Mad Bodies
Mad Bodies is an action-shoot 'em up video game developed and published by FORCE Design for the Atari Jaguar. The plot follows ETHunter, Clay, Skip, Thunderbird, and Wes participating in the Dark Knight Games tournament to stop The Graphics Man, who merged reality with his mind to rule the universe. The player controls a paddle-shaped ship, equipped with a square reticle, to prevent planetoids from bouncing off the screen while dodging waves of enemies.
Mad Bodies
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- science fiction video game
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Mad Bodies is an action-shoot 'em up video game developed and published by FORCE Design for the Atari Jaguar. The plot follows ETHunter, Clay, Skip, Thunderbird, and Wes participating in the Dark Knight Games tournament to stop The Graphics Man, who merged reality with his mind to rule the universe. The player controls a paddle-shaped ship, equipped with a square reticle, to prevent planetoids from bouncing off the screen while dodging waves of enemies.
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The object
The first Jaguar title from FORCE Design, a company founded by freelance artist Terance "The Graphics Man" Williams. Williams decided to create his own game after learning about the Jaguar scene thanks to Steven Scavone of 3D Stooges Software Studios. He participated in the production as a designer, programmer, and artist. The game was initially planned for the Atari Jaguar CD, but FORCE Design scrapped the idea and decided releasing it on cartridge instead. The development took six years, as the team worked on it in their spare time. Bodies received mixed reception from critics. Praise was given for its graphics and gameplay, but others were divided regarding the soundtrack, with criticisms focused on its controls, difficulty curve, and vagueness regarding objectives.
Key facts
Key facts
• Title — Mad Bodies • Developer — FORCE Design • Publisher — FORCE Design • Designer — Terance Williams • Programmer — Terance Williams • Artist — Terance Williams • Composer — Aki Nordman • Platforms — Atari Jaguar • Genre — Action, shoot 'em up • Modes — Single-player
Gameplay
Gameplay
• Illustration — A powered-up ship, holding astronauts in its reticle near a space station, bouncing off projectiles from the first boss in Mad Bodies Mad Bodies is an arcade-style action-shoot 'em up game. Publications such as The Escapist, ReVival, and RetroKomp have described it as a mix between Breakout, Space Invaders, and Arkanoid. Other outlets like Jagwired Magazine and the ThumbPad podcast have also described it as a mix between Pong and Xevious. The story revolves around ETHunter, Clay, Skip, Thunderbird, and Wes, who participate in the Dark Knight Games tournament, jointly organized by Dave Vapourware, to stop The Graphics Man, who merged reality with his mind to dominate the universe. The player controls a paddle-shaped ship, moving from left to right to prevent planetoids from bouncing off the screen while dodging waves of enemies. The ship is equipped with a square reticle for shooting enemies and planetoids. The height of the reticle is adjustable and follows the movement of the ship. The player can rescue stranded astronauts using the reticle and place them on a space station. Depending on the number of astronauts, the player receives points, a power-up item that repairs the ship and activates a jump function, or increased firepower. Maximum firepower is achieved by keeping six astronauts in the reticle and not placing them on a space station. The player can also perform a horizontal dash maneuver. Destroying all enemies in a wave grants bonus points. There are a total of ten rounds, each of increasing difficulty, and some include a boss battle. Bosses can only be damaged if the player bounces their spherical projectile until it turns purple. The ship takes damage from enemy fire, a fireball, or if the player misses a planetoid. A life is lost if the ship takes enough damage, but the player can obtain extra lives by reaching predetermined score thresholds. The game is over once all lives are lost, however the player has the option to continue.
Development and release
Development and release
Mad Bodies was developed by FORCE Design, a company founded by freelance artist Terance "The Graphics Man" Williams in 1998. Williams became interested in everything related to science, computing, animation, comics, and video games from elementary school onwards and decided to combine all his interests because they would complement each other. His nickname "The Graphics Man" came about after finishing high school, as his friends called him that because he liked to play video games and could do all kinds of art, both with and without a computer. Under FORCE Design, Williams's early work consisted of graphic design for musical artists, companies, and individuals, ranging from business cards to video games. Steven Scavone, a member of 3D Stooges Software Studios, introduced Williams to the Atari Jaguar scene and he was drawn to the console's appeal. Williams decided to create his own game, with Mad Bodies being his and FORCE Design's first Jaguar title. He participated in the production as a designer, programmer, and artist, with Scott Walters assisting with hardware programming. The music was composed by Aki Nordman. Williams also handled the game's sound effects and voice acting alongside Scavone. The game was initially planned for the Atari Jaguar CD, but FORCE Design scrapped the idea in 2003 and decided to release it on cartridge instead. The team worked on its development in their spare time for six years. Mad Bodies was first unveiled at the 2003 Midwest Gaming Classic. The game reappeared at the 2004 Classic Computing and Gaming (CCAG) show, where it reportedly received a positive response from attendees. It was also showcased at the 2005 VideoGame Expo (VGXPO), formerly known as PhillyClassic. The game was published by FORCE Design as a limited run on May 2, 2009, packaged in a clamshell case.
