Little Inferno
Little Inferno is a puzzle video game developed and published by American independent game developer Tomorrow Corporation. The game was released for the Wii U in November 2012 in North America, Europe and Australasia. Microsoft Windows, iOS, OS X, Linux and Android versions followed throughout 2013.
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Little Inferno is a puzzle video game developed and published by American independent game developer Tomorrow Corporation. The game was released for the Wii U in November 2012 in North America, Europe and Australasia. Microsoft Windows, iOS, OS X, Linux and Android versions followed throughout 2013.
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In this article
The object
The object
A Nintendo Switch version was released in March 2017 in North America, Europe and Australia. Set in front of a brick fireplace, which the player uses to set various objects, such as toys, dolls, and electronics, on fire. The game encourages the player to burn any combination of objects to see how they react when lit ablaze, as most of the objects have unique properties. Classified as a sandbox game as it offers few traditional objectives to complete and has no states of failure. The game was designed as a satire of similarly themed video games in which the player dedicates long amounts of time to performing tasks considered to be unrewarding. Inferno garnered widely varied reactions upon its release. Some reviewers praised the unique gameplay concepts and satirical narrative, while others believed the gameplay was too simplistic.
Key facts
Key facts
• Title — Little Inferno • Developer — Tomorrow Corporation • Publisher — * Tomorrow Corporation • Experimental Gameplay Group (iOS) • Platforms — * Wii U • Microsoft Windows • iOS • OS X • Linux • Android • Nintendo Switch • Released — Wii U Windows November 19, 2012 iOS OS X April 10, 2013 Linux June 5, 2013 Android December 3, 2013 Switch • Genre — Puzzle • Modes — Single-player • Producer — Kyle Gabler • Designer — * Kyle Gabler • Kyle Gray • Programmer — Allan Blomquist • Artist — * Kyle Gabler • Kyle Gray • Writer — Kyle Gabler • Composer — Kyle Gabler
Gameplay
Gameplay
• Illustration — Little Inferno focuses on setting fire to objects placed in the on-screen fireplace. Money that emerges from the ashes is used to purchase more objects to burn. Little Inferno is a sandbox-oriented puzzle video game primarily viewed from a first-person perspective. The player assumes the role of a small, largely unseen character who possesses the fictional "Little Inferno Entertainment Fireplace", which they use to incinerate various objects, such as toys and appliances, to keep warm (necessary due to a seemingly unending drop in the game world's temperature). The objects release money when they are burned, which is used to purchase more burnable objects from mail order catalogs. In order to progress the narrative, the player must burn the newest objects available to them, unlocking new catalogs and expanding the selection of (more expensive) objects. There is no scoring system, nor are there any penalties or time limits imposed on the player, allowing them to freely experiment with burning any combination of objects. The game uses a drag and drop interface to position and ignite the objects. The PC versions are controlled using a mouse, while the Wii U version can be controlled with the Wii Remote pointer or with the Wii U GamePad's touchscreen, which also allows for Off-TV Play. Many of the game's available objects possess special properties that may influence the other objects in the fireplace. For example, frozen objects such as dry ice cause others to freeze and easily shatter, and objects with strong gravitational pull move or attract all other objects. When set on fire, many objects react by activating, exploding, or changing the properties of the flames. All objects automatically vanish from the fireplace upon being reduced to ash. Little Inferno offers the player several goals to achieve. The player can trigger "Combos" when two or three specific objects are burned simultaneously. The player is presented with a list of the game's 99 possible Combos; the names of the Combos hint the relationship of the required objects, and it is up to the player to determine the correct objects to burn. By burning new Combos, the player can earn stamps which speed up shipping new objects, along with a small amount of bonus money.
Story
Story
In Little Inferno, the story is told through letters from various characters, primarily the player's eccentric neighbor, Sugar Plumps. Set in the snowy city of Burnington, where the Tomorrow Corporation produces the "Little Inferno Entertainment Fireplace" to keep residents warm, the game focuses on the player burning items in their fireplace to stay entertained. Sugar Plumps, who becomes progressively more disturbed as the game goes on, requests items for burning and eventually reveals that she intentionally set her house on fire. Her disappearance leads to mysterious letters from an apparition resembling her, prompting the player to burn certain items, ultimately causing their house to explode and escape into a new phase of gameplay. The second part of the game transitions to a side-scrolling adventure, where the player explores Burnington and meets characters like the postman and the CEO of Tomorrow Corporation, Miss Nancy. Nancy confesses her plan to escape the doomed city in a rocket, and the player is given a choice to join her. The game ends with the player and the Weather Man, who has been reporting the city's bleak weather throughout the game, soaring through the sky as the sun breaks through the endless snow.
