Narbacular Drop
Narbacular Drop is a 2005 puzzle-platform game developed by Nuclear Monkey Software. It was the senior game project of students attending DigiPen Institute of Technology. The gameplay consists of navigating a dungeon using an innovative portal system.
Narbacular Drop
- Date
- 2005.
- Publisher
- DigiPen Institute of Technology.
- Genre
- puzzle video game.
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Narbacular Drop is a 2005 puzzle-platform game developed by Nuclear Monkey Software. It was the senior game project of students attending DigiPen Institute of Technology. The gameplay consists of navigating a dungeon using an innovative portal system.
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wikidata · Q2025263 · wikipedia · Narbacular Drop
In this article
Gameplay
Gameplay
The player controls two interconnected portals that can be placed on any non-metallic surface (wall, ceiling, or floor). Gabe Newell, managing director of Valve, took interest in the team's work and employed the whole staff at Valve. The developers went on to develop the critically acclaimed Portal using many of the same concepts. The word Narbacular, which does not exist in any dictionary, was chosen primarily to aid in internet search engine results.
While Narbacular Drop features a 3D world reminiscent of such first-person shooters as Quake, the unique portal element and the character's lack of a jump ability makes navigation and puzzle-solving very unconventional. The player can open a single pair of interconnected portals at a time, each styled as a huge face with flaming eyes (orange or blue to tell them apart as the player repositions one or the other) and an open mouth big enough to see and walk through. Positioned with a point-and-click interface controlled by the mouse, portals are allowed only on natural surfaces and are prohibited from any metal, lava or other artificial surfaces in the game. Aside from the portals, important game elements include switches, boxes, huge rolling boulders which can crush the character, and "lava turtles" that help the player traverse stretches of magma. The player cannot save game progress. Because of the lack of a save feature, the game is actually quite short, comprising only six levels (including an unfinished boss level) and a bonus "showroom" exhibiting the game's art assets alongside unused material. Being mostly a proof of applied concept, the game contains only six puzzles to solve, but members of the Narbacular Drop forum community have created a catalog of custom maps.
Plot
Plot
The plot involves the plight of a Princess "No-Knees", so named because she is unable to jump. Captured by a demon, the imprisoned princess discovers that the dungeon she is held in is actually a sentient elemental creature named Wally. Using Wally's portal-making ability, the princess sets out to escape and defeat the demon.
Portal
Portal
Valve, developers of the Half-Life series, became interested in Narbacular Drop after seeing the game at DigiPen's annual career fair. Robin Walker, one of Valve's developers, saw the game at the fair and later contacted the team, providing them with advice and offering to show their game at Valve's offices. After their presentation, Valve president Gabe Newell offered the entire team jobs at Valve to develop the game further. The team developed Portal in approximately two years and four months after joining Valve. In Portal, the player-controlled silent protagonist, Chell, is challenged and taunted by an artificial intelligence named GLaDOS to complete each puzzle in the Aperture Science Enrichment Center. The player must solve puzzles using "the Aperture Science Handheld Portal Device", a device that can create portals between two flat planes. Certain elements have been retained from Narbacular Drop, such as the system of identifying the two unique portal endpoints with the colors orange and blue. Portal was released on October 10, 2007, on PC, Xbox 360 and PlayStation 3, as part of The Orange Box, to critical and commercial success. A sequel, Portal 2, was released on April 19, 2011.
Places
Named by the record
Places
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United States.
Country
Narbacular Drop is associated with United States.
Country
Primary material
Documents and archives
reference work
- “Narbacular Drop”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q2025263: Narbacular Drop
Unverified · Wikidata
Awards and honors
IGF Student Showcase Winner (2006) Slamdance Guerrilla Gamemaker Competition Finalist (2006) GameShadow Innovation In Games Festival & Awards Nomination (2006) Game Informer The Top 10 Games You've Never Heard Of Edge Internet Game of The Month (March 2006) Gamasutra Quantum Leap Awards: Most Important Games "Honorable Mention" (2006)
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Nuclear Monkey Software. Narbacular Drop. April 2005.
- 2.Hong, Quang. 2006 IGF Student Showcase Q&A: Nuclear Monkey Software (Narbacular Drop). Gamasutra. March 13, 2006.
- 3.Hogarty, Steve. Narbacular Drop. PC Zone. Future Publishing. 187. 69. December 2007.
- 4.Barnett, Jeep. Narbacular Drop Published Maps. jeepbarnett.com. 2014.
- 5.Dudley, Breir. Backstory to blockbuster game ‘Portal 2’ is a real Cinderella tale. The Seattle Times. April 17, 2011.
- 6.Pratt. Pratt and Chief interview the Portal team at VALVe headquarters. Planet Half-Life. September 30, 2007.
References
Citations
References
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reference work
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Unverified
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
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