NaissanceE
NaissanceE is a first-person adventure game developed by French studio Limasse Five and released for Microsoft Windows in 13 February 2014. Players control Lucy, who navigates an expansive, abstract structure with shifting architecture and environmental challenges. The game incorporates light and shadow mechanics, platforming sequences, and exploration-based progression, with no direct storytelling or guidance.
NaissanceE
- Date
- 2014
- Publisher
- Limasse Five
- Language
- English
- Genre
- puzzle video game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
NaissanceE is a first-person adventure game developed by French studio Limasse Five and released for Microsoft Windows in 13 February 2014. Players control Lucy, who navigates an expansive, abstract structure with shifting architecture and environmental challenges. The game incorporates light and shadow mechanics, platforming sequences, and exploration-based progression, with no direct storytelling or guidance.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for NaissanceE. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q18379073
In this article
The object
The object
The world of NaissanceE features large-scale geometric environments and dynamic spaces that emphasize solitude and discovery. Puzzles and traversal mechanics require players to adapt to the evolving terrain, solving spatial challenges and interacting with the environment to progress. The game draws inspiration from titles like Another World and Ico, encouraging interpretation through its minimalist design and atmospheric presentation.
Key facts
Key facts
• Title — NaissanceE • Developer — Limasse Five • Publisher — Limasse Five • Director — Mavros Sedeño • Composer — * Pauline Oliveros • Thierry Zaboitzeff • Patricia Dallio • Engine — Unreal Engine 3 • Released — 13 February 2014 • Genre — Adventure • Modes — Single-player
Gameplay
Gameplay
The gameplay in NaissanceE is presented in a first-person perspective, allowing the player to move around environments, sprint and jump over gaps and duck to crawl through short passages. Gameplay consists primarily of exploration, with occasional puzzles and platforming challenges. Unlike other games in the adventure and platformer genre, the player cannot interact with objects in the world except by moving into them. Puzzle mechanics include orbs of light which change position when bumped into, revealing new areas and covering other areas in shadow. When sprinting, a circle will flash in the center of the screen, prompting the player to pass a quick-time event in order to maintain their speed. Health depleted by falling will automatically replenish over time, while falling too great a distance will result in a game over. Certain hazards in the world will result in an instant game over as well.
Plot
Plot
NaissanceE follows the story of Lucy, a lone roamer who finds herself stuck in an enormous, surreal building. The game begins with Lucy being chased by some invisible entity before falling through a trapdoor into a massive, labyrinthine world. With no direction or explanation, she must navigate the shifting landscape, solving environmental puzzles and avoiding hidden dangers. As Lucy ventures deeper, the world around her becomes increasingly abstract and mysterious. Strange mechanical beasts react to her presence, and the world itself seems to be alive, constantly twisting and reshaping. The game is built around exploration and observation rather than explicit storytelling, so a lot of the narrative is open to interpretation. Along the journey, Lucy is introduced to segments that require her to manipulate light and darkness, traverse challenging platforming sections, and adapt to the changing landscape. The deeper in she goes, the more ominous and mysterious the world gets, until a final sequence where she reaches a vast, open space that is filled with light. The ending is open to interpretation, and players are left to wonder about Lucy's fate and the nature of the world she has passed through.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2014
NaissanceE published.
2014
NaissanceE is recorded as published in 2014.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- France
Named but not plotted · 1
NaissanceE is associated with France.
Country
Reception
2=section The game generally received positive reviews, being praised mainly for its atmosphere, soundtrack, and graphics. The level of difficulty of some of the challenges has been criticised though, with several reviewers believing that those challenges are too difficult. It has also been said that, due to the open nature of the setting, it can be easy to get lost. Chris Capel of GameWatcher complained that "NaissanceE could've been a neat game but Limasse Five should've just stuck with making a cool artistic world and left the actual gameplay at home." Jonathan Fortin of Hooked Gamers commended the game for its artistic vision but complained that "the developers didn't fully commit to that vision" and said that it could have nearly been a masterpiece if "the entire game had focused on the puzzles that made its first few hours such a delight" but concluded that "the game still comes recommended...but only for non-epileptic players who have a high tolerance for frustration." Jim Rossignol of Rock Paper Shotgun said that "the oozing (yet markedly unpretentious) atmosphere, the sense of mystery, and the occasionally exquisite vistas provide enough of a reward to make it worth seeing, even if you will squirm at bloodying your patience, and grinding it against brutal jumping puzzles." Petra Schmitz of GameStar gave the game 65 out of 100 and found parts of the game annoying while being fascinated with the abstract landscapes.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Limasse Five. About.
- 2.NaissanceE trailer shows corridors heavy with foreboding. PCGamesN. 2014-02-15.
- 3.Bathge, Peter. Naissancee im Test: Abwechselnd atemberaubend und irritierend. PC Games. 2014-02-18.
- 4.NaissanceE PC Review | GameWatcher.
- 5.NaissanceE PC review - "Beautiful bastard love child of Journey, Portal, and M.C. Escher" | Hooked Gamers.
- 6.Rossignol, Jim. Wot I Think: NaissancE. Rock, Paper, Shotgun. 6 March 2014.
- 7.Schmitz, Petra. Naissancee im Test - der Weg ist das Ziel. GameStar. 11 March 2014.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
authority record
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- nagaraTerminology
- Nagoya harpTerminology
- nail violinTerminology
- Nail'dWork
- Naka no Hito nado Inai! Tokyo Hero ProjectWork
- Nakajima Satoru Kanshū F1 Super LicenseWork
- Naked WarWork
- nakkareTerminology
Best supported in this field
For owners
Own a copy of NaissanceE?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.