the right through a tube on the ocean floor, instantly repairing the buildings directly above them as they pass. The destroyer also drops depth charges and Barracuda missiles that attack the submarine. The missiles track the submarine and can be killed by hitting them with five torpedoes. Frogmen with limpet mines randomly appear on the sea bed and track the submarine if it passes over them. These are relatively easy to dodge in most cases, and can be killed by shooting them five times. The most dangerous enemy is normally the construction crew, who may fix one of the buildings while the Nautilus is inside, retrieving the core. Both the Nautilus and Colossus have a sonar system that indicates the direction to the other ship. When the two are aligned vertically the display turns red and a warning horn sounds. In two-player mode the actions of the destroyer are relatively limited. The delay between dropping charges and them reaching the submarine is enough to allow the sub to destroy an average building before they arrive, so the ship cannot easily directly attack the sub in order to prevent it from winning. This forces it to act as a ferry for the repair crews.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1982
Nautilus published.
1982
Nautilus is recorded as published in 1982.
Places
Named by the record
Places
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- United States
Named but not plotted · 1
Nautilus is associated with United States.
Country
Reception
Nautilus was lauded at the time of its release, with Creative Computing calling it a "tour de force", and judges at the 4th annual Arkie Awards granting it a Certificate of Merit in the category of "Most Innovative Computer Game". In an article about Synapse, an InfoWorld author noted no one was examining their highly rated relational database program, in favour of watching a game of Nautilus being played. Grant Butenhoff for Computer Gaming World gave a positive review to the game, praising its "outstanding" graphics and intense action.
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Nautilus (video game), revision 1333588409 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Mike Potter's Story. dadgum.com. January 17, 2000.
- 2."Nautilus", The Creative Atari, 1983
- 3.Kunkel, Bill. Arcade Alley: The Best Computer Games. Video. Reese Communications. 6. 12. 32–33. March 1983. 0147-8907.
- 4."Synapse Software helps bridge the gap in programs for Atari", InfoWorld, 26 July 1982, pp. 25-26
- 5.Butenhoff, Grant. Micro-Reviews. Computer Gaming World. 1. 10. 39–40. May–Jun 1983.
Bibliography printed in the source article · 2
References
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reference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.
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