Krull
Krull is an Atari 2600 video game based on the film of the same name and published in 1983 by Atari, Inc. It was written by Dave Staugas, who later ported Millipede to the 2600. Gottlieb manufactured an arcade shooter of the same name in the same year, but it is unrelated to the Atari 2600 game other than sharing the Krull license.
Krull
- Date
- 1983
- Genre
- adventure video game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Krull is an Atari 2600 video game based on the film of the same name and published in 1983 by Atari, Inc. It was written by Dave Staugas, who later ported Millipede to the 2600. Gottlieb manufactured an arcade shooter of the same name in the same year, but it is unrelated to the Atari 2600 game other than sharing the Krull license.
Admitted source layer · organised and presented by VALÉORINE
Note VALÉORINE
No house-authored Note is published until its assertions and sources pass the VALÉORINE evidence contract. The documentary article remains available in full while that enrichment is being consolidated.
Documentary enrichment in progress · no unsupported statement published
Reference Check
Propose documentary evidence for Krull. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
World of VALÉORINE
Documentary connections
Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.
Documentary evidence
Evidence Panel
not yet certified
- Identity
- resolved
- Independent source families
- 0
- Admitted assertions
- 0
- Open conflicts
- 0
Authority files
wikidata · Q6439288
In this article
Key facts
Key facts
• Title — Krull • Developer — Atari, Inc. • Publisher — Atari, Inc. • Designer — Dave Staugas • Artist — Jerome Domurat • Released — November 1983 • Genre — Adventure • Modes — Single-player • Platforms — Atari 2600
Gameplay
Gameplay
• Illustration — Colwyn fighting off Slayers in the first stage The game generally follows the plot of the movie, and takes place on four separate screens. The first level begins with the player, as Colwyn, at his wedding to Lyssa, which is interrupted by the extraterrestrial Slayers. The game continues to generate new Slayers for the player to fight until he is overwhelmed and Lyssa is abducted to the Black Fortress. The player then traverses the Iron Desert on a Fire Mare, stocking up on Colwyn's magical throwing weapon, the Glaive (in the film there is only one), by pressing the button each time the horse rides over one. The next level takes place in the lair of the Widow of the Web. The player is required to jump between moving threads of web, working their way upward towards the Widow at the top of the screen, while avoiding a giant spider. After completing this task, the Widow reveals the location of the Black Fortress, and the player again rides a Fire Mare through the Iron Desert to reach it. If the player fails to arrive at the given location at the correct time of day, according to a timer at the top of the screen, he loses a life and must return to the Widow to find out the Fortress's new location. Upon reaching the Black Fortress, the player must penetrate the energy barrier surrounding Lyssa with the Glaive (of which the player has a limited number), while the Beast attempts to block the player's shots and hit him with fireballs. If the Glaive hits the Beast, or is not caught on the rebound by the player, that Glaive is lost. If all of the player's Glaives are lost, he is expelled from the Fortress and must return to the Widow of the Web level, discover the new location of the Black Fortress, and traverse the Iron Desert again. If the player manages to break through the barrier surrounding Lyssa, she transforms into a fireball which the player can throw at the Beast. If the fireball hits, the player wins, and the game starts over at a higher level of difficulty.
History of the object
Dated record
History of the object
The full dated record · 1 entries
1983
Krull published.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- United States
Reception
Revisiting the game in 2003, Gregory George of the Atari Times wrote, "Krull is a superb game and the fact that it is a movie license makes it even more so."
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
authority record
Partially resolved
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- KreidlerOrganisation
- KrekhtsTerminology
- Krieger Company of Electric VehiclesOrganisation
- Krinkle KrusherWork
- Krusty's Fun HouseWork
- kse dievTerminology
- kubingTerminology
- Kud WafterWork
Best supported in this field
For owners
Own a copy of Krull?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.