LambdaMOO
LambdaMOO is an online community of the variety called a MOO. It is the oldest active MOO. LambdaMOO was founded in 1990 by Pavel Curtis at Xerox PARC. Now hosted in the state of Washington, it is operated and administered entirely on a volunteer basis. Guests are allowed, and membership is free to anyone with an e-mail address. LambdaMOO gained some notoriety when Julian Dibbell wrote a book called My Tiny Life describing his experiences there.
LambdaMOO
- Date
- 1990
- Genre
- MUD
Reference Check
Propose documentary evidence for LambdaMOO. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Documentary basis
Authority files
wikidata · Q6481091
In this article
The object
The object
Over its history, LambdaMOO has been highly influential in the examination of virtual-world social issues.
Key facts
Key facts
• Title — LambdaMOO • Developer — Pavel Curtis, project community • Publisher — Xerox PARC • Engine — MOO • Platforms — Platform independent (Telnet) • Released — 1990 • Genre — Social MUD (MOO) • Modes — Multiplayer
Usage
Usage
As is typical for the genre, LambdaMOO is accessed with the Telnet protocol which allows users to send commands and receive text in response from the server. It sends a written description of the virtual area or room where the user is located. From there, the user can specify a direction to travel in the virtual world. Users can see one another in the virtual world and interact. If a user named Lynn types in quotes "So what's up?" into her terminal, everyone nearby will read "Lynn says 'So what's up? appearing on their screens. Lynn could also describe herself performing an actionby typing a command prefixed with a colon such as:eyes the crowd warily her peers will be shown "Lynn eyes the crowd warily". Users may page one another for distance communication. Users also interact with the virtual environment; for example, in the presence of a cookie platter, the server will reply to the command eat cookies with a message indicating that the user has taken and eaten a cookie, including a description of what it tastes like. Other commands like take or give would also be applicable to objects like cookies.
Setting
Setting
LambdaMOO virtual world is centered on a digital recreation of Pavel Curtis's California home. A coat closet serves as the spawn point leading to the living room, an important social organ of the house. The house contains functioning appliances and can be explored in its entirety, even including the ductwork, hidden rooms and an underground complex. The neighborhood immediately surrounding the house can also be explored, though the hazardous edge of the world is a short distance away. In addition, certain ornaments throughout the house can be entered to visit entirely different areas, such as an Alpine village in a snow globe or a hotel game piece on a Monopoly board. The world is user-generated. After visiting the real-world house, LambdaMOO user Julian Dibbell described it as "rearranged, as when a memory from waking life becomes a parody of itself when you're asleep." Judy Anderson, who lived in the real house, "felt at home" in the digital version.
Development
Development
LambdaMOO has its roots in the 1978–1980 work by Roy Trubshaw and Richard Bartle to create and expand the concept of Multi-User Dungeon (MUD) – virtual communities. Around 1987–1988, the expansion of the global Internet allowed more users to experience the MUD. Pavel Curtis at Xerox PARC noted that they were "almost exclusively for recreational purposes." Curtis determined to explore whether the MUD could be non-recreational. He developed LambdaMOO software to run on the LambdaMOO server, which implements the MOO programming language. This software was subsequently made available to the public. Several starter databases, known as cores, are available for MOOs; LambdaMOO itself uses the LambdaCore database. The "Lambda" name is from Curtis's own username on earlier MUD systems. LambdaMOO can refer to the software, the server, or the community of users.
Governance
Governance
The manner in which LambdaMOO has been governed, and how its governance has changed over time, has attracted academic attention. Typically, MOOs (and MUDs broadly) are governed by administrators called "wizards" (or "janitors"). Wizards have elevated permissions in the virtual world including the authority to block others from continuing to access it. In MUDs including LambdaMOO, the act of banning a user is called "newting" or "toading", and includes the character's transformation into a helpless amphibian as a final act of public humiliation. Originally, wizards enforced the virtual world's code of conduct ad hoc. Frustrated with the growing workload, Pavel Curtis announced in December 1992 that wizards would from then on answer only to technical affairs and not social matters. Under this policy, called the "New Direction", the responsibility would be moved onto the community itself.
The Bungle affair
The Bungle affair
Responding to a March 1993 sexual misconduct incident was a crisis for the newly self-governing LambdaMOO community. Through a user-generated object, a user named "Mr. Bungle" was able to describe actions on behalf of others. In a public space, he used this capability to force two women to perform various sexual and masochistic acts with him and each other, distressing and humiliating them. The community, which had not formed any decision-making body in the first four months of the New Direction, was unable to form a consensus about how to proceed. Ultimately, a wizard acted unilaterally in toading Mr. Bungle.
