Lost in Shadow
Lost in Shadow, known as A Shadow's Tale in Australia and Europe and as lit. "Tower of Shadows" in Japan, is a puzzle-platform video game developed and published by Hudson Soft for the Wii. It was released in Japan in July 2010, in Australia and Europe in October 2010, and in North America in January 2011.
Also recorded as A Shadow's Tale
Lost in Shadow
- Date
- 2010
- Publisher
- Lost in Shadow was published by Hudson Soft.
- Genre
- puzzle video game · platformer
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Lost in Shadow, known as A Shadow's Tale in Australia and Europe and as lit. "Tower of Shadows" in Japan, is a puzzle-platform video game developed and published by Hudson Soft for the Wii. It was released in Japan in July 2010, in Australia and Europe in October 2010, and in North America in January 2011.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Lost in Shadow. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Documentary basis
Authority files
wikidata · Q931353
In this article
The object
The object
It was also released for Wii U via Nintendo eShop in 2016 by Konami, 4 years after Hudson Soft was absorbed by the company. Played largely in the background of the game environment as the player controls a boy's shadow, which must climb the shadows of a tall tower, rife with puzzles and enemies. He is accompanied by a sylph that can alter the direction of the foreground light sources, altering the alignment of shadows upon which he climbs. There are times in the game when the boy is able to materialize into the three-dimensional world and briefly interact with the objects themselves as opposed to simply their shadows.
Key facts
Key facts
• Title — Lost in Shadow • Developer — Hudson Soft • Publisher — Hudson Soft • Director — Osamu Tsuchihashi • Producer — Osamu Tsuchihashi • Designer — Masakazu Echigo Ryohei Sato • Artist — Hiromasa Ogura • Composer — Takasi Watanabe • Platforms — Wii • Genre — Puzzle-platform • Modes — Single-player
Gameplay
Gameplay
Lost in Shadow is a 2D platform game. The player must navigate each level, fighting enemies, and using switches and levers to open up paths. Selected platforms can be rotated to provide different routes. At certain points, the player is given control over light sources in the foreground which can be moved to alter the layout of the level.
Development
Development
• Illustration — The old racing track in Negishi served as the principal basis for the atmosphere in the game. Lost in Shadow was developed by the team at Hudson Soft that had previously created Kororinpa and its sequel for the Wii. The original inspiration came from the game shadow tag, the objective of which is to step on an opponent's shadow. Director Osamu Tsuchihashi was reminded of his experience with the game as a child when he saw some kids playing tag in a park. He conceived the concept of Lost in Shadow as a result, combining it with an earlier idea of a title revolving around climbing a tower. The atmosphere and setting of the game was based on a disused tower in Tokyo and an abandoned racing track in Negishi, the latter of which Tsuchihashi was intrigued by after he coincidentally came upon a photo of the location. For the lighting of Lost in Shadow, he tried to recreate the horizontal incidence of sunlight while playing shadow tag, and the muted color palette used in the title was inspired by ancient Japanese art. The enemies in the levels were made to convey a sense of fear and sadness, and were thought of as "it", the current chaser in a game of tag. The shadow protagonist of the story was left unnamed because Tsuchihashi did not want to over-characterize it. Similarly, chief designer Masakazu Echigo kept its shape fairly simple not to obscure it on the various surfaces it is cast on, and sound director Shohei Bando was faced with the challenge of creating sounds a shadow would make. The health system of the game, centered around the weight of the shadow, was based on Duncan MacDougall's alleged determination of the human soul weighing 21 grams. Hiromasa Ogura, who is a character designer of director Hayao Miyazaki's Studio Ghibli and had previously worked on the anime films Patlabor: The Movie and Ghost in the Shell, was commissioned as the art director for the game and drew the Japanese box cover, as part of a team of seven graphic artists. The music composed by Takasi Watanabe is mostly ambient in nature, and is supplemented by the image song "Hinagiku" from artist Gutevolk. The team conceived the easier puzzles in the game with a computer program, though actual toy blocks were used to model more complex ones, resulting in a lot of trial and error. However, most of the development time of one and a half years was spent on creating and adjusting the shadow engine which posed many unforeseen problems for the game's programmers. Initially, the game's English working title was Tower of Shadow, but it was renamed.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
Lost in Shadow is associated with Japan.
Country
Reception
Lost in Shadow received "mixed or average" reviews, according to review aggregator website Metacritic. Writing for MSN, Kristan Reed praised the game as "an outside bet for Game of the Year", with his only criticisms being the difficulty level and lack of anti-aliasing. Eurogamer called the game "as insubstantial as its hero.", lamenting that "it's no longer enough to simply come up with a concept and let it do the heavy lifting for the entire length of a game."
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Behrens, Mattie. Casting shadows: On Lost in Shadow with director Osamu Tsuchihashi. N-Sider. N-Sider Media. July 9, 2010.
- 2.IGN Entertainment, Inc. Lost in Shadow Developer Diary Chapter 1: Lost in Shadow is Born. IGN.com. September 14, 2010.
- 3.Nintendo of Europe. Behind the scenes of A Shadow's Tale for Wii. October 14, 2010.
- 4.MTV Networks. Lost in Shadow – E3 2010: Inspiration Interview. GameTrailers. June 22, 2010.
- 5.IGN Entertainment, Inc. Lost in Shadow Developer Diary Chapter 2: The Mysteries of Lost in Shadow disclosed??. IGN.com. October 14, 2010.
- 6.FAD Media, Inc. E3 '10: Interview: Lost In Shadow. GayGamer.net. June 23, 2010.
- 7.Kobayashi, Nonmalt. Hudson Soft Co., Ltd. July 2010.
- 8.Fleming, Jeff. Q&A: Hudson's Kasahara On Lost In Shadow's Understated Approach. Gamasutra. United Business Media LLC. July 21, 2010.
- 9.Kobayashi, Nonmalt. ファミ通com 影のサイト出張版. Hudson Soft Co., Ltd. July 2010.
- 10.Hudson Entertainment Inc. Lost in Shadow. January 4, 2011.
- 11.IGN Entertainment, Inc. Lost in Shadow Developer Diary Chapter 3: Tips for clearing the stages of Lost in Shadow disclosed!?. IGN.com. November 11, 2010.
- 12.IGN Entertainment, Inc. Lost in Shadow Developer Diary Chapter 4: Pre-launch Secrets Revealed. IGN.com. December 8, 2010.
- 13.Sliwinski, Alexander. Tower of Shadow renamed: Lost in Shadow. Engadget. 2016-07-15.
- 14.Lost in Shadow for Wii. GameRankings.
- 15.CBS Interactive. Lost in Shadow for Wii Reviews. Metacritic.
- 16.Whitehead, Dan. A Shadow's Tale. Eurogamer. Gamer Network. October 13, 2010.
- 17.MacDonald, Keza. A Shadow's Tale UK Review. IGN. October 8, 2010.
- 18.Thomason, Steve. Lost in Shadow. Nintendo Power. 263. 89. January 2011.
- 19.Smith, Jamin. A Shadow's Tale Review for Wii. VideoGamer.com. June 10, 2010.
- 20.Review: A Shadow's Tale.
- 21.A Shadow's Tale WII Review - www.impulsegamer.com
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
authority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Lost in Blue 2Work
- Lost in Blue 3Work
- Lost in HarmonyWork
- Lost in PlayWork
- Lost in TimeWork
- Lost JudgmentWork
- Lost KingdomsWork
- Lost Kingdoms IIWork
Best supported in this field
For owners
Own a copy of Lost in Shadow?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.