M.U.G.E.N
Mugen (stylized as M.U.G.E.N) is a freeware 2D fighting game engine designed by Elecbyte. Content is created by the community, and thousands of fighters, both original and from popular fiction, have been created. It is written in C and originally used the Allegro library.
Also recorded as Mugen
M.U.G.E.N
- Date
- 1999
- Language
- English
- Genre
- fighting game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Mugen (stylized as M.U.G.E.N) is a freeware 2D fighting game engine designed by Elecbyte. Content is created by the community, and thousands of fighters, both original and from popular fiction, have been created. It is written in C and originally used the Allegro library.
Admitted source layer · organised and presented by VALÉORINE
Note VALÉORINE
No house-authored Note is published until its assertions and sources pass the VALÉORINE evidence contract. The documentary article remains available in full while that enrichment is being consolidated.
Documentary enrichment in progress · no unsupported statement published
Reference Check
Propose documentary evidence for M.U.G.E.N. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Evidence Panel
not yet certified
- Identity
- resolved
- Independent source families
- 0
- Admitted assertions
- 0
- Open conflicts
- 0
In this article
The object
The object
The latest versions of the engine use the SDL library. The engine takes its name from the Japanese word 無限.
Key facts
Key facts
• Title — M.U.G.E.N • Developer — Elecbyte • Released — July 27, 1999 • Latest Release Version — 1.0 • Latest Release Date — January 10, 2011 • Platform — MS-DOS, Linux, Windows, macOS • Programming Language — C • Engine — Simple DirectMedia Layer • Genre — Game Engine • Language — English • License — Freeware
Gameplay
Gameplay
• Illustration — Original character Dragon Claw fighting Darkstalkers character Hsien-Ko in the RAW is WAR ring. The lifebar used originates from Capcom vs. SNK 2. The engine uses four directional keys along with seven buttons for gameplay (A, B, C, X, Y, Z and Start), in order to accommodate six-button fighters which use three punches, three kicks and a start button which is often a taunt. However, characters do not necessarily use all seven buttons, nor need to follow a traditional six or four-button format. At most, two players can control characters, with others being controlled by the engine's AI (including Watch Mode, a demo mode where the computer controls all characters). AIs can be brutal, strong or even weak. The default AI for the engine however, can walk around and jump, and rarely attacks or guards the player's attacks when the AI Level is set to Hard. In addition, several gameplay modes are available via the main menu. The first gameplay mode is the Arcade mode, where a player controlled character encounters CPU controlled characters in a random or set order which can be entirely customized. There are also three different kinds of Team modes: Single, Simul, and Turns. A fourth mode, Tag, is listed in the.exe along with two related script controllers, but was never used. In Team mode, either side can use any of the team modes. Single is identical to not having a team, Simul gives that side a computer-controlled partner who fights simultaneously, and Turns uses a different character for each round of play, varying through a set number (usually from 2 to 4) of different characters in a row. If set, the characters' starting life will be adjusted according to the number of players on each side. If one side has two characters and the other has only one in one of the Team modes, the two characters that are on the same side will each have half their respective normal maximum life values. Early versions of the engine could have this feature adjusted or disabled via the options screen or the config file. Team Co-op is similar to Simul, except that both human players fight on the same side and at the same time.
Development
Development
M.U.G.E.N was initially created for MS-DOS by a group of students from the Electrical Engineering and Computer Science department of the University of Michigan. The first public beta release launched on July 27, 1999. Development of the DOS version ceased when Elecbyte switched to the Linux platform in November 2001. For a time, Elecbyte had posted a request for donations on their site to legally obtain a Windows compiler to make a Windows version of M.U.G.E.N. However, the development group discontinued the project in 2003 and shut down their site. Later speculation pointed at leaks made public of a private Windows-based M.U.G.E.N beta that was provided to a small quantity of donors; a later investigation in 2022 stated that the original developers originally created M.U.G.E.N as a college project and stopped development after the original developers graduated.
WinM.U.G.E.N
WinM.U.G.E.N
In May 2007, a hacked version of WinM.U.G.E.N was released by a third-party that added support for high resolution stages at the cost of losing support of standard resolution M.U.G.E.N. stages. Later that month, another hack added support for high-res select screens. In July 2007 another hack based on the last high-res hack allowed for only the select screen to be high-res and not the stages. In December 2007, a hack from an anonymous source allowed both low-res and hi-res stages to be functional in the same build. As of June 2007, an unofficial WinM.U.G.E.N was also made available on a Japanese website. In mid-2007, Elecbyte's site returned. On July 26 a FAQ was added to the site, which went on to claim that they would release a fixed version of WinM.U.G.E.N before major format changes in the next version, and noted the formatting changes would remove compatibility in regards to older works: "Do not expect old characters to work. At all".
M.U.G.E.N 1.0 and subsequent versions
M.U.G.E.N 1.0 and subsequent versions
In August 2013, M.U.G.E.N 1.1 beta 1 was released to the public, which fixes many of the bugs from the 1.1 alpha versions. Additional releases for 1.1 were planned and being worked on. These releases were planned to include significant engine changes that would remove certain character development constraints that existed due to limitations of the old code. On July 8, 2014, a fan-made port of Mugen 1.0 for Mac OS X was released by Mugenformac, built using the "Wineskin Winery" wrapper. It ran with few to no port-related issues. Version 1.1 beta 1 of the Mac port was then released on January 3, 2015. Elecbyte's site has been offline since 2015 for unknown reasons, displaying a 403 message, except for pages pertaining to official documentation. Elecbyte's last activity was in 2016, promoting a crowdfunding campaign for Rotten Core, a commercial fighting game that was approved to use the engine (the engine's license typically prohibited commercial usage).