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Reception
Reception
Mad Bodies received mixed reviews from critics. Aleks Svetislav, from the ThumbPad podcast, remarked that the game was very frantic but addictive, and highlighted its minimalist retro-style graphics, its music reminiscent of 1980s science fiction soundtracks, and its digitized voice samples. Mike Pittaro of Classic Video Gamer Magazine praised the game's graphics, techno-style music, and imaginative gameplay, but criticized its high difficulty. Cyril Denis of ReVival found the game moderately fun and its graphics quite pleasing, but noted that the soundtrack was average at best, while the inconsistent difficulty curve, the occasional freezing in the middle of the action to load data, and the lack of a rapid-fire feature were seen as drawbacks. Roberth Dutcher of Jagwired Magazine stated that Mad Bodies was very difficult and that the game's relentless action may anger some people. Peter G. of Video Game Trader commended the game's music, but faulted its frustrating control scheme and vagueness regarding objectives.
Legacy
Legacy
Mad Bodies was the only Atari Jaguar game made by FORCE Design, but more titles have been in development. Others include Gorf Pluz Earth God's Troopers (a remake of the arcade game Gorf), Legion Force Jidai (a Metal Slug-style game), Craze (a Berzerk-style game), and MightyFrog (a Q*bert-style game). Gorf Pluz was showcased at the 2001 Classic Gaming Expo, where Jamie Fenton, the original developer of Gorf, played it and was reportedly enthusiastic. Later that same year, a demo of Legion Force Jidai was shown at E-JagFest, an event dedicated to the Jaguar scene. MightyFrog was unveiled at the 2004 CCAG show and was showcased alongside Mad Bodies at the 2005 VGXPO. In 2024, Terance Williams submitted MightyFrog as an entry for a Jaguar game compo at the 2024 winter edition of Silly Venture, a Polish demoscene party.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Ng, Keane. The Only Atari Jaguar Game of 2009. The Escapist. Themis Media. May 6, 2009.
- 2.Krużycki, Piotr. Strefa Atari: Rotary Pad dla Jaguara. RetroKomp. Bitronic. 2. 33–34. May 2016.
- 3.FORCE Design. Mad Bodies. 2009.
- 4.FORCE Design. Info. 1998.
- 5.Anderson, Heath. Interviews: Interview with Terance Williams (The Graphics Man). Area 64: The Jagzone. 2019-03-23.
- 6.Ashcraft, Brian. Atari Jaguar Getting New Game This Year. Kotaku. Gawker Media. May 6, 2009.
- 7.Williams, Terance. About Terance Williams. FORCE Design. 2016.
- 8.Dutcher, Robert. Interview with the Graphics Man. CobraSoft Technologies. 2000.
- 9.Hawken, Kieren (The Laird). Atari Jaguar 20th Anniversary - Steve Scavone. Retro Video Gamer. August 18, 2013.
- 10.Anderson, Heath. Current News: FORCE Design Mad Bodies at Midwest Classic. Area 64: The Jagzone. 2017-01-24.
- 11.FORCE Design. Authors. MADBODIES Official Homepage. 2005–2006.
- 12.FORCE Design. NEWS. September 1, 2003.
- 13.Caoili, Eric. New Jaguar Game Announced: Mad Bodies. GameSetWatch. Think Services. May 5, 2009.
- 14.Iacovelli, Dan. AVC/JCU Midwest Classic Jagfest: On Tour Report. Midwest Gaming Classic. June 7, 2003.
- 15.GameStop. Connect: Calendar. Game Informer. 138. 48. October 2004.
- 16.CCAG 2004 Report. Nuon-Dome. October 24, 2004.
- 17.vgXpo. Vendor News: New Games by Nuon-Dome. November 12-13, 2005.
- 18.GameStop. Connect: Calendar. Game Informer. 151. 62. November 2005.
- 19.News Archive: October 2005 - February 2007. Nuon-Dome. 2005–2007.
- 20.Smith, Jason. Atari Jaguar Timeline. Jaguar Sector II.
- 21.Crawley, Dan. Consoles that won't die: The Atari Jaguar. VentureBeat. April 25, 2013.
- 22.Pittaro, Mike. Review: Mad Bodies. Classic Video Gamer Magazine. Neo-Media Publications. 2. 30. September 2009.
- 23.Denis, Cyril. Test: Madbodies. ReVival. Association RayXambeR. 40. 26–28. Summer 2009.
- 24.G., Peter. Homebrew Reviews: Mad Bodies. Video Game Trader. Isadoo Publishing. 14. 13. Winter 2009.
- 25.Thumbpad Podcast Episode 4. ThumbPad. May 21, 2009.
- 26.Dutcher, Robert. Jaguar Game Review: Mad Bodies. Jagwired Magazine. Roberth Dutcher. 2. 1. November 2004.
- 27.Anderson, Heath. Atari Jaguar Game Previews: FORCE Design's New Jag Games. Area 64: The Jagzone. 2019-02-08.
- 28.Donaldson, Chris. 2004 Compendium. The Atari Times. 1–102. April 2004.
- 29.Voigt, Geoff. Classic Gaming Expo, Here We Go Again!. Retrogaming Times. Tomorrow's Heroes. 4. 48. August 20, 2001.
- 30.Dolce, Mike. Preview - Gorf Pluz / Gorf 2K. Jaguar Front Page News. GameSpy. May 19, 2002.
- 31.Szczepaniak, John. The Atari Book: 40th Anniversary Special. Imagine Publishing. 60–69. 2012. 9781908955913.
- 32.Hannig, Lars. EuroJagFest 2001: Die Nachmahd. Jaguar Explorer Online. White Space Publishers. 5. 1. November 30, 2001.
- 33.Baranski, Björn. European Atari Jaguar Festival in 2001. ejagfest.de. March 25, 2015.
- 34.Silly Venture. News: Official results of compos at SV 2k24 WE. December 9, 2024.
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