Konami
Konami Gurūpu kabushiki-gaisha, commonly known as Konami, is a Japanese multinational entertainment company, video game developer and publisher headquartered in Chūō, Tokyo. The company also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. It has casinos around the world, and operates health and physical fitness clubs across Japan.
Also recorded as Konica Enix · Konami Holdings Corporation · KONAMI
Konami

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- Name
- Konami Group Corporation
- Founded
- 1969.
- Headquarters
- Tokyo.
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Konami Gurūpu kabushiki-gaisha, commonly known as Konami, is a Japanese multinational entertainment company, video game developer and publisher headquartered in Chūō, Tokyo. The company also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. It has casinos around the world, and operates health and physical fitness clubs across Japan.
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In this article
Overview
Overview
This article rests on 6 published texts, 9 issued recordings and 11 scholarly references drawn from named institutional registers. Every statement below returns to a source shown in the evidence panel; where the record is silent or divided, the article says so instead of resolving it.
Key facts
Key facts
• Name — Konami Group Corporation • Native Name — コナミグループ株式会社 • Romanized Name — Konami Gurūpu kabushiki-gaisha • Former Name — * Konami Industry Co., Ltd. (1973–1991) • Konami Co., Ltd (1991–2000) • Konami Corporation (2000–2015) • Konami Holdings Corporation (2015–2022) • Type — Public • Traded As — * Nikkei 225 Component • Industry — * Video games • Entertainment • Founders — * Kagemasa Kōzuki • Yoshinobu Nakama • Tatsuo Miyasako • Hq Location — Ginza • Hq Location City — Chūō, Tokyo • Hq Location Country — Japan • Area Served — Worldwide • Key People — * Kagemasa Kōzuki (chairman) • Kimihiko Higashio (president) • Revenue — ¥129.5 billion • Revenue Year — 06/2026 • Operating Income — ¥45.3 billion • Income Year — 06/2026 • Net Income — ¥32.6 billion (06/2026) • Num Employees — Konami (total) 9,210 (03/2026) Konami Digital Entertainment Co., Ltd. 2,094 (03/2026) Konami Arcade Games 518 (03/2026) Konami Sports 4,637 (03/2026) Konami Amusement 342 • Num Employees Year — 03/2026 • Subsidiaries — List of Konami subsidiaries • Owner — Kōzuki family (33%) (03/2026) • Website — https: www.konami.com/en/
History
History
• Illustration — The Yu-Gi-Oh! Trading Card Game is developed and published by Konami. In 2011, Guinness World Records called it the top-selling trading card game in history, with billion cards sold worldwide. The company was founded on 21 March 1969, as a jukebox rental and repair business unit in Toyonaka, Osaka by three businessmen: Kagemasa Kōzuki, Yoshinobu Nakama, and Tatsuo Miyasako Kōzuki and Miyasako met while working at Nippon Columbia's Osaka branch; Nakama, who was Miyasako's acquaintance, also worked in the music industry. The name Konami is a portmanteau of their names. By 1973, the Japanese jukebox industry was in decline, which caused the business to transition into a manufacturer of electro-mechanical arcade games. On 19 March 1973, the company was officially incorporated under the name Konami Kōgyō kabushiki gaisha. In the late 1970s, Konami began developing video games as a contractor for the Leijac Corporation, an early video game publisher; its first video game was Block Yard, a coin-operated Breakout clone, which released in August 1977. In January 1979, it began exporting products to the United States. Konami began to achieve success with arcade games in the early 1980s, starting with Scramble (1981), followed by hits such as Frogger (1981), Super Cobra (1981), Time Pilot (1982), Roc'n Rope (1983), Track & Field (1983), and Yie Ar Kung-Fu (1985). Many of its early games were licensed to other companies for US release, including Centuri, Stern Electronics, Sega, and Gremlin Industries. They established its U.S. subsidiary, Konami Inc. (later Konami of America Inc., and Konami Digital Entertainment Inc.), in November 1982; initially based in Torrance, California, they would later move to Buffalo Grove, Illinois, in 1984 following their acquisition of arcade distributor Interlogic, Inc., with Interlogic founder and president Ben Harel serving as president of Konami Inc. It was during this period that Konami began expanding its video game business into the home consumer market following a brief stint releasing video games for the Atari 2600 in 1982 for the U.S. market. The company released numerous games for the MSX home computer standard in 1983, followed by the Nintendo Entertainment System in 1985. Numerous Konami franchises were established during this breakthrough period on both platforms, as well as the arcades, such as Gradius, Castlevania, TwinBee, Ganbare Goemon, Contra, and Metal Gear, in addition to success with hit licensed games such as Teenage Mutant Ninja Turtles (TMNT). Due to the success of its arcade and NES games, Konami's earnings grew from $10 million in 1987 to $300 million in 1991. In June 1991, Konami's legal name was changed to Konami kabushiki gaisha and its headquarters were relocated to Minato, Tokyo, in April 1993. The company started supporting the 16-bit video game consoles during this period, starting with the Super NES in 1990, followed by the PC Engine in 1991, and the Sega Genesis in 1992. 