Mario Party 5
Is a 2003 party video game developed by Hudson Soft and published by Nintendo for the GameCube. It is the fifth installment in the Mario Party series, and the second game in the series to be released for the GameCube. The game is set in the fictional Dream Depot, consisting of seven game boards.
Mario Party 5
- Model
- Mario Party
- Date
- 2003
- Publisher
- Nintendo
- Genre
- party video game
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Documentary evidence
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Authority files
wikidata · Q1206280 · wikipedia · Mario Party 5
In this article
The object
The object
The registers place that work in party video game. This article rests on 1 scholarly references drawn from named institutional registers. Every statement below returns to a source shown in the evidence panel; where the record is silent or divided, the article says so instead of resolving it.
Key facts
Key facts
• Title — Mario Party 5 • Developer — Hudson Soft • Publisher — Nintendo • Director — Kenji Kikuchi • Producer — Hiroshi Sato Atsushi Ikeda • Designer — Shinichi Nakata • Composer — Aya Tanaka • Series — Mario Party • Platforms — GameCube • Genre — Party • Modes — Single-player, multiplayer
Gameplay
Gameplay
• Illustration — Gameplay takes place on themed game boards. Shown is Princess Daisy traversing the "Sweet Dream" board, which reflect cakes and other desserts. The four players' game statistics are displayed in each corner. Mario Party 5 is a party video game based on an interactive board game played by four characters from the Mario franchise. The game features 10 playable characters in total. New characters included Toad, Boo, and Baby Bowser. In the game, which features six game boards, players roll a dice and walk on squares which either add or subtract player's coins or randomly trigger one of the 70 minigames. Some mini-games are variations of mini-games from previous Mario Party games. In comparison with previous Mario Party games, the boards in this one are larger. The goal of the game is to collect the most stars, while sabotaging opponents. Coins can be obtained and lost while playing minigames and when collecting capsules. A minigame is played at the end of each round. During gameplay, mini-game rules are determined by the results of the players' moves and are grouped by type. Special mini-games include Bowser mini-games, which pit players against Bowser in a game without rewards, and DK mini-games, which feature Donkey Kong and reward all players. Additional categories—easy, action, skill, and goofy—allow the players to designate which games will appear during a play through. A new power-up system replaced older mechanics from previous games; capsules are now obtained from vending machines on the board; they have random and unclear effects. Players can place capsules on board spaces to affect whoever passes by. These capsules grant power-ups such as extra dice rolls, limiting opponents' movement, and the ability to steal coins. Each minigame can be accessed individually in a separate gamemode, once unlocked. Additional game modes, include the single-player campaign titled Story Mode, in which the player plays with artificial intelligence (AI)-controlled players, the Super Duel mode, in which the players battle against each other in vehicles, and the Bonus mode, which includes games for four players, such as volleyball, ice hockey, and cards. In the Story Mode, the player faces three Baby Bowsers; turns are taken simultaneously to speed up gameplay. The goal is to steal all their coins. In the Super Duel Mode, players earn coins, buy parts, and build custom battle machines.
Development and release
Development and release
Mario Party 5 was developed by Hudson Soft and published by Nintendo for the GameCube. Nintendo first unveiled the game at the E3 conference in 2003, where eight mini-games were available in a playable demonstration. An unspecified release date in 2003 was also publicized. Other details included that new characters would be introduced, there would be more minigames than its predecessor, and duel minigames would return. A demo of the game was released in North America via a special edition bonus disc packaged with Mario Kart: Double Dash (2003). Mario Party 5 was released on November 11, 2003, in the North America, November 28 in Japan, and December 5 in Europe. Following the release, Nintendo announced Mario Party 5 as a "Player's Choice" title, which is a label for Nintendo titles that had sold more than one million copies to be sold at a bargain price.
Background
Background
Mario Party 5 is described in the collections that hold this material as Publication is recorded by Nintendo. The recorded date of publication is 2003. It belongs to the series Mario Party. It is associated with Japan. Recorded genres are party video game.
History of the object
Dated record
History of the object
Explore 2003
The full dated record · 3 entries
2003
Mario Party 5 published.
2003
Mario Party 5 is recorded as published in 2003.
2003
Mario Party 5 (2003) is digitised and catalogued by Open Library.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Reception
Mario Party 5 received "mixed or average" reviews, according to review aggregator Metacritic. Justin Leeper of Game Informer advised to not play the game. On the other hand, Michael Cole of Nintendo World Report labelled Mario Party 5 as the best game in the series. Despite the mixed reception, the Academy of Interactive Arts & Sciences awarded Mario Party 5 with "Console Children's Game of the Year" at the 7th Annual Interactive Achievement Awards. It sold 800,000 copies in the US. The mini-games and game modes were positively received by reviewers. Reviewers praised the mini-game selection; GR Chimp of GameRevolution, however, disagreed, citing a lack of diversity. Dan Elektro of GamePro praised the mini-games' accessibility, while Peer Schneider of IGN praised their design and creativity. The single-player mode was commended by reviewers, as well as the multi-player experience. However, Cole and X-Plays Skyler Miller regarded the single-player experience as monotonous and dull. The game modes were also commended. Dan "Shoe" Hsu of Electronic Gaming Monthly praised the introduction of new game modes. Elektro commended the story mode's streamlined AI turns, while Cole did the sport modes. The gameplay elements received a mixed response. The Edge magazine noted that the gameplay remained unchanged from previous Mario Party installments. Chimp noted that the game can still be enjoyable, while Justin Leeper of Game Informer criticized the game for its lack of entertainment and replayability. The game's presentation left a mixed response; some reviewers liked it, while some did not. Reviewers also criticized the slow pace of the game; Tom Bramwell of Eurogamer especially criticized it because of the AI-controlled players. The board gameplay was additionally criticized. Jon Gibson of GameSpy said that bigger boards make long games frustrating. The writers of Electronic Gaming Monthly called the new boards lifeless, but praised the ability to customize them. The capsule system was commended. However, reviewers criticized a lack of innovation. Cole and Ryan Davis of GameSpot criticized the repetitiveness. The technical elements of the game were criticized. The sound system was criticized, while Cole liked the music. Schneider criticized the "cheesy" and unadventurous soundtrack, as well as a lack of voice acting. Gibson disliked the graphics and design, while Schneider and the Nintendo Power magazine praised the visuals; Schneider also disliked long waiting times and unskippable event animations. Dan Elektro of GamePro criticized missed crossover potential. The Nintendo Power magazine also commended the game's controls.
Primary material
Documents and archives
institutional register
- Internet Archive holdings naming Mario Party 5
General reference · Internet Archive
- Wikidata, structured authority record Q1206280: Mario Party 5
General reference · Wikimedia Foundation
reference work
- “Mario Party 5”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
Literature
Scholarly footprint
A count of publications is evidence of attention, not of standing, and is given here only as a measure.
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Mario Party 5, revision 1361030244 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
institutional register
Internet Archive holdings naming Mario Party 5Internet Archive
Secondary witnessreference work
Secondary witnessinstitutional register
Wikidata, structured authority record Q1206280: Mario Party 5Wikimedia Foundation
General reference
Further particulars
Held on the record
Further particulars
Open the remaining particulars
Mario Party 5 (2003) — Open Library
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
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