Mobile Forces
Mobile Forces is a 2002 first-person shooter video game developed by Rage Software and published by Majesco for Microsoft Windows. The game uses the Unreal Engine. The core team of Rage Games who developed Mobile Forces went on to become Realtime Worlds.
Mobile Forces
- Date
- 2002
- Publisher
- Majesco Entertainment
- Language
- English
- Genre
- first-person shooter
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Documentary summary
Mobile Forces is a 2002 first-person shooter video game developed by Rage Software and published by Majesco for Microsoft Windows. The game uses the Unreal Engine. The core team of Rage Games who developed Mobile Forces went on to become Realtime Worlds.
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Documentary evidence
Documentary basis
Authority files
wikidata · Q11784306 · wikipedia · Mobile Forces
In this article
The object
The object
The registers place that work in first-person shooter. This article rests on 4 digitised documents and 32 scholarly references drawn from named institutional registers. Every statement below returns to a source shown in the evidence panel; where the record is silent or divided, the article says so instead of resolving it.
Key facts
Key facts
• Title — Mobile Forces • Developer — Rage Games (Scotland) • Publisher — Majesco Sold Out software • Producer — Colin Macdonald • Designer — Billy Thomson Stephen Banks Pat Fitzimons • Engine — Unreal Engine 1 • Released — August 16, 2002 • Genre — First-person shooter • Modes — Single-player, multiplayer • Platforms — Microsoft Windows
Gameplay
Gameplay
Mobile Forces is a first-person shooter game where battles against the opposing team or against other players happen to win matches. Game features two singleplayer modes - Missions and Skirmish. In the former, players are required to excel at a set number of game styles in order to unlock further maps on which to play. Within each next map, bot difficulty level rises up and goes through seven bot skill levels. Skirmish game mode allows to play custom matches. Mobile Forces has eight different game modes: • Deathmatch - the goal of this game style is to eliminate players in the map. • Team Deathmatch - similar to Deathmatch, only played in teams - Red and Blue. • Captains - in this game mode each team gets a captain and it is needed to kill opposing team's leader in order to score a point. • Capture the flag - in this game type both teams have to steal each other's flags in order to win. • Holdout - this game mode has a resemblance to the King of the Hill style. Specifically, both teams are tasked with capturing a single beacon on a map, the team that holds the beacon a set time or the longest wins. • Detonation - in this game style members of both sides scramble to acquire a keycard located centrally in the map, which must then be taken to a console in the opposing team's base to activate an explosive device to score. • Safe Cracker - this game type involves the infiltration of the enemy team's base where it is needed to open the safe and retrieve the loot. After the match attackers and defenders switch between each other. • Trailer - the use of vehicles is integral to success in this team game style, requiring players to drive explosive-laden units into the base of their opponents in order to get points. Unlike the games Counter-Strike and Unreal Tournament, Mobile Forces features its own weapon system. On the spawn, the loadout screen is given with a selection of armament and armoury. The more lethal weapons are taken from loadout (e. g. rocket launcher or the heavy machinegun), the less it is left for the life preserving sundries of body armor and adrenaline shots. Full equip tends to have an effect to player's speed of movement (slow movement). The game also introduces a combination of vehicle and FPS gameplay, a rarity at the time when the game was released.
Development
Development
By the time the studio was set up, Rage team had to make a game, and they were uncertain what it will be. The crew made many titles, so they were sure that they will come out with something. The desire was to make a FPS game, so Rage team signed a license for Unreal Engine and started working on Mobile Forces. The reason Rage team chose to work on Unreal Engine was that many good games were created by that time using the software. The main inspiration was the game Codename Eagle. As it featured a bunch of great implementations in that time, the game wasn't focused on anything else (e.g. single-player and multiplayer gameplay, AI) and Rage wanted not to repeat the same mistake (keep the elements in the game balanced). It took 18 months to create the game (started at the end of the year 2000).
Background
Background
Mobile Forces is described in the collections that hold this material as Publication is recorded by Majesco Entertainment. The recorded date of publication is 2002. It is associated with United Kingdom. Recorded genres are first-person shooter.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2002
Mobile Forces published.
2002
Mobile Forces is recorded as published in 2002.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United Kingdom
Digitised primary material
Primary material
Digitised primary material
4 digitised documents record Mobile Forces directly: concerts, lectures, conversations and broadcasts in which Mobile Forces spoke or performed, or in which a named work of Mobile Forces's was performed. These are primary documents. They carry the subject's own activity rather than a later account of it, which is why they are set before the rest of the archival material and not among it. The dated documents run from 1910 to 1979.
Military topography for the mobile forces: including map reading, surveying and sketching, with more than 175 illustrations and one map of vicinity of Fort Leavenworth
1911
Military Topography for the Mobile Forces, Including Map Reading, Surveying and Sketching
1912
Military Topography for the Mobile Forces: Including Map Reading, Surveying and Sketching, with
1910
Documents and archives
Primary material
Documents and archives
institutional register
- Internet Archive holdings naming Mobile Forces
General reference · Internet Archive
reference work
- “Mobile Forces”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q11784306: Mobile Forces
General reference · Wikidata
Literature
Scholarly footprint
A count of publications is evidence of attention, not of standing, and is given here only as a measure.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Webedia. Spiele mit Unreal Engine - Von 1998 bis heute. GameStar.
- 2.Rage Mobilises for release. Eurogamer.net. 2002-05-12.
- 3.GameFaqs. Mobile Forces Info - Mobile Forces Information - Mobile Forces Release Date.
- 4.Scottish Enterprise.
- 5.ActionVault. Mobile Forces Preview.
- 6.GameFaction. Mobile Forces Interview.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
institutional register
Internet Archive holdings naming Mobile ForcesInternet Archive
Secondary witnessreference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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