1991 was also the year when Konami introduced a new approach to combat piracy in Teenage Mutant Ninja Turtles III: The Manhattan Project, released for the Nintendo Entertainment System (NES) in 1991. If the game detected that it was an unauthorized copy, it subtly altered gameplay mechanics. The player’s attack damage was reduced, while enemy attacks became significantly stronger. Additionally, the game's final boss, Shredder, was made invincible, rendering the game impossible to complete. This anti-piracy measure served as a deterrent to unauthorized copies by making the game frustratingly difficult for those using pirated versions. After the launch of the Sega Saturn and PlayStation in 1994, Konami became a business divisional organization with the formation of various Konami Computer Entertainment (KCE) subsidiaries, starting with KCE Tokyo and KCE Osaka (later known as KCE Studios) in April 1995, followed by KCE Japan (later known as Kojima Productions) in April 1996. Each KCE subsidiary created different intellectual properties such as KCE Tokyo's Silent Hill series and KCE Japan's Metal Gear Solid series (a revival of the Metal Gear series on MSX). In 1997, Konami started producing rhythm games for arcades under the Bemani brand and branched off into the collectible card game business with the launch of the Yu-Gi-Oh! Trading Card Game. Konami was not only known for its card games, it also imported into the Pachinko business. Pachinko played a huge role in Konami's success as it started to popularize new never before seen characters. In July 2000, the company's legal English name was changed to Konami Corporation, but the Japanese legal name remained the same. As the company transitioned into developing video games for the sixth-generation consoles, they branched out into the health and fitness business acquiring People Co., Ltd and Daiei Olympic Sports Club, Inc. which became Konami subsidiaries. In August 2001, the company invested in another video game publisher, Hudson Soft, which became a consolidated subsidiary after Konami accepted new third-party shares issued by them. In January 2003, Avranches Automatique began handling sales of Konami's arcade games in Europe outside the U.K. and Ireland. On 7 February 2003, Betson Enterprises took over distribution and service for Konami's arcade games in the U.S. Some time later, PMT Sales started handling Konami arcade game sales in the UK and Ireland. In March 2006, Konami merged all their video game development divisions into a new wholly owned subsidiary known as Konami Digital Entertainment (KDE), as the parent company became a brand-new holding company due to its restructuring process. In order to reorganize the Konami Group and introduce a holding company system, Konami implemented a corporate spin-off for five businesses: game software, toys & hobbies, amusement, online, and multimedia. The company was established to take over these businesses (formerly located in Roppongi Hills), and their headquarters were relocated to Minato, Tokyo, in 2007. On 20 January 2009, Electrocoin became the exclusive distributor and after-sale agent of Konami's arcade games. The merger of Hudson Soft in 2012 resulted in the addition of several other franchises including: Adventure Island, Bonk, Bloody Roar, Bomberman, Far East of Eden, and Star Soldier. In April 2015, Konami delisted itself from the New York Stock Exchange following the dissolution of its Kojima Productions subsidiary. In a translated interview with Nikkei Trendy Net published in the following month, the newly appointed president of Konami's gaming division, Konami Digital Entertainment, Hideki Hayakawa, announced that Konami would shift its focus towards mobile gaming for a while, claiming that "mobile is where the future of gaming lies." Also in April 2015, the trade name of the company was changed from Konami Corporation to Konami Holdings Corporation during the same month, while shifted from arcade video games to console games. Konami consolidated its productions teams established in 2004 into their headquarters, including