Lil cal 64
Full Auto is a 2006 racing vehicular combat game for the Xbox 360 developed by Pseudo Interactive and published by Sega. The game was originally developed by Pseudo Interactive for the PC. It features destructible environments and (in certain races) a mode called "Unwreck" which rewinds time if the player makes a mistake and wants to try again. The game was removed from Games on Demand in August 2012.
Lil cal 64
- Model
- Full Auto.
- Date
- 2006.
- Genre
- vehicular combat game.
VALÉORINE Encyclopedia
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Documentary summary
Full Auto is a 2006 racing vehicular combat game for the Xbox 360 developed by Pseudo Interactive and published by Sega. The game was originally developed by Pseudo Interactive for the PC. It features destructible environments and (in certain races) a mode called "Unwreck" which rewinds time if the player makes a mistake and wants to try again. The game was removed from Games on Demand in August 2012.
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Documentary evidence
Documentary basis
Authority files
wikidata · Q630026
In this article
The object
The object
A sequel, Full Auto 2: Battlelines, was released exclusively for the PlayStation 3 and PlayStation Portable.
Key facts
Key facts
• Title — Full Auto • Developer — Pseudo Interactive • Publisher — Sega • Designer — John Harley Miles Holmes • Programmer — Jason Hasenbuhler • Artist — Janice Hertel D. Noel Keshwar • Composer — Michelle Frey • Genre — Racing, vehicular combat • Modes — Single player, multiplayer • Platforms — Xbox 360
Vehicles
Vehicles
In Full Auto, there are four vehicle classes. Each has its own abilities, strengths and weaknesses. There is Class A, which are faster, but have less durability than their counterparts. Class B is the middle class of vehicles having a fair amount of speed, and decent durability. Class C consists of slow, but highly durable vehicles. A fourth class, Class S, is home to the "ultimate" class where its vehicle is very powerful, fast and durable. Note that in online play all players, regardless of how far they have gotten in the career mode, have access to all vehicles in whatever class the host of the room determines. However, tuneable weapons are not permitted on Live play unless they are unlocked from the career mode.
Weapons
Weapons
The weapons of Full Auto are mounted on the vehicles, and have unlimited ammunition, but require a cooldown period if fired too quickly. The weapons become active after approximately 10 seconds of racing into the game.
History of the object
Dated record
History of the object
The full dated record · 2 entries
2006
Lil cal 64 published.
2006
Lil cal 64 is recorded as published in 2006.
Reception
The game received "average" reviews according to the review aggregation website Metacritic. In Japan, Famitsu gave it a score of 27 out of 40, while Famitsu X360 gave it a score of two eights and two sevens for a total of 30 out of 40. Theo Wells of The Times gave the game four stars out of five, saying: "Graphically, the level of detail in the tracks is simply stunning compared with the scenery on Burnout, a reflection of the superiority of the new Xbox over the old." Michael Donahoe of Maxim similarly gave it four stars: "A variety of wheels and weaponry ensures there'll be loads of destruction, while the online option gives this gas-guzzler some extra mileage." However, Jason Hill of The Sydney Morning Herald gave it two-and-a-half stars out of five: "A big selection of different events suggests variety but the action soon becomes repetitive. Full Autos main competitor, Burnout, offers significantly more diversity in its challenges."
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Jastrzab, Jeremy. Updated Australian release list, 27/02/06. PALGN. PAL Gaming Network. February 27, 2006.
- 2.Red Ventures. Full Auto for Xbox 360 Reviews. Metacritic.
- 3.theGlobe.com. Review: Full Auto. Computer Games Magazine. 186. 92. May 2006.
- 4.Edge staff. Full Auto. Edge. Future plc. 160. 84. March 2006.
- 5.EGM staff. Full Auto. Electronic Gaming Monthly. Ziff Davis. 201. 96. March 2006.
- 6.Bramwell, Tom. Full Auto. Eurogamer. Gamer Network. February 10, 2006.
- 7.IGN staff. Gaming Life in Japan. IGN. Ziff Davis. September 6, 2006.
- 8.Enterbrain. フルオート. Famitsu.
- 9.Zoss, Jeremy. Full Auto. Game Informer. GameStop. 155. 110. March 2006.
- 10.Bones. Full Auto Review for Xbox 360 on GamePro.com. GamePro. IDG Entertainment. February 15, 2006.
- 11.Hurh, JP. Full Auto Review. GameRevolution. CraveOnline. March 15, 2006.
- 12.Gerstmann, Jeff. Full Auto Review. GameSpot. Red Ventures. February 15, 2006.
- 13.Villoria, Gerald. GameSpy: Full Auto. GameSpy. IGN Entertainment. February 15, 2006.
- 14.Viacom. Full Auto Review. GameTrailers. February 24, 2006.
- 15.Romano, Natalie. Full Auto - 360 - Review. GameZone. February 22, 2006.
- 16.Onyett, Charles. Full Auto. IGN. Ziff Davis. February 14, 2006.
- 17.Future US. Full Auto. Official Xbox Magazine. 77. March 2006.
- 18.Hill, Jason. Full Auto. The Sydney Morning Herald. Fairfax Media. April 8, 2006.
- 19.Wells, Theo. Full Auto. The Times. February 18, 2006.
- 20.Donahoe, Michael. Full Auto. Maxim. Biglari Holdings. February 14, 2006.
References
Citations
References
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authority record
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
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