Masters of the Elements
Masters of the Elements (Meesters van Macht) is an educational adventure video game developed by IJsfontein Interactive Media, and published by Bombilla (Dutch), Van In (Belgium), VNU Interactive, Tivola (English & German), and Gallimard (French). The game was originally released in November, 1997 and ended up on Macintosh and Windows. In the Anglosphere, it was published by Tivola, who had recently published other edutainment titles such as Physicus, Bioscopia, and Chemicus.
Masters of the Elements
- Date
- 1997
- Genre
- puzzle video game · educational video game
- Held by
- Netherlands Institute for Sound and Vision
VALÉORINE Encyclopedia
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Documentary summary
Masters of the Elements (Meesters van Macht) is an educational adventure video game developed by IJsfontein Interactive Media, and published by Bombilla (Dutch), Van In (Belgium), VNU Interactive, Tivola (English & German), and Gallimard (French). The game was originally released in November, 1997 and ended up on Macintosh and Windows. In the Anglosphere, it was published by Tivola, who had recently published other edutainment titles such as Physicus, Bioscopia, and Chemicus.
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wikidata · Q20986872 · wikipedia · Masters of the Elements
In this article
The object
The object
Originally in Dutch, the game was later translated into English, German, Japanese, French and Italian. The game was voiced by Joost Prinsen and won a BAFTA Award in 1999 after its English-language release.
The recorded date of publication is 1997. It is associated with Netherlands. Recorded genres are puzzle video game and educational video game. It forms part of Dutch Computer Games Canon. It is recorded in the collection of Netherlands Institute for Sound and Vision.
Key facts
Key facts
• Developer — IJsfontein Interactive Media • Publisher — Bombilla (Dutch) Van In (Belgium) VNU Interactive Tivola (English & German) Gallimard (French) • Platforms — * Classic Mac OS • Windows • Released — November 4, 1997 • Genre — Adventure • Modes — Single-player
Production
Production
The game was created by Jan Willem Huisman, Hayo Wagenaar, and Sander Hassing. The three developers at IJsfontein knew each other from the InterAction Design department of the Utrecht School of the Arts, where they designed the concept of the game. Wagenaar made all of the drawings, Hassing served as programmer, and Huisman organised the operation. They came up with the name "IJsfontein" during the development of this game, which was their first project; while other development companies had English names they wanted to choose something Dutch-sounding. The game's sound designer came up with "Ice fountain" because ice is static while a fountain is dynamic. While getting into large debt, the team was invited to the Cannes expo named Milia, where they set up a stall in a section for young talent. Interest from a Japanese publisher put them in a strong negotiating position with VNU Interactive; while it was standard for the publisher to get rights to the game, the developers refused. They felt the publisher was condescending from their comments that the world does not work the way they think it does. Upon signing a contract with the Chinese, they discovered VNU still expected the company to lose the copyright due to not meeting a deadline. The team entered into a 'double or nothing' negotiation, whereby failing to complete the titled by 6 October, it would result in heavy royalty regulations. The team ultimately presented a beta version to children at an Amsterdam primary school, after suffering through a panic-stricken September. The game was playtested by children from the top three groups of primary school; the developers noted the potential for the game to be popular with girls due to them finding solutions in a process-wise way, as opposed to boys who will click the screen 10,000 times until something happens. By 2016, 40 people would work at IJsfontein.
Design
Design
It was one of the first serious games ever to be developed. At the time, IJsfontein was the first Dutch studio to explicitly develop a game with an educational bend. The game attempts to bridge two opposing sides of the video gaming market by offering an experience that is both fun and educational.
Plot and gameplay
Plot and gameplay
In the Castle of Infinity, there are five masters that bring balance to the elements. When Master of Chance loses his cat, the balance of the elements is disturbed. It is up to the player to collect pages of the Garden of Chance story, which will then cause Master of Chance to reveal clues about the whereabouts of his cat. The game is puzzle based, with themes ranging from the natural world to physics to science.
Identity
Identity
Masters of the Elements is associated with Netherlands. Classified as a puzzle.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1997
Masters of the Elements published.
1997
Masters of the Elements is recorded as published in 1997.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Netherlands
Reception
Gameboomers felt the puzzles required more dexterity than thought. Feibel felt the game was difficult and beautifully illustrated. The essay Op de koffie bij de Meester van Wanhoop thought the game demonstrated the wondrous potential of merging art and play in the digital world. The game won a BAFTA award and a La Fletche d'Or. The game was nominated for the Bafta for most instructive game for children, and for the most interactive game for children. The game was featured at the IFFR. The game was also a commercial success, and become one of the best-selling pieces of Dutch CD-ROM software.
Primary material
Classification and context
Masters of the Elements is classified as video game. It falls under puzzle. It forms part of Dutch Computer Games Canon.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Nieuwsselectie: Media. retro.nrc.nl.
- 2.jenny100. Masters of the Elements review. www.gameboomers.com.
- 3.Het handige sprookje van drie snotneuzen - Wetenschap - Voor nieuws, achtergronden en columns. De Volkskrant. 24 January 1998.
- 4.Een spannend spel met een literaire bodem voor de pc. Trouw. 8 November 1997.
- 5.5 Bijzondere namen.
- 6.- Kinder Media Awards.
- 7.Masters of Power – award-winning debuut - By IJsfontein.
- 8.The European Game Industry.
- 9.Nieuwsselectie: Media. retro.nrc.nl.
- 10.Special marketing 2.0: Game marketing. 15 April 2014.
- 11.Alle Spiele - Meister Zufall und die Herrscher der Elemente - Experimente, Rätsel und Geheimnisse. 26 November 2015.
- 12.DBNL. Literatuur zonder leeftijd. Jaargang 13 · dbnl.
- 13.Meesters van Macht. 4 September 2015.
- 14.Fung, Anthony. Global Game Industries and Cultural Policy. Springer. 2017-02-10. 9783319407609.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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