Pawapuro Production, Bemani Production, Virtual Kiss Production, Loveplus Production, Kojima Productions and others, that year. In 2017, Konami announced that they would be reviving some of the company's other well-known video game titles following the success of their Nintendo Switch launch title Super Bomberman R. In early 2020, Konami moved its headquarters to the Ginza district of Tokyo, which includes a facility for holding esports events as well as a school for esport players. In addition, to strengthen its development capabilities and secure talent in line with business expansion, the Konami Creative Front Tokyo Bay was opened in October 2025, located in Ariake, Kōtō, Tokyo as a next-generation research and development base. The group also announced will establish its corporate headquarters at Yaesu Core in Yaesu, Chuo, Tokyo by 2029, located nearby Ginza branch and Marunouchi's iconic Tokyo Station. Konami announced a major restructuring of Konami Digital Entertainment on 25 January 2021, which including the dissolution of its Product Divisions 1, 2, and 3 to be reconsolidated into a new structure to be announced at a later time. Konami affirmed this would not affect its commitment to video games and was only an internal restructuring. On 1 July 2022 Konami changed its corporate name again from Konami Holdings Corporation to Konami Group Corporation. In April 2023, Konami announced that it has opened a new studio in Osaka, Japan. The new offices, located in the Umeda Sky Building south building, will support the developer in its efforts both grow and endure over the coming decades. Konami suggested that the new building would be a core entity in the studio's current and future projects, noting that it hopes Konami Osaka will encourage "sustainable growth" over the next 50 years. In February 2024, Konami Digital Entertainment announced the establishment of its own anime studio called Konami Animation. The studio will invest the CG technology and know-how it fostered from game development into animation, and it plans not only to work on Konami's own intellectual properties but in other properties as well. Its first work was a PV for Yu-Gi-Oh! 25th anniversary. In May 2025, Konami announced that it would split off its arcade game business into a new subsidiary known as Konami Arcade Games (led by Bemani musician Yoshitaka Nishimura), leaving Konami Amusement to focus on pachinko and pachislot machines. In November 2025, following the successful releases of Metal Gear Solid Delta: Snake Eater and Silent Hill f, Konami signed a strategic alliance and cooperation with CyberAgent (including Cygames) and Electronic Arts (since its leveraged buyout by investors) focused on video game business, as well as the signing of the JOC/JPC, NPB, and J-League became official partners.
Corporate structure
Corporate structure
• Illustration — Konami Digital Entertainment's North American headquarters in Hawthorne, California • Illustration — Konami Creative Front Tokyo Bay in Ariake, Kōtō, Tokyo Konami is headquartered in Tokyo. In the United States, Konami manages its digital/arcade/trading card game business from Hawthorne, California, and its casino gaming business from Paradise, Nevada. Its Australian gaming operations are in Sydney. As of June 2026, it owns 26 consolidated subsidiaries around the world.
Japan
Japan
• Illustration — Konami Digital Entertainment booth at Taipei Game Show 2017 • Illustration — Konami Sports Club in Toyohashi. Konami Sports & Life operates fitness clubs across Japan. • Konami Group Corporation: holding company and HQ. • Konami Digital Entertainment Co., Ltd.: planning, production, publishing, development, and sales of mobile games, home games, card games, music and video software, and merchandise. • Konami Arcade Games Co., Ltd.: production, manufacturing, and sales of arcade machines. • Konami Sports Co., Ltd. • Konami Amusement Co., Ltd.: production, manufacturing, and sales of pachinko and pachislot machines. • Konami Gaming Technology Co., Ltd. • Konami Business Expert Co., Ltd. • Konami Animation: anime studio of Konami Digital Entertainment Co., Ltd. • Kōzuki Foundation
America
America
• Konami Gaming, Inc. in Paradise, Nevada • Konami Digital Entertainment, Inc.: former American holding company, formerly Konami of America Inc., Konami Corporation of America. On 13 October 2003, Konami Corporation of Redwood City, California, announced it was expanding its operations to El Segundo, California, under the new name of Konami Digital Entertainment, Inc. The Redwood City operations have since been consolidated to El Segundo in 2007 and moved to Hawthorne, California, in 2021. • Konami Cross Media NY • Konami Corporation of America: U.S.-based holding company.
