Legacy of the Ancients
Legacy of the Ancients is a fantasy role-playing video game published by Electronic Arts in 1987 in which the player, taking on the role of a unsuspecting shepherd, is magically whisked away to the Galactic Museum on a quest to destroy a magical artifact.
Legacy of the Ancients
- Date
- 1987
- Publisher
- Electronic Arts
- Genre
- role-playing video game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Legacy of the Ancients is a fantasy role-playing video game published by Electronic Arts in 1987 in which the player, taking on the role of a unsuspecting shepherd, is magically whisked away to the Galactic Museum on a quest to destroy a magical artifact.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Legacy of the Ancients. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q6517317 · wikipedia · Legacy of the Ancients
In this article
Key facts
Key facts
• Title — Legacy of the Ancients • Developer — Quest Software • Publisher — Electronic Arts • Released — 1987 • Genre — Role-playing • Modes — Single-player • Platforms — Apple II, Commodore 64, MS-DOS
Gameplay
Gameplay
The player takes on the role of a young shepherd who finds and loots a recently dead body while on a first trip to the city, taking a black disk, a bracelet, and a leather scroll. The Galactic Museum mysteriously appears to the player after collecting these items. The player learns that by taking these items, he has become the next in a line of adventurers attempting to destroy the Wizard's Compendium, the leather scroll the player picked up. The museum has various display cases that require the insertion of special coins of various types to access. Some coins can be bought in random encounters with NPCs, some can be found as loot after combat, and some coins can only be found at the bottom level of various dungeons, meaning the player cannot proceed beyond a certain point until that dungeon is finished. Unlike many RPGs, the game does not use an experience point system. The player gains levels only through the successful completion of various quests. The game is mostly in top-down style for the world maps, towns, and castles, but switches to a 3D style in the dungeons and in the museum. Several different areas of the game, like games in towns and certain museum displays, allow the character to play in special mini-games, which, if done successfully, will permanently increase attributes. Also, various casinos about the towns let players gamble to win money. It is also possible to rob banks in cities, but this attracts the attention of the town guards, who will remember the robbery until the player enters another town.
Copy protection
Copy protection
The game makes use of a code wheel copy protection that requires the player to match a gemstone and the name of a world on which another branch of the Galactic Museum exists. The player then has to enter a six-digit number to proceed. One of the worlds on the disk, Bantross, became the setting for the sequel, The Legend of Blacksilver. Another part of the copy protection involves an attempt by the program to modify the program disk itself on startup and render it unusable. On authentic game disks, this operation fails since the disks are write-protected. When playing the game using an emulator, it is advisable to set the read-only attribute for each disk image to avoid this modification.
Development
Development
Legacy of the Ancients shares a similar design to Questron. Although not a sequel, it uses an updated engine shared by Questron and Questron II, and the same developers worked on the games.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
Legacy of the Ancients is associated with United States.
Country
Reception
Computer Gaming World in 1987 described Legacy of the Ancients as "an advancement by the design team that created Questron", with "more lavish use of color than its predecessor". The following year, Scorpia reviewed the game and enjoyed the museum setting, but noted there was very little interaction with the world. She described the game's difficulty as "suitable for beginner and intermediate-level play". Six years after the game's publication, Scorpia called the game "a hack'n'slash of moderate interest". In Issue 131 of Dragon, Hartley, Patricia, and Kirk Lesser called this game "Entertaining and exciting... [It] The Legacy of the Ancients provides many exciting events and is extremely easy to master." They warned, however, that "Both land and water adventures await the intrepid player. All of this maneuvering requires thought for eventual success in destroying the Wizard's Compendium." The Lessers concluded by giving the game a rating of 3½ out of five, saying, "The Legacy of the Ancients is a great deal of fun. Although it is not the most challenging adventure game on the market today, it is one that Apple II and C64/128 gamers should consider." In Issue 13 of Gateways, Charles and Sydney Barouch called this game "A good example of the genre." The Barouches were frustrated sometimes, noting "It is very easy to run out of things to do. You know there is more going on, but the game relies heavily on your being able to read the designers' minds at some point." They warned, "Choose your path carefully if you wish to get any kind of playing time from the game."
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Legacy of the Ancients - Moby Games
- 2.Scorpia. C*R*P*G*S / Computer Role-Playing Game Survey. Computer Gaming World. 16. October 1991.
- 3.Christmas Buyers Guide. Computer Gaming World. 41. 20. November 1987.
- 4.Scorpia. Legacy of the Ancients. Computer Gaming World. 46–47, 50. January 1988.
- 5.Scorpia. Scorpia's Magic Scroll Of Games. Computer Gaming World. 34–50. October 1993.
- 6.Lesser, Hartley. The Role of Computers. Dragon. 131. 78–86. March 1988.
- 7.Barouch, Charles. Flights of Fantasy. Gateways. 13. 45. March 1989.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- LeelhWork
- Left 4 Dead 2Work
- Left AliveWork
- legacy gameTerminology
- Legacy of the WizardWork
- LegasistaWork
- LegendWork
- Legend of AresWork
Best supported in this field
For owners
Own a copy of Legacy of the Ancients?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.