Magic Carpet 2
Magic Carpet 2: The Netherworlds is a 1995 video game, the sequel to the Magic Carpet. It was developed by Bullfrog and published by Electronic Arts. It was re-released in 2013 on GOG.com with support for Windows and macOS.
Also recorded as Magic Carpet 2: The Netherworlds
Magic Carpet 2
- Date
- 1995
- Publisher
- Electronic Arts
- Genre
- first-person shooter
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Documentary summary
Magic Carpet 2: The Netherworlds is a 1995 video game, the sequel to the Magic Carpet. It was developed by Bullfrog and published by Electronic Arts. It was re-released in 2013 on GOG.com with support for Windows and macOS.
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Documentary evidence
Documentary basis
Authority files
wikidata · Q3276872 · wikipedia · Magic Carpet 2
In this article
Key facts
Key facts
• Title — Magic Carpet 2: The Netherworlds • Developer — Bullfrog Productions • Publisher — Electronic Arts • Director — Alan Wright • Designer — Peter Molyneux • Programmer — Alan Wright • Artist — Eoin Rogan • Composer — Russell Shaw • Released — September 8, 1996 • Genre — Action • Modes — Single-player, multiplayer • Platforms — MS-DOS
Plot
Plot
The apprentice's master, who died after unleashing his deadly spell, was being spied upon by the Netherworld's ruler, Vissiluth, who is now intent on conquering the world of the living. It's once again up to this apprentice to stop him, by battling this demon. The NPC wizards are now considered to be Vissiluth's lackeys. They are all based in a city just before Vissiluth's seat of power. After the enemy wizards are vanquished, the apprentice takes an underground passage to reach Vissiluth's citadel. After the apprentice destroys the citadel, Vissiluth emerges and the two do battle. Upon emerging victorious, a volcano spews out mana in all different colours.
Gameplay
Gameplay
Magic Carpet 2 fixed many of the design complaints present in the first Magic Carpet. The basic concept of the game remains the same as Magic Carpet, with the player being able to build a castle, collect mana, destroy creatures for their mana and battle rival sorcerers. It adds night-time levels, and underground levels, which not only helped alleviate the repetitiveness of the preceding game, but also accompanied the storyline progression, which was mapped out before each level. Underground levels, however, do not have rival wizards. There are also several secret entrances to reach hidden levels, where the player can gain more spells and experience. Also unlike its predecessor, the game proceeds by completing various missions such as reaching checkpoints and destroying specific buildings/monsters, rather than just simple accumulation of mana. The multiplayer mode supports both modem and local area network play.
Development
Development
A version for the Panasonic M2 was in the works, but it never released due to the system's cancellation.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1995
Magic Carpet 2 published.
1995
Magic Carpet 2 is recorded as published in 1995.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United Kingdom
Named but not plotted · 1
Magic Carpet 2 is associated with United Kingdom.
Country
Reception
A Next Generation critic assessed that despite the improvements to the interface, addition of level objectives, modifications to the game engine, and improved graphics, Magic Carpet 2 plays the same as the original Magic Carpet. Concluding that "if you loved the first Magic Carpet, this one is definitely for you", he gave it four out of five stars. Rating it three out of four stars, PC Magazine praised the graphics' quality and speed but advised those susceptible to motion sickness from first-person games to avoid the game. In 1996, GamesMaster rated the game 27th on its "Top 100 Games of All Time", one place below the original Magic Carpet.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.IDG. Get Wired with Online Games. GamePro. 90. 28. March 1996.
- 2.Paragon Publishing. News - E3 '96: 3DO? - M2 Dream List. 3DO Magazine. 12. 4. July 1996.
- 3.Paragon Publishing. Preview - Coming Soon - M2. 3DO Magazine. 12. 34. July 1996.
- 4.Ryan, Michael E. Magic Carpet II: The Netherworlds. PC. 15. 1. 380. 1996-01-09.
- 5.Klett, Steve. Magic Carpet 2: Netherworlds. PC Games. December 1995.
- 6.Magic Carpet 2 Review. CD Player. January 1996.
- 7.Couper, Chris. Magic Carpet 2: The Netherworlds Review. Allgame.
- 8.Imagine Media. Rugged. Next Generation. 13. 164. January 1996.
- 9.Top 100 Games of All Time. GamesMaster. 44. 77. July 1996.
References
Citations
References
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Secondary witness
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