Europe
Europe
• Konami Digital Entertainment B.V.: European regional branch for publishing and distribution of Konami products.
Asia-Pacific
Asia-Pacific
• Konami Digital Entertainment Ltd. (科樂美數碼娛樂有限公司): established in September 1994 as Konami (Hong Kong) Limited. Korea and Singapore divisions were established in October 2000. In June 2001, the company changed name to Konami Marketing (Asia) Ltd. (科樂美行銷(亞洲)有限公司). In March 2006, the company was renamed Konami Digital Entertainment Limited. • Konami Australia Pty. Ltd. (established in 1996)
Key facts
Key facts
• Name — Konami Digital Entertainment Co., Ltd. • Native Name — 株式会社コナミデジタルエンタテインメント • Romanized Name — Kabushiki-gaisha Konami Dejitaru Entateinmento • Type — Subsidiary • Industry — Video games Publishing • Divisions — Konami Animation • Hq Location — Ginza • Hq Location City — Chūō, Tokyo • Hq Location Country — Japan • Area Served — Worldwide • Key People — * Kimihiko Higashio (chairman) • Hideki Hayakawa (president) • Revenue — ¥100.1 billion • Revenue Year — 06/2026 • Operating Income — ¥43.9 billion • Income Year — 06/2026 • Products — List of Konami games • Num Employees — 2,094 (03/2026) • Parent — Konami • Subsidiaries — Konami Digital Entertainment, Inc. Konami Cross Media NY Konami Digital Entertainment B.V. Konami Digital Entertainment Limited • Website — https: www.konami.com/games/corporate/en/ • Illustration — Paseli charger Kabushiki-gaisha Konami Dejitaru Entateinmento is Konami's Japanese video game development and publishing subsidiary founded on 31 March 2006. On 7 November 2005, Konami Corporation announced restructuring Konami Corporation into a holding company, by moving its Japanese Digital Entertainment Business segment under Konami Corporation. The Digital Entertainment Business became Konami Digital Entertainment Co., Ltd. The newly established Konami Corporation was expected to begin operation on 31 March 2006. Before Konami Corporation had formally changed to a holding company in 2006, various forms of Konami Digital Entertainment companies had been established either as holding company or publisher. The last of the company, the Japan-based Konami Digital Entertainment Co., Ltd., was split from Konami Corporation during the holding company restructuring process.
Subsidiaries
Subsidiaries
• Konami Digital Entertainment, Inc.: North American division, established on 13 October 2003. • Konami Cross Media NY • Konami Digital Entertainment B.V.: European division, established on 1 April 2003. • Konami Digital Entertainment Limited: Hong Kong division. Established in September 1994 as Konami (Hong Kong) Limited. In March 2006, it was renamed to Konami Digital Entertainment Limited. • Konami Animation: anime studio established in 2023.
Former subsidiaries
Former subsidiaries
Konami Computer Entertainment Nagoya, Inc. (KCEN), founded on 1 October 1996, was dissolved along with Konami Computer Entertainment Kobe, Inc. (KCEK) in December 2002. On 16 December 2004, Konami Corporation announced Konami Online, Inc., Konami Computer Entertainment Studios, Inc., Konami Computer Entertainment Tokyo, Inc. and Konami Computer Entertainment Japan, Inc. would merge into Konami Corporation, effective on 1 April 2005. On 22 February 2005, Konami Corporation announced Konami Media Entertainment, Inc. would merge into Konami Corporation, effective on 1 March 2005. On 11 March 2005, Konami Corporation announced Konami Traumer, Inc would be merged back into Konami Corporation, effective on 1 June 2005. On 5 January 2006, Konami announced the merger of Konami Sports Corporation merged with its parent company, Konami Sports Life Corporation. The parent would be dissolved under the merger, and Konami Sports would become the wholly owned subsidiary of Konami Corporation after share exchange between KC and KS. After the share exchange, KS would be renamed Konami Sports & Life Co., Ltd. On 28 February 2006, Konami Sports Corporation merged with its parent company, Konami Sports Life Corporation, and became Konami Sports Corporation. On 21 September 2010, Konami Corporation announced it has signed an agreement to acquire with Abilit Corporation via share exchange. After the transaction, Abilit Corporation became a wholly owned subsidiary of Konami Corporation, effective 1 January 2011. On 1 January 2011, Abilit Corporation was renamed to Takasago Electric Industry Co., Ltd. As part of the acquisition, Biz Share Corporation also became a subsidiary of Konami Corporation.
