Lode Runner 2
Lode Runner 2 is a puzzle-platform game released in 1998 for Mac OS and Microsoft Windows. It is a sequel to Lode Runner and its remakes. Like the earlier Lode Runner's Rescue, Lode Runner 2 has isometric-perspective 2D graphics.
Lode Runner 2
- Date
- 1998
- Publisher
- Atari and Inc.
- Genre
- puzzle video game · platformer
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Lode Runner 2 is a puzzle-platform game released in 1998 for Mac OS and Microsoft Windows. It is a sequel to Lode Runner and its remakes. Like the earlier Lode Runner's Rescue, Lode Runner 2 has isometric-perspective 2D graphics.
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Documentary evidence
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Authority files
wikidata · Q6666240 · wikipedia · Lode Runner 2
In this article
The object
The object
It was developed by Presage Software and distributed by GT Interactive for Microsoft Windows and MacSoft for the Macintosh.
Key facts
Key facts
• Title — Lode Runner 2 • Developer — Presage Software • Publisher — GT Interactive (Windows) MacSoft (Mac OS) • Designer — Andrew Howat Scott Mathews • Released — October 27, 1998 (Mac OS) October 2, 1998 (Windows) • Genre — Puzzle-platform • Modes — Single-player, multiplayer • Platforms — Mac OS, Windows
Gameplay
Gameplay
The player guides a character through maze‑like structures of bricks, ladders, rails, and ground to collect scattered gold while being chased by monks. The character cannot fight the monks but can dig holes to escape or trap them, with restrictions such as being unable to dig directly beneath themselves or drop into a one‑square‑wide space. Each level ends once all gold is gathered and the exit is reached before the monks catch the character. Lode Runner 2 includes bombs and numerous power‑ups, including temporary disguises, a brick‑morph ability, and other items that influence movement and puzzle solutions. Bombs come in several blast patterns and can destroy diggable bricks, monks, or the character when required. Levels also feature trip wires, triggers, and other mechanisms that increase complexity. The added third dimension affects navigation—force fields can block seemingly open paths, and jumps are limited to corners. The game also includes multiplayer modes and a level editor.
Development
Development
The game uses a distant perspective so as to minimize scrolling. Initially the developers were using a more conventional perspective, but while playing the game they found they were frustrated by their inability to see key elements that were not immediately at hand. The game was announced in April 1998. Lode Runner creator Doug Smith retained co-ownership of the Lode Runner intellectual property, and served as a consultant and level designer on Lode Runner 2.
History of the object
Dated record
History of the object
The full dated record · 2 entries
1998
Lode Runner 2 published.
1998
Lode Runner 2 is recorded as published in 1998.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
Lode Runner 2 is associated with United States.
Country
Reception
Macworlds Michael Gowan wrote that Lode Runner 2 "lacks the original game's most attractive feature: simplicity. The 3-D perspective requires that you move diagonally rather than left and right, which can be confounding".
Primary material
Documents and archives
authority record
- Wikidata, structured authority record Q6666240: Lode Runner 2
General reference · Wikidata
reference work
- “Lode Runner 2”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
Notes from the source article
Cited by Wikipedia
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References
Citations
References
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authority record
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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- Logical Journey of the ZoombinisWork
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