Development
Development
Little Inferno is the debut game by Tomorrow Corporation, an independent game developer studio founded in 2010 by Kyle Gray, Kyle Gabler, and Allan Blomquist. Gabler and Blomquist previously worked on World of Goo, while Gray worked on Henry Hatsworth in the Puzzling Adventure. Inspired by the "Yule Log" TV program, the team aimed to create a game that started with an underwhelming premise but turned out to be surprisingly engaging. The goal was to make the game unpredictable and immersive, allowing players to discover the gameplay without knowing where it would lead. Announced in August 2010, Little Inferno was released as a launch title for the Wii U in November 2012, with versions for other platforms following shortly after. The game was localized into several languages, including Japanese, with Nintendo's help. It also saw a release for the Nintendo Switch in 2017. After five years without updates, Tomorrow Corporation released the Ho Ho Holiday Expansion in 2022, adding a Christmas-themed update to the game.
Music
Music
Kyle Gabler composed the soundtrack for Little Inferno. Unlike World of Goo, whose musical themes were recycled from previous projects, Gabler wrote Little Infernos score from scratch, using the works of John Williams, Danny Elfman, and Vangelis for inspiration, which have "strong melodic themes and instantly identifiable orchestration." Gabler used REAPER to compose all the game's music, with some synthesized instruments used from a personal collection of SoundFont2 files. Knowing that Little Inferno is a "difficult game to describe", one of the songs, "Little Inferno, Just For Me," was written to describe the game's premise in the form of a jingle. The jingle is used in-game in a fictional advertisement for the Little Inferno Entertainment Fireplace, which itself is featured in promotional trailers for the title. Travis Hill, illustrator and friend of Kyle Gray, voiced the narrator featured in the song. Shortly after the game's release, Gabler released the soundtrack for free on Tomorrow Corporation's website.
History of the object
Dated record
History of the object
The full dated record · 1 entries
2012
Little Inferno published.
Places
Named by the record
Places
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- United States
Named but not plotted · 1
Little Inferno is associated with United States.
Country
Reception
The Wii U and iOS versions received "favorable" reviews, while the PC and Switch versions received "average" reviews, according to the review aggregation website Metacritic. Critics lauded the game's ability to stick with players long after playing. Kotakus Stephen Totilo admired its simplicity, describing the game as both "quaint and bold" with an enduring, impactful presence. Similarly, Tyler Ohlew from Nintendo World Report praised the Wii U version for its originality and open-ended nature, noting that it encouraged players to use their imagination and creativity. He emphasized that its lack of a traditional structure did not detract from its enjoyment. GameZone gave the Wii U version a high rating, highlighting its memorable and impressive experience. However, some reviews criticized the game for its perceived high price relative to the gameplay. Reviewers pointed out that certain aspects, like the repetitive nature of the mechanics and the delays between purchasing and receiving items, could feel tedious. Despite these concerns, some saw these elements as deliberate commentary on gaming culture. For example, Joystiqs Garrett Martin suggested that the game's intentional pacing and minimalistic design were part of a satirical reflection on how players engage with games. Edge also acknowledged this satire but questioned whether the game's humor fully landed. Criticism was more pointed in the case of the PC version. IGNs Anthony Gallegos found the story too vague and the puzzles uninspired. He also felt that the game's mechanics, such as the need to spend in-game money to buy new items, were frustrating and unnecessary. In his view, the game's few strong ideas were overshadowed by these limitations. Lucas M. Thomas, also from IGN, felt that players who enjoyed World of Goo might find Little Inferno disappointing. Official Nintendo Magazine regarded the Wii U version as the fourth-best exclusive of 2012 on the Nintendo eShop. Little Inferno won the award for Technical Excellence, whereas it was nominated for the Seumas McNally Grand Prize and the Nuovo Award and received two Honorable Mentions at the Independent Games Festival.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Valay, Brian. World of Goo, Little Inferno, Human Resource Machine out in Europe next week. Nintendo Everything. March 16, 2017.
- 2.Pickard, James. Disassembling Little Inferno: An interview with Tomorrow Corporation. BeefJack. December 13, 2012.
- 3.Little Inferno. November 18, 2012.
- 4.Little Inferno. November 18, 2012.
- 5.Ohlew, Tyler. Little Inferno (Wii U). Nintendo World Report. NINWR, LLC. November 22, 2012.
