Loot Rascals
Loot Rascals is a turn-based strategy roguelike video game developed and published by British independent game studio Hollow Ponds. The game released on March 7, 2017, for Microsoft Windows and PlayStation 4. Rascals received mixed reviews from critics.
Loot Rascals
- Date
- 2017
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Documentary summary
Loot Rascals is a turn-based strategy roguelike video game developed and published by British independent game studio Hollow Ponds. The game released on March 7, 2017, for Microsoft Windows and PlayStation 4. Rascals received mixed reviews from critics.
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wikidata · Q28127059 · wikipedia · Loot Rascals
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Key facts
Key facts
• Title — Loot Rascals • Developer — Hollow Ponds • Publisher — Hollow Ponds • Platforms — Microsoft Windows, PlayStation 4 • Released — March 7, 2017 • Genre — Roguelike, turn-based strategy • Modes — Single-player • Director — Ricky Haggett • Producer — Pat Ashe • Designer — Ricky Haggett Jonathan Whiting Max Foster • Programmer — Max Foster • Artist — Swatpaz Meowza Jon Boam Maki Yoshikura • Composer — Grandmaster Gareth Cassini Sound
Development
Development
Hollow Ponds announced Loot Rascals for PC and PlayStation 4 on May 25, 2016, with a release date of early 2017.
History of the object
Dated record
History of the object
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2017
Loot Rascals published.
2017
Loot Rascals is recorded as published in 2017.
Reception
Loot Rascals received "mixed or average" reviews according to review aggregator Metacritic. Push Squares Kell Andersen rated the game 6/10 stars, calling it an "intriguing" and an "infectiously charming" roguelike. Andersen praised the central mechanics of the game, but criticized the card-based stat system as offering "little strategic variety". He also felt that the game's procedural generation could be "frustrating". Nick Valdez of Destructoid rated the game 8.5/10. Reviewing for Game Informer, Suriel Vazquez wrote that the game's deck-building was "smart", the combat was "breezy", and the strategy layer was "interesting". Vazquez felt that the combination of procedural generation and the game's difficulty made him feel like a "victim of chance" instead of a "mastermind". GameSpots James O'Connor gave the game a 5/10, praising the visuals and monster design, but believed that the game did not have "enough narrative substance to create long-term investment".
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