Mega Twins
Mega Twins, known as in Japan and Europe is a 1990 platform video game developed and published by Capcom for arcades.
Mega Twins
- Date
- 1990
- Publisher
- Capcom
- Genre
- platformer
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Documentary evidence
Documentary basis
Authority files
wikidata · Q3087268 · wikipedia · Mega Twins
In this article
Key facts
Key facts
• Title — Mega Twins • Developer — Capcom (arcade) Visco (Mega Drive/Genesis) NEC Avenue (PC Engine) • Publisher — Capcom (arcade) U.S. Gold (Amiga, ST) Sega (Mega Drive/Genesis) NEC Avenue (PC Engine) • Composer — Hiromitsu Takaoka • Genre — Platform • Modes — Single-player, multiplayer • Platforms — Arcade, Amiga, Atari ST, Mega Drive, PC Engine CD-ROM • Arcade System — CP System • Released — 1990
Plot
Plot
The game features two twins who are attempting to re-take control of their land, Alurea, after a monster unexpectedly attacks, destroying everything in its path. The people of Alurea have lived in peace for a thousand years and have forgotten how to fight, yet the land's only survivors, the twin sons of the king, must take up the challenge and return their kingdom to its former glory. The two twins, aged around 15 at the time the game takes place, venture forth in search of a legendary stone known as "Dragon Blue Eyes", which is rumoured to be able to put everything back to rights.
Gameplay
Gameplay
The game is a scrolling platform game, where the players control the twins. The game can be played alone (in which case only one of the twins is present), or with two players together controlling one twin each. In addition to moving around, the players can jump and also cling on to vertical walls, allowing them to climb to areas that would otherwise be out of reach. Each player is armed with a magic sword, which is the main weapon used against the enemies in the game. Magic bombs can also be collected as the game progresses, each of which will cause damage to all enemies on the screen when fired. Only a limited number of these bombs can be carried by the players at a time. The blue twin does more damage with his sword, while the red twin can carry more magic spells at a time. Each player has an energy bar which is depleted each time contact is made with an enemy or projectile. When the energy reaches zero, the player loses a life. Chests are scattered throughout the game (some of which are hidden and must be discovered), the majority of which contain coins that add point to the players' scores, but some of them contain power ups and bonuses such as a pill that replenishes the players' energy bars and an enhanced magic sword.
Levels
Levels
The game is made up of nine levels: • Round 1 – the earth—consisting of a forest section and a lava-filled cavern. The goddess Callia is encountered at the end of this level. • Round 2 – the heavens—at the end, the Shrine of Meius, the god of the heavens, is reached. • Round 3 – under the sea—during which the twins travel through a haunted sunken pirate ship. • Round 4, stage 1 – jungle/crystal caverns. • Round 4, stage 2 – the underwater foundations. • Round 4, stage 3 – the monster castle dungeon. • Round 4, stage 4 – into the sky. • Round 4, stage 5 – ascent to the top of monster castle. • Round 5 – escape to paradise. The player is able to select to start on any of the first three levels, but the remaining levels can only be accessed sequentially.
Ports
Ports
U.S. Gold released ports of Mega Twins for the Atari ST and Amiga in 1991. Ports for the Commodore 64, ZX Spectrum, and Amstrad CPC were advertised, but were never published, though unfinished Spectrum and Amstrad versions have since surfaced on the Internet. A Mega Drive/Genesis port of the game was released by Sega in 1992 and 1993. Developed by Visco Corporation, it was released in North America and Europe under the game's original Japanese title of Chiki Chiki Boys. This port lacks the 2-player cooperative mode, but is otherwise identical to the arcade version in terms of content and quality. A version for the Capcom Power System Changer was planned and previewed but never released. A PC Engine Super CD-ROM² port was released in 1994 exclusively in Japan by NEC Avenue. This port features enhanced versions of most of the arcade's BGM soundtrack in CD-DA format, but some used the PC Engine's sound chip. Unlike the Genesis port, the PC Engine Super CD-ROM² version includes multiplayer.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1990
Mega Twins published.
1990
Mega Twins is recorded as published in 1990.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Mega Twins is associated with Japan.
Country
Reception
Reception
Julian Rignall of Computer and Video Games magazine gave the arcade game an 86% score. Mega Action praised the graphics calling it "wholly impressive" and noting the wide variety of enemies without much repetition in gameplay. They concluded with a review score of 85%. Mega Guide gave a positive review praising the gameplay as "tough and incredibly addictive" and commented that the main characters are wonderfully animated. The only criticism they had was the game does not have a 2 player mode. Power Unlimited gave a review score of 60%; although they called its gameplay "solid", they felt that there were better similar games in the platform genre. Steve Fountain of Nottingham Post gave the Genesis version 54% and called it another "colourful" platform game that will entertain young players for short periods.
Legacy
Legacy
The game is included in Capcom Classics Collection: Remixed for the PlayStation Portable, and Capcom Classics Collection Volume 2 for PlayStation 2 and Xbox, both released in 2006. It is also included in Capcom Arcade Stadium.
Primary material
Documents and archives
authority record
- Wikidata, structured authority record Q3087268: Mega Twins
General reference · Wikidata
reference work
- “Mega Twins”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Mega Twins, revision 1363873650 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.A message from the 8-bit Mega Twins programmer, Wayne Billingham, to Games That Weren't.
- 2.Capcom. カプコン アーケードオリジナルボード CPSシリーズ+CPSチェンジャー 限定販売決定!!. Club Capcom. 2. 90–91. Spring 1994.
- 3.Chiki Chiki Boys - The PC Engine Software Bible. www.pcengine.co.uk.
- 4.Europress Interactive. Chiki Chiki Boys Mega Action review. Mega Action. 1. 47. June 1993.
- 5.Rignall, Julian. Arcade Action. Computer and Video Games. 109 (December 1990). 152–3, 156, 158. 16 November 1990.
- 6.Chiki Chiki Boys. Sun Newspaper. April 30, 1993.
- 7.Chiki Chiki Boy Review. Mega Force. 16. April 1993.
- 8.Chiki Chiki Boys Review. Player One. 30 August 2021.
- 9.Power Unlimited Game Database. powerweb.nl. November 1994.
- 10.Fountain, Steve. Now you get it on CD. Nottingham Post. 10. July 7, 1993.
- 11.Rignall, Julian. Arcade Action. Computer and Video Games. 109 (December 1990). 152–3, 156, 158. 16 November 1990.
- 12.Europress Interactive. Chiki Chiki Boys Mega Action review. Mega Action. 1. 47. June 1993.
- 13.Chiki Chiki Boys. Sun Newspaper. April 30, 1993.
- 14.Fountain, Steve. Now you get it on CD. Nottingham Post. 10. July 7, 1993.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
authority record
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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