Megacyber Corporation
Megacyber Corporation
On 2 October 2006, Konami Corporation announced it had completed the acquisition of mobile phone content developer Megacyber Corporation. On 6 February 2007, Konami Corporation announced Megacyber Corporation to be merged into Konami Digital Entertainment Co., Ltd., with Konami Digital Entertainment Co., Ltd. being the surviving company, effective on 1 April 2007.
Hudson Soft
Hudson Soft
On 1 April 2011, Konami acquired video game developer Hudson Soft, a company in which Konami had held a controlling stake since 11 April 2005. On 1 March 2012, Hudson Soft merged with Konami Digital Entertainment, with the latter emerging as the surviving entity.
Video games
Video games
• Illustration — A Dance Dance Revolution arcade machine Major titles by Konami include the action Castlevania series, the stealth action Metal Gear series, the survival horror Silent Hill series, the arcade hit Frogger, the action shooter Contra series, the platform adventure Ganbare Goemon series, the role-playing Suikoden series, the Bemani rhythm game series (which includes Dance Dance Revolution, Beatmania IIDX, GuitarFreaks, DrumMania, and Pop'n Music, among others), Dancing with the Stars, the dating simulation Tokimeki Memorial series, and football simulation Pro Evolution Soccer franchise. Konami has produced shoot 'em up arcade games such as Gradius, Life Force, Time Pilot, Gyruss, Parodius, Axelay, and TwinBee. Konami also licenses games based on cartoons, especially Batman: The Animated Series, Teenage Mutant Ninja Turtles, Tiny Toon Adventures, and the Animaniacs series, but other American productions like The Simpsons, Bucky O'Hare, G.I. Joe, X-Men, and The Goonies, and French comic Asterix all have seen release at some point in the past by Konami on arcades or video game consoles. Some cinematically styled franchises from Konami are Silent Hill survival horror franchise, and the Metal Gear series. Another successful franchise is Winning Eleven, the spiritual sequel to International Superstar Soccer. In Japan, it is known for the popular Jikkyō Powerful Pro Yakyū series baseball series and the Zone of the Enders games. The company had obtained the rights to Saw from Brash Entertainment when the game's production had been suspended due to financial issues. Konami is known for its cheat code, which traditionally gives many power-ups in its games. In 2024, FIFA announced Konami as its new official esports partner. This collaboration allows FIFA to host the FIFAe World Cup using Konami's eFootball instead of EA Sports FC. Players can now participate in qualifying matches for two tournaments scheduled for 2024: one for mobile and one for consoles. This partnership aims to enhance eFootball's visibility and attract new players, particularly those who were deterred by previous issues with the game.
Personal computing
Personal computing
In 2020, Konami launched a PC gaming brand in Japan known as Arespear, which includes desktop computers, keyboards, and headsets (the last of which designed in collaboration with Konami's Bemani musicians). The computers have been used in newer Bemani arcade cabinets as a showcase for their capabilities.
Kojima Productions
Kojima Productions
On 3 March 2015, Konami announced it would be shifting focus away from individual studios, notably Kojima Productions. Internal sources claimed the restructure was due to a clash between Hideo Kojima and Konami. References to Kojima were soon stripped from marketing material, and Kojima's position as an executive vice president of Konami Digital Entertainment was removed from the company's official listing of executives. Later that year, Konami's legal department barred Kojima from accepting the award for Best Action-Adventure for his work on Metal Gear Solid V: The Phantom Pain at The Game Awards 2015. When announced during the event, the audience booed in disapproval of Konami's actions. Host Geoff Keighley expressed his disappointment in Konami's actions. After actor Kiefer Sutherland accepted the award in Kojima's stead, a choir sang "Quiet's Theme" from The Phantom Pain as a tribute to the absent Kojima. Kojima left Konami several days afterwards, re-opening Kojima Productions as an independent company.