- 6.Gray, Kyle. Who are you, Tomorrow?. Tomorrow Corporation. July 20, 2012.
- 7.Matulef, Jeffrey. Little Inferno's gameplay trailer debuts just ahead of its Wii U launch. Eurogamer. November 14, 2012.
- 8.Malina, Tom. Little Inferno Interview with Tomorrow Corporation. Nintendo World Report. NINWR, LLC. November 17, 2012.
- 9.Evans, Chris. Interview With Two Kyle's On Little Inferno and Tomorrow Corporation. The Reticule. July 31, 2012.
- 10.Gabler, Kyle. New Game and Other Shocking Updates. Tomorrow Corporation. August 9, 2010.
- 11.Gray, Kyle. We Have a Switch Release Date.!. Tomorrow Corporation. March 14, 2017.
- 12.Gray, Kyle. Konichiwa, Japan!. Tomorrow Corporation. April 6, 2015.
- 13.Gabler, Kyle. Little Inferno: Ho Ho Holiday Expansion Coming. in 2 weeks!. Tomorrow Corporation. November 4, 2022.
- 14.Gabler, Kyle. Tomorrow Corporation : Little Inferno Soundtrack. Tomorrow Corporation. December 13, 2012.
- 15.Green, Andy. Little Inferno Soundtrack Available To Download For Free. Nintendo Life. Gamer Network. December 16, 2012.
- 16.Fandom. Little Inferno for iPhone/iPad Reviews. Metacritic.
- 17.Fandom. Little Inferno for Wii U Reviews. Metacritic.
- 18.Fandom. Little Inferno for Switch Reviews. Metacritic.
- 19.Fandom. Little Inferno for PC Reviews. Metacritic.
- 20.Holmes, Jonathan. Review: Little Inferno (Wii U). Destructoid. Gamurs. February 1, 2013.
- 21.Glagowski, Peter. Review: Little Inferno (Switch). Destructoid. Gamurs. March 23, 2017.
- 22.Donlan, Christian. Little Inferno review (PC). Eurogamer. Gamer Network. November 27, 2012.
- 23.Reiner, Andrew. Little Inferno Review (Wii U). Game Informer. GameStop. December 6, 2012.
- 24.Meunier, Nathan. Little Inferno Review (Wii U). GameSpot. Fandom. January 11, 2013.
- 25.Thomas, Lucas M. The Wii U eShop Launch Guide. IGN. Ziff Davis. November 26, 2012.
- 26.Gallegos, Anthony. Little Inferno PC Review. IGN. Ziff Davis. November 26, 2012.
- 27.Martin, Garrett. Little Inferno review: Burn it all (Wii U). Engadget (Joystiq). Yahoo. November 21, 2012.
- 28.Hayward, Andrew. Little Inferno Review. MacLife. Future US. February 4, 2013.
- 29.Sleeper, Morgan. Little Inferno Review (Wii U eShop). Nintendo Life. Gamer Network. November 26, 2012.
- 30.Bowling, Steve. Little Inferno Review (Switch eShop). Nintendo Life. Gamer Network. March 29, 2017.
- 31.Ronaghan, Neal. Little Inferno (Switch) Review. Nintendo World Report. NINWR, LLC. March 20, 2017.
- 32.Castle, Matthew. Little Inferno review. Official Nintendo Magazine. Future plc. January 3, 2013.
- 33.Future plc. Little Inferno. PC Gamer UK. 79. March 2013.
- 34.Brown, Mark. Little Inferno (iPad). Pocket Gamer. Steel Media Ltd. January 31, 2013.
- 35.Raze, Ashton. Little Inferno review (PC). The Daily Telegraph. January 7, 2013.
- 36.Campbell, Nissa. 'Little Inferno' for iPad Review – Burning Up the Hours. TouchArcade. TouchArcade.com. February 6, 2013.
- 37.Totilo, Stephen. Little Inferno: The Kotaku Review. Kotaku. G/O Media. November 27, 2012.
- 38.Faciane, Alex. Review: Little Inferno is a beautiful masterpiece that everyone should try (Wii U). GameZone. December 2, 2012.
- 39.Edge staff. Little Inferno review (Wii U). Edge. Future plc. November 27, 2012.
- 40.East, Tom. Best Wii U eShop games (Page 3). Official Nintendo Magazine. Future plc. December 6, 2012.
- 41.Independent Games Festival Winners. Independent Games Festival.
- 42.2013 Independent Games Festival Announces Main Competition Finalists. Independent Games Festival. January 7, 2013.
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