I.K.E.M.E.N
I.K.E.M.E.N
An open-source reimplementation of M.U.G.E.N called I.K.E.M.E.N was developed, adding additional features such as online play. I.K.E.M.E.N Go, a remake of the I.K.E.M.E.N. engine written in Google's Go language, is designed to be compatible with assets from M.U.G.E.N and incorporates rollback netcode.
Customization
Customization
Users who develop content for the game engine are commonly referred to as authors. These authors create customized content such as characters, stages and screen packs/skins. Often authors will port popular characters from 2D fighting engines such as the Street Fighter series, or from TV, book, and game series such as Teenage Mutant Ninja Turtles, The Simpsons, Family Guy, Pingu, Super Mario, Sonic the Hedgehog, Pokémon, Dragon Ball, Sailor Moon, Touhou, and others. Many authors will also create original content. Many websites exist to showcase and disperse the developed content and forms in what is often referred to as the "Mugen Community". Games that are built using the M.U.G.E.N engine often focus around a single franchise, such as Dragon Ball Z. Due to the customizable nature of the game engine, no two versions of M.U.G.E.N are the same. Each person is encouraged to download their own copy of the game engine and to create or add content to match their personal preference. Groups of M.U.G.E.N authors will often collaborate to produce a full game using the engine. These full games are available at a variety of quality levels and are released under the general M.U.G.E.N license. "Under this license, permission is granted to use the M.U.G.E.N Environment free of charge for non-commercial purposes... Elecbyte provides a M.U.G.E.N redistributable package, containing a minimal M.U.G.E.N Environment, that may be included with third party content for redistribution."
Reception
M.U.G.E.N later expanded into a wide variety of teams and communities such as Mugen Fighters Guild, Mugen Infantry, Infinity Mugen Team, RandomSelect, TheHiddenElect, Mugen Free For All, Unleaded Mugen, Mugen Archive, MugenBR, and Pao de Mugen, among many others. Community in-groups and out-groups formed, with websites often being categorized into factions of "creators" who made content for the engine as artists and programmers, and "warehousers" who sought instead to redistribute others' content for the sake of archival and fair use. M.U.G.E.N also gained more mainstream press with the creation of the Twitch live stream called Salty's Dream Cast Casino (SaltyBet), where viewers can bet with fake money on CPU matches played using the engine. With the dual status as a development tool and as a game itself, M.U.G.E.N has often been reviewed in periodicals and magazines, usually exhibiting a large variety of works from various authors. GamesRadar named M.U.G.E.N as one of the "12 weirdest fighting games ever". In April 2017, Geek.com selected M.U.G.E.N as the "Game of the Year for 2017".
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Elecbyte. M.U.G.E.N Readme Documentation.
- 2.Elecbyte dead link. Kung Fu Man character's CNS and CMD files. June 2017.
- 3.Williams, Josh. Review: M.U.G.E.N. 1UP.com. Sep 24, 2006.
- 4.France, Emily. U-M origins of legendary gaming mystery revealed. University of Michigan CSE.
- 5.White, Scott. How the MUGEN community built the ultimate fighting game crossover. Ars Technica. August 10, 2020.
- 6.Elecbyte. M.U.G.E.N changes documentation.
- 7.Rou Hei. History of WinMUGEN. No Limit WinMUGEN Patch.
- 8.Demetrio, Andrea. Fighting Game Mysteries - Elecbyte. SuperCombo. 20 May 2022.
- 9.Software for creating video game.
- 10.Mead, Nick. M.U.G.E.N. softonic.com. June 12, 2007.
- 11.Unofficial Winmugen.
- 12.Elecbyte. Elecbyte : Welcome.
- 13.Cinema Blend. ElecByte Returns; New MUGEN On The Way!. September 2007.
- 14.Elecbyte - Current Developments.
- 15.Mugen for Mac.
- 16.M.U.G.E.N: The potential of 2D fighters. The Game Haus. 2019-05-15.
- 17.Blizen, Arthur. IKEMEN Go Rollback Open Alpha Launches Today. DashFight. 2023-01-20.
- 18.Demetrio, Andrea. From Rollback with Love – IKEMEN Go. SuperCombo.gg. 2023-02-02.
- 19.Healey, Christopher. Taekwond'oh!. Washington Post. November 25, 2007.
- 20.Plunkett, Luke. It's Master Chief vs Samus in a 16-Bit Battle To The Death. Kotaku. March 28, 2011.
- 21.Hernandez, Patricia. The Dragon Ball Z Game We Deserve. Kotaku. April 7, 2014.
- 22.Mugen License Agreement – Infinitywiki. www.infinitymugenteam.com.
- 23.Vorel, Jim. The next great bit of videogame culture: Salty Bet. Herald & Review. September 10, 2013.
- 24.Elecbyte. M.U.G.E.N F.A.Q Documentation.
- 25.Patterson, Shane. 12 weirdest fighting games ever. GamesRadar. 7. April 1, 2008.
- 26.Game of the Year: M.U.G.E.N. - Geek.com. Geek.com. 2017-04-06.
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- M.A.S.S. BuilderWork
- M.A.V.Work
- M.C. KidsWork
- M.U.D. TVWork
- M.U.L.E.Work
- M.U.L.E. ReturnsWork
- M*A*S*HWork
- M&M's AdventureWork
Best supported in this field
For owners
Own a copy of M.U.G.E.N?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.