Mario & Sonic at the Rio 2016 Olympic Games
Known as Mario & Sonic at the Rio 2016 Olympic Games: Arcade Edition for the Arcade version is a 2016 crossover sports video game developed by Sega's Sonic Team and published by Nintendo for the Wii U. A port for the Nintendo 3DS developed by Arzest and Spike Chunsoft was released the same year. It is the fifth and penultimate installment in the Mario & Sonic at the Olympic Games series. The game is officially licensed by the International Olympic Committee, as are the other games in the series.
Also recorded as Mario and Sonic at the Rio 2016 Olympic Games
Mario & Sonic at the Rio 2016 Olympic Games
- Model
- Mario & Sonic at the Olympic Games
- Date
- 2016
- Publisher
- Nintendo
- Genre
- sports video game
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Documentary summary
Known as Mario & Sonic at the Rio 2016 Olympic Games: Arcade Edition for the Arcade version is a 2016 crossover sports video game developed by Sega's Sonic Team and published by Nintendo for the Wii U. A port for the Nintendo 3DS developed by Arzest and Spike Chunsoft was released the same year. It is the fifth and penultimate installment in the Mario & Sonic at the Olympic Games series. The game is officially licensed by the International Olympic Committee, as are the other games in the series.
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In this article
The object
The object
The game is a collection of Olympic sports themed mini-games featuring characters from the Mario series and the Sonic the Hedgehog series. It was based on the 2016 Summer Olympics. The game received generally mixed reviews upon release. A sixth (and final) game in the series, Mario & Sonic at the Olympic Games Tokyo 2020, was released as the final installment of the series in November 2019 for the Nintendo Switch.
Publication is recorded by Nintendo. The recorded date of publication is 2016. It belongs to the series Mario & Sonic at the Olympic Games. It is associated with Japan. Recorded genres are sports video game. The recorded subject matter is 2016 Summer Olympics.
Key facts
Key facts
• Title — Mario & Sonic at the Rio 2016 Olympic Games • Developer — Sonic Team Arzest/Spike Chunsoft (3DS) • Publisher — Nintendo Sega (Arcade) • Director — Hiroshi Miyamoto (3DS) Eigo Kasahara (Wii U) • Producer — Nobuya Ohashi • Designer — Harumasa Nakajima (3DS) Shingo Kawakami (Wii U) • Programmer — Keiichi Noda (3DS) Kouichi Nomura (Wii U) • Artist — Hiroshi Kanazawa (3DS) Hitoshi Furukubo (Wii U) • Composer — Teruhiko Nakagawa Kenichi Tokoi Hidekuni Horita Mitsuharu Fukuyama Tomoya Ohtani Tadashi Kinukawa Jun Senoue Hiroyuki Anazawa Yutaka Minobe Naofumi Hataya (Wii U) • Platforms — Arcade, Nintendo 3DS, Wii U • Released — ArcadeFebruary 2016Nintendo 3DS'Wii U • Series — Mario & Sonic • Genre — Sports, party • Modes — Single-player, multiplayer
Gameplay
Gameplay
The game features 42 playable characters from Mario and Sonic the Hedgehog franchises, as well as the option to use a previously made Mii character in-game. In the Nintendo 3DS version of the game, Mario, Sonic, and Mii are the only characters that can be used in all events; other returning characters are exclusive to two events while new characters are only playable in one. In the Wii U version of the game, all returning characters from previous games are usable in all events, while new playable characters (known as "guests" in-game) are only playable in one. The characters new to the series that can be used in both versions of the game include Diddy Kong, Nabbit, Wendy O. Koopa, Larry Koopa, Rosalina, Dry Bowser, Jet the Hawk, Rouge the Bat, Wave the Swallow, Espio the Chameleon, Zavok, Sticks the Badger, and Zazz. In the Wii U version, Toad is featured as an exclusive character. In the 3DS version, Roy Koopa, Ludwig von Koopa, Dry Bones, Birdo, Dr. Eggman Nega, E-123 Omega, and Cream the Rabbit all appear as exclusive characters. Each character has their own individual statistics for 'power', 'speed' and 'technique', which affect the player's performance depending on the variables of the minigame. Rugby Sevens, Archery, and BMX debut in the game alongside refined versions of returning events, such as athletics, volleyball, archery, swimming and equestrian. Unlike prior installments, motion controls have been removed from a majority of events across both versions. The Wii U version's multiplayer mode requires at least all but one player to each use a Wii Remote, usually turned on its side, while allowing one other player to use a Wii U GamePad. Each event is held in a re-creation of its corresponding venue in the actual 2016 Rio de Janeiro Olympic Games.
Development
Development
The game was first revealed on the Japanese Nintendo Direct website on May 30, 2015. Like the previous games, the game was officially licensed by the International Olympic Committee. Both versions of the game released worldwide in 2016. An arcade edition of the game was also announced by Sega, which was released in Japan in 2016. It was released in North America and Europe on June 24, 2016, alongside the Wii U version. Both versions of the game were delisted from the Nintendo eShop on December 26, 2017.
Definition
Definition
The following is established of the heading itself. Associated with Japan.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Catalogued output
Recorded examples
The following works and productions are recorded by name or by count. The Growth of Indo-Persian literature in Gujarat / editor, M.H. Mario & Sonic at the Rio 2016 Olympic Games is recorded as published in 2016.
Reception
On the review aggregator Metacritic, both the 3DS and Wii U versions of the game received "mixed or average" scores of 60 (based on 30 critics) and 65 (based on 26 critics) respectively. The game was criticised for being too similar to past installments of the Mario & Sonic series. Nintendo World Report gave the Wii U version a 7/10, stating "While the limited amount of events are the major downer here, I had fun playing them alone or with friends". In Japan, four critics from Famitsu gave the game a total score of 30 out of 40. Stuart Andrews of TrustedReviews gave the Wii U version a 7/10, stating, "It's every bit as shallow and silly as previous titles, taking on a broad range of disciplines without ever really mastering any. Yet, if you're looking for a fun game to play with the family then it's one of the most enjoyable I've played this year."
Primary material
Documents and archives
reference work
- “Mario & Sonic at the Rio 2016 Olympic Games”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q20730405: Mario & Sonic at the Rio 2016 Olympic Games
General reference · Wikidata
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
“Mario & Sonic at the Rio 2016 Olympic Games”, English Wikipedia, consulted as further readingWikipedia
Secondary witnessauthority record
Wikidata, structured authority record Q20730405: Mario & Sonic at the Rio 2016 Olympic GamesWikidata
General reference
Further particulars
Held on the record
Further particulars
Open the remaining particulars
This entry is compiled from 8 catalogued sources across 4 independent registers. The registers consulted are Crossref registry, Wikidata, Wikipedia and Wellcome Collection. Every statement above is held against the register that stated it; where the registers are silent, the entry is silent.
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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