1993–1996 user democracy and arbitration system
1993–1996 user democracy and arbitration system
While most MOOs are run by administrative fiat, in summer of 1993 LambdaMOO implemented a petition/ballot mechanism, allowing the community to propose and vote on new policies and other administrative actions. A petition may be created by anyone eligible to participate in politics (those who have maintained accounts at the MOO for at least 30 days), can be signed by other players, and may then be submitted for administrative 'vetting'. Once vetted, the petition has a limited time to collect enough signatures to become valid and be made into a ballot. Ballots are subsequently voted on; those with a 66% approval rating are passed and will be implemented. This system suffered quite a lot of evolution and eventually passed into a state where wizards took back the power they'd passed into the hands of the people, but still maintain the ballot system as a way for the community to express its opinions.
Community
Community
The population of LambdaMOO numbered close to 10,000 around 1994, with over 300 actively connected at any time.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Named but not plotted · 1
LambdaMOO is associated with United States.
Country
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article LambdaMOO, revision 1352726760 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Quittner, Josh. Johnny Manhattan Meets the Furry Muckers. Wired. 2. 3. March 1994.
- 2.Maragkou, Eleni. Escape From the Internet. The Couch. Het HEM.
- 3.Mulligan, Jessica. Developing Online Games: An Insider's Guide. New Riders. 452. 2003. 1-59273-000-0.
- 4.Bartle, Richard. Designing Virtual Worlds. New Riders. 11. 2003. 0-13-101816-7.
- 5.Rheingold, Howard. PARC Is Back!. Wired. 2. April 1994.
- 6.Stivale, Charles J. Internet Culture. Routledge. 94–95. 1997. 0-415-91684-4.
- 7.Dibbell, Julian. My Tiny Life. Fourth Estate Limited. 1998. 1-84115-058-4.
- 8.Weise, Elizabeth. Play in the Mud: Multi-user Dungeons are a Big On-line Hit. Associated Press. October 1, 1995.
- 9.Virtual Reality Comes Closer via Internet. Associated Press. June 7, 1995.
- 10.Prudence, Mike. LambdaCore Database User's Manual For LambdaMOO version 1.3. April 1991.
- 11.Bennahum, David. Fly Me To the MOO. Lingua Franca. 4. May 1994.
- 12.Evans, Claire. A Mansion Filled With Hidden Worlds: When the Internet Was Young. Undark Magazine. July 20, 2018.
- 13.Hess, Elizabeth. Yib's Guide to MOOing: Getting the Most from Virtual Communities on the Internet. 2003.
- 14.Dibbell, Julian. My Tiny Life: Crime and Passion in a Virtual World. Owl. 1998. 0805036261.
- 15.Malloy, Judy. Public Literature: Narratives and Narrative Structures in LambaMOO. Art and Innovation - The Xerox PARC Artist-in-Residence Program. MIT Press. 1999.
- 16.Pavel Curtis and David A. Nichols. "MUDs Grow Up: Social Virtual Reality in the Real World". Xerox PARC, May 5, 1993.
- 17.G4 - Feature - The Incredible Tale of LambdaMOO.
- 18.Stivale, Charles J. "help manners": Cyber-Democracy and its Vicissitudes. Enculturation. 1. 1997.
- 19.Gunkel, David J. Social Contract 2.0: Terms of Service Agreements and Political Theory. Journal of Media Critiques. 1. 2. 147. 2014. 20569785.
- 20.Quittner, Josh. Safe Sex, Virtually, by Computer Network. The Berkshire Eagle. November 14, 1993.
- 21.Bartle, Richard. Designing Virtual Worlds. New Riders. 2003. 0-13-101816-7.
- 22.Maloni, Kelly. Net Games. Random House / Michael Wolff & Company, Inc. 210. 1994. 0-679-75592-6.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
authority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- lahutaTerminology
- LaiphadibiTerminology
- Lakeview Cabin CollectionWork
- Lamb ChopTerminology
- Lambeg drumTerminology
- LambertOrganisation
- Lambert Automobile CompanyOrganisation
- LamborghiniOrganisation
Best supported in this field
For owners
Own a copy of LambdaMOO?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.