Silent Hills and reduced video game development
Silent Hills and reduced video game development
Silent Hills, set to be the ninth installment of the Silent Hill video game series, was abruptly cancelled in April 2015 without explanation despite the critical acclaim and success of P.T., a playable teaser. Hours after the announcement, Konami delisted itself from the New York Stock Exchange. Game co-director and writer Guillermo del Toro publicly criticized the cancellation as not making any sense and questioned what he described as a "scorched earth" approach to removing the trailer. Due to the experience, del Toro stated that he would never work on another video game. In 2015, Konami Digital Entertainment CEO Hideki Hayakawa announced that, with few exceptions, Konami would stop making console games and instead focus on the mobile gaming platform. The decision was heavily criticized by the video gaming community. Konami UK community manager Graham Day soon after pushed back against the reporting that Konami would cease AAA game production, stating that he believed the root of the problem to be either a mistranslation or a misinterpretation of Hayakawa's remarks.
Treatment of employees and ex-employees
Treatment of employees and ex-employees
In August 2015, The Nikkei criticized Konami for its unethical treatment of employees. In June 2017, The Nikkei further reported on Konami's continued clashes with Kojima Productions, preventing the studio's application for health insurance, as well as Konami's actions in making it difficult for former employees to get future jobs; they are notably forbidden from mentioning their work with Konami on their résumés. Konami also started filing complaints against other game companies that hired ex-Konami employees, leading to an unspecified major game company warning its staff against doing so. A former employee of Konami stated: "If an ex-[Konami employee] is interviewed by the media, the company will send that person a letter through a legal representative, in some cases indicating that Konami is willing to take them to court"; it also pressured an ex-employee into closing their new business.
Institutional history
Dated record
Institutional history
Explore 1969
The full dated record · 3 entries
1969
Konami established.
1969
Konami is recorded from 1969.
1969
Konami was established or created on 21 March 1969.
Writings and published texts
Catalogued output
Writings and published texts
These are catalogued publications carrying the name — editions and printings, distinct from the works they contain and from writing about the subject. The run opens with Tokimeki Memorial Drama Series and closes with The Art of Metal Gear Solid I-IV. The 2010s are the densest part of the run, with 3 titles, and that concentration is a fact about what the registers have catalogued rather than a judgement on the work itself.
6 editions carry dates between 1999 and 2018
The entries follow Open Library
Suikoden II Novel Vol
Editions and issues
Primary material
Editions and issues
The discography assembled here shows how Konami's work has been published in sound, not what Konami made. 9 sound issues are catalogued, carrying dates from 1999 to 2025. An issue is a published recording, distinct from the composition it carries, from a printed score of that composition and from any single performance of it; none of the entries below is counted in the catalogue of catalogued works above, and several of them carry the same work in different readings. The 2020s are the densest decade of publication, with 7 issues.
Film production
In 2006, various films based on video game franchises began being produced by Konami. Konami produced the Silent Hill film (released in 2006) and announced that it would produce a Metal Gear Solid film. On 4 December 2020, Deadline reported that Oscar Isaac would star as Solid Snake in the adaptation in development at Sony Pictures, with Jordan Vogt-Roberts on board to direct. In April 2026, Zach Lipovsky and Adam Stein hired as directors on the film, following them signing a first-look deal with Sony Pictures and South Korean entertainment giant CJ ENM signed a strategic partnership deal.
Primary material
Documents and archives
institutional register
- Internet Archive holdings naming Konami
Unverified · Internet Archive
reference work
- “Konami”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q45700: Konami
Unverified · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
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- 6.Shareholders Situation: As of March 31, 2026 - KONAMI GROUP CORPORATION. Konami.com. 27 May 2026.
- 7.IPAc-en IPA k oʊ ˈ n ɑː m i Respell koh NAH mee , IPA ja koꜜnami lang
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- 23.Dance Dance Revolution made watching games fun before Twitch. polygon.com. 28 September 2018.
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- 31.5 Hudson Soft Games Nintendo Should Buy From Konami. pastemagazine.com. 28 April 2015.
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- 33.Crecente, Brian. Konami delists itself from New York Stock Exchange. Polygon. 27 April 2015.
- 34.Crecente, Brian. Konami CEO: 'Mobile is where the future of gaming lies'. Polygon. 2015-05-14.
- 35.Zarra, Jonathan. Super Bomberman R Sales Indicate That It's The Best Selling In Its Franchise In Nearly 20 Years. Nintendork.
