Monsters, Inc. Scream Arena
Scream Arena is a 2002 sports video game developed by Radical Entertainment and published by THQ for the GameCube. The game is based on the 2001 film Monsters, Inc. And was released in North America on September 19, 2002, and in Europe on April 11, 2003.
Monsters, Inc. Scream Arena
- Date
- 2002
- Publisher
- THQ
- Genre
- sports video game
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Documentary summary
Scream Arena is a 2002 sports video game developed by Radical Entertainment and published by THQ for the GameCube. The game is based on the 2001 film Monsters, Inc. And was released in North America on September 19, 2002, and in Europe on April 11, 2003.
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In this article
Key facts
Key facts
• Title — Monsters, Inc. Scream Arena • Developer — Radical Entertainment • Publisher — THQ • Platforms — GameCube • Genre — Sports • Modes — Single-player, multiplayer • Director — Tom Legal • Producer — Cam Weber • Designer — Pete Low • Programmer — Scott Andrews • Artist — Jeremy McCarron • Composer — Marc Baril
Plot
Plot
The game begins after the events of the film, with a cutscene where several monsters are trying to make a child laugh. When they fail, another monster has a ball thrown at them causing an uproar of laughter, causing their laugh power meter to increase. This sparks an idea to start a dodgeball war to keep the power running throughout the monster world.
Gameplay
Gameplay
The gameplay consists of basic dodgeball matches, with simplistic controls aimed at a young audience. The game contains both a single-player mode and multi-player mode for up to four players. In both modes, the winner is the first monster to knock off the opponents. Each player's goal is to throw "laugh balls" at competing players, while doing this each monster will react differently upon contact. The ultimate goal is to knock off your opponent and fill the laughter canister with children's laughter first. The game contains thirteen playable monsters, seven arenas, bonus stages, and unlockable mini-games. Playable monsters and stages are unlocked throughout the game's single-player mode. Each arena is based on a scene from the movie and has five different objectives, like obtaining the most points from pure hits, hitting targets, holding on a special ball longest, and more. "Laugh balls" have different traits and abilities, such as being fast, slow, sticky and explosive. The game contains a variety of modes and rulesets, including: • Whoever gets hit the fewest times wins the round. • Hit the targets that appear in the room the most to win. • The player who is able to hold the special ball the longest before another player knocks it out of their hands wins. • The team who has the fewest balls on their side of the room wins.
Reception
The game received "unfavorable" reviews according to the review aggregation website Metacritic. Game Informer rated it a 5 out of 10, stating that it had "little else to it other than chucking balls at opponents in various settings." Game Informer noted that the game "replicates the movie's charm wonderfully, but its lack of variety hardly qualifies it even as a game." Fran Mirabella III of IGN, who rated it a 2.5 out of 10, called the game "nothing more than basic dodgeball -- the kind you used to play in the schoolyard -- in a shiny Disney/Pixar package." Mirabella noted the game's young target audience and simplistic gameplay, calling it "mind-numbingly and laughably boring." Mirabella did praise the game's soundtrack as "splendid". Four out of five reviewers in Nintendo Power rated the game three-and-a-half out of five whereas the remaining reviewer rated it two out of five.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.THQ Ships Monsters, Inc. Scream Arena. NintendoWorldReport.com. September 18, 2002.
- 2.THQ Ships Disney/Pixar's Monsters, Inc. Scream Arena for Nintendo® Gamecube™ Videogame Hits Store Shelves Concurrent With Movie DVD and Home Video. GameZone.com.
- 3.Mirabella III, Fran. Monsters, Inc. Scream Arena. IGN. Ziff Davis. September 25, 2002.
- 4.Fandom. Monsters, Inc. Scream Arena for GameCube Reviews. Metacritic.
- 5.FuncoLand. Monsters, Inc. Scream Arena. Game Informer. 116. 130. December 2002.
- 6.Romendil. Test: Monstres & Cie : Crazy Balls. Jeuxvideo.com. Webedia. April 23, 2003.
- 7.Nintendo of America. Monsters, Inc. Scream Arena. Nintendo Power. 162. 224. November 2002.
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References
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