NASCAR Thunder 2003
NASCAR Thunder 2003 is the sixth edition of the EA Sports' NASCAR racing simulator series. Developed by EA Tiburon and Budcat Creations and published by EA Sports. It was released for PlayStation, PlayStation 2, GameCube, and Xbox on September 18, 2002, and for Microsoft Windows on October 21.
NASCAR Thunder 2003
- Date
- 2002
- Publisher
- Electronic Arts
- Genre
- sim racing
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Documentary summary
NASCAR Thunder 2003 is the sixth edition of the EA Sports' NASCAR racing simulator series. Developed by EA Tiburon and Budcat Creations and published by EA Sports. It was released for PlayStation, PlayStation 2, GameCube, and Xbox on September 18, 2002, and for Microsoft Windows on October 21.
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wikidata · Q3056955 · wikipedia · NASCAR Thunder 2003
In this article
The object
The object
The product features Dale Earnhardt Jr. On the cover. It was the first time the NASCAR's Most Popular Driver Award recipient was featured on the cover, although he did not win the award for the first time until the following year. Dale Earnhardt appeared in the game as a driver as a result of entering his name as a Create-A-Car driver's name; he did not appear in the previous game due to his death. He appeared as a legend in subsequent games.
Key facts
Key facts
• Title — NASCAR Thunder 2003 • Developer — EA Tiburon Budcat Creations (PS) Image Space (Windows) • Publisher — EA Sports • Series — EA Sports NASCAR • Engine — EAGL • Platforms — PlayStation 2, GameCube, Windows, Xbox, PlayStation • Released — GameCube, PlayStation, PlayStation 2, XboxSeptember 18, 2002Windows October 21, 2002 • Genre — Sim racing • Modes — Single-player, multiplayer
Gameplay
Gameplay
Being a racing simulation, NASCAR Thunder 2003 places the player in control of a stock car in a NASCAR race. Players battle AI drivers for race position for a preset number of laps. As the race progresses, players are forced to make a pit stop to refuel, replace tires and repair damage. For multiplayer support, NASCAR Thunder 2003 becomes split-screen and eliminates much of the field. Normally featuring the NASCAR number of 43 drivers in a race, it is limited to 18 or fewer with more than one human driver. As an option, the AI drivers can be disabled, allowing the players to just race each other. There are two modes available for players. Quick Race simply allows up to four players to participate on any track and race with a specified number of settings. After the race ends, the game returns to the main menu. Career Mode is the most involving mode of the game. Returning from NASCAR Thunder 2002, it places the player in control of a custom NASCAR Winston Cup Series driver, who must manage pit crew, sponsorship and research and development for 20 seasons. Although Season Mode, like Career Mode, allows the player to play through 20 seasons, it is essentially the Quick Race mode with season standings. Unlike career mode, which starts the player with inferior equipment and pit crew, they are equal to the AI's from the start. Players have a choice to play as either existing or custom drivers, and the settings are completely customizable, unlike the limited options in Career Mode. To achieve multiplayer compatibility, it not only decreases the number of AI drivers in a race while also randomizing them, meaning only a handful of drivers end up participating in the entire season. However, like in Quick Race, they can be disabled for a 2–4 player competition. Thunder License is the time attack mode of the game; basically a tutorial and time trial of how to race across the included tracks. Lightning Challenges are playable re-enactments of Winston Cup races from 1999, 2000, 2001, and the 1st part of 2002. These challenges are played on all three difficulty levels. The drivers tell the players about what happened to them in the race. The player then has the chance to re-enact or alter history according to the particular scenario's requirement.
Release
Release
A month after the console versions' release, a PC version of NASCAR Thunder 2003 was made available, becoming the second PC game in the series. Despite its later release, it removes all special modes (and the entire Thunder Plate system) except for Season mode. A new testing mode is added, and 16-player multiplayer over the Internet or LAN is supported. It generally received lower scores from reviewers than the console version did.
Places
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Places
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- United States
Reception
The game received "favorable" reviews on all platforms except the PC version, which received "average" reviews, according to the review aggregation website Metacritic. The GameCube version was a runner-up for the "Best Driving Game for GameCube" award at GameSpots Best and Worst of 2002 Awards, which went to NASCAR: Dirt to Daytona. The game was also a nominee for "Console Racing Game of the Year" at the AIAS' 6th Annual Interactive Achievement Awards, which ultimately went to Need for Speed: Hot Pursuit 2.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Thunder Roars Early. IGN. September 17, 2002.
- 2.NASCAR Thunder 2003. IGN.
- 3.Red Ventures. NASCAR Thunder 2003 for GameCube Reviews. Metacritic.
- 4.Red Ventures. NASCAR Thunder 2003 for PC Reviews. Metacritic.
- 5.Red Ventures. NASCAR Thunder 2003 for PlayStation 2 Reviews. Metacritic.
- 6.Red Ventures. NASCAR Thunder 2003 for Xbox Reviews. Metacritic.
- 7.Smolka, Rob. NASCAR Thunder 2003. Computer Gaming World. Ziff Davis. 223. 92. February 2003.
- 8.EGM staff. NASCAR Thunder 2003 (GC). Electronic Gaming Monthly. Ziff Davis. 160. 306. November 2002.
- 9.Sewart, Greg. NASCAR Thunder 2003 (PS2). Electronic Gaming Monthly. Ziff Davis. 160. 283. November 2002.
- 10.Ziff Davis. NASCAR Thunder 2003 (Xbox). Electronic Gaming Monthly. 160. 300. November 2002.
- 11.Kato, Matthew. NASCAR Thunder 2003 (GC). Game Informer. FuncoLand. 114. 87. October 2002.
- 12.Kato, Matthew. NASCAR Thunder 2003 (PS2). Game Informer. FuncoLand. 114. 82. October 2002.
- 13.McNamara, Andy. NASCAR Thunder 2003 (Xbox). Game Informer. FuncoLand. 115. 144. November 2002.
- 14.Air Hendrix. NASCAR Thunder 2003 (GC, PS2, Xbox). GamePro. IDG Entertainment. September 24, 2002.
- 15.Shoemaker, Brad. NASCAR Thunder 2003 Review (GC). GameSpot. Red Ventures. October 10, 2002.
- 16.Shoemaker, Brad. NASCAR Thunder 2003 Review (PC). GameSpot. Red Ventures. October 28, 2002.
- 17.Shoemaker, Brad. NASCAR Thunder 2003 Review (PS2). GameSpot. Red Ventures. October 10, 2002.
- 18.Shoemaker, Brad. NASCAR Thunder 2003 Review (Xbox). GameSpot. Red Ventures. October 10, 2002.
- 19.Satterfield, Shane. GameSpy: NASCAR Thunder 2003 (GCN). GameSpy. IGN Entertainment. October 17, 2002.
- 20.Osborne, Scott. GameSpy: NASCAR Thunder 2003 (PC). GameSpy. CBS Interactive. April 9, 2003.
- 21.Murphy, Kevin. GameSpy: NASCAR Thunder 2003 (PS2). GameSpy. IGN Entertainment. October 17, 2002.
- 22.Steinberg, Steve. GameSpy: NASCAR Thunder 2003. GameSpy. IGN Entertainment. October 27, 2002.
- 23.Lafferty, Michael. NASCAR Thunder 2003 - GC - Review. GameZone. October 4, 2002.
- 24.Ovaldog. NASCAR Thunder 2003 - PC - Review. GameZone. November 2, 2002.
- 25.The Wiz. NASCAR Thunder 2003 - PS2 - Review. GameZone. October 2, 2002.
- 26.Valentino, Nick. NASCAR Thunder 2003 - XB - Review. GameZone. October 1, 2002.
- 27.Dunham, Jeremy. NASCAR Thunder 2003 (GCN). IGN. Ziff Davis. September 20, 2002.
- 28.Magruder, Randy. NASCAR Thunder 2003 (PC). IGN. Ziff Davis. November 12, 2002.
- 29.Dunham, Jeremy. NASCAR Thunder 2003 (PS2). IGN. Ziff Davis. September 19, 2002.
- 30.Dunham, Jeremy. NASCAR Thunder 2003 Review (Xbox). IGN. Ziff Davis. September 20, 2002.
- 31.Nintendo of America. NASCAR Thunder 2003. Nintendo Power. 162. 222. November 2002.
- 32.Ziff Davis. NASCAR Thunder 2003. Official U.S. PlayStation Magazine. 184. November 2002.
- 33.Future US. NASCAR Thunder 2003. Official Xbox Magazine. 120. November 2002.
- 34.Future US. NSACAR Thunder 2003. PC Gamer. 10. 1. 92. January 2003.
- 35.Garton, Matt. 'NASCAR Thunder' drives circles [a]round competition. The Cincinnati Enquirer. Gannett Company. September 24, 2002.
- 36.GameSpot staff. GameSpot's Best and Worst of 2002 (Best Driving Game for GameCube, Nominees). GameSpot. CNET. December 23, 2002.
- 37.6th Annual Interactive Achievement Awards: Winners. Academy of Interactive Arts & Sciences.
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