- 36.Batchelor, James. Mobile, PES and esports: The three pillars of Konami. GamesIndustry.biz. 2 September 2019.
- 37.コナミ社長に東尾氏、eスポーツなど新事業に力. 日本経済新聞. 30 January 2020.
- 38.コナミグループ株式会社. コナミグループの次世代研究開発拠点「コナミクリエイティブフロント東京ベイ」の建設工事着工. 16 October 2022.
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- 42.Moyse, Chris. Konami opens new studio in Osaka, Japan. Destructoid. 4 April 2023.
- 43.Konami Launches Anime Division & New Yu-Gi-Oh! 25th Anniversary Short, Digital Projects. 8 February 2024.
- 44.CNET Japan. KONAMI、アニメスタジオ「KONAMI animation」を設立--ゲーム制作のノウハウ活用. 4 February 2024.
- 45.Konami Group to Reorganize Businesses. Yoshitaka Nishimura Appointed to the New Company "Konami Arcade Games". 15 May 2025.
- 46.コナミグループがコナミアーケードゲームスを6月に設立。代表取締役社長はDJ YOSHITAKAとしても知られる西村宜隆氏. ファミ通.com. 15 May 2025.
- 47.Konami to Establish 'Konami Arcade Games' Company in June. Anime News Network. 2025-05-17.
- 48.Cruz, Christopher. 'Metal Gear Solid Delta' Is a Gaming Dish Serving Up Mostly Reheated Leftovers. Rolling Stone. 2025-08-22.
- 49.Vincent, Hadley. Silent Hill f review – Welcome home, you beauty. Destructoid. 22 September 2025.
- 50.コナミデジタルエンタテインメントJリーグ特別大会「明治安田Jリーグ百年構想リーグ」のトップパートナーに決定. Konami Digital Entertainment. 25 December 2025.
- 51.Corporate Data - KONAMI GROUP CORPORATION. Konami.com. 6 August 2026.
- 52.Archived copy.
- 53.コナミ、10月1日付けで「コナミホールディングス」に商号を変更 - インサイド. Konami.co.jp. 9 May 2015.
- 54.Konami establishes new computer & video games operation based in Los Angeles, California.
- 55.About Us (English). Konami-digital-entertainment.hk.
- 56.About Us (Chinese). Konami-digital-entertainment.hk.
- 57.株式会社コナミデジタルエンタテインメント - 株式会社コナミデジタルエンタテインメント. Konami.com.
- 58.Konami. Announcement of group restructuring (merger between subsidiaries, share exchange with subsidiary) and shift to holding company structure by company separation. November 7, 2005.
- 59.Konami. Announcement of group restructuring (merger between subsidiaries, share exchange with subsidiary) and shift to holding company structure by company separation. November 7, 2005.
- 60.Konami Co., Ltd. Company Info. KCE名古屋ホームページ.
- 61.Konami Co., Ltd. Consolidated Financial Results for the Third Quarter and the Nine Months Ended December 31, 2002. Investor Relations. 13 February 2003.
- 62.Konami's Merger with Konami Online.
- 63.Konami. Konami's Merger with its Subsidiaries. December 16, 2004.
- 64.Konami – KME Merger Announcement.
- 65.Announcement: Merger of Konami and Konami Traumer.
- 66.Announcement of official agreement for group restructuring (merger between subsidiaries, share exchange with subsidiary) and shift to holding company structure by company separation. Konami.co.jp.
- 67.Konami Sports & Life history.
- 68.KONAMI CORPORATION to Acquire Abilit Corporation through Stock Swap. Reuters.
- 69.Execution of Share Exchange Agreement by and between KONAMI CORPORATION and ABILITY CORPORATION. Konami.co.jp.
- 70.Abilit Corp.: Private Company Information. Investing.businessweek.com.
- 71.Announcement of Share Acquisition of Megacyber Corporation. Konami.co.jp.
- 72.Announcement of Merger of Konami Digital Entertainment Co., Ltd. and Megacyber Corporation. Konami.co.jp.
- 73.CBS Interactive. Konami acquiring Hudson. GameSpot. 20 January 2011.
- 74.Carless, Simon. Konami Gets Hudson Soft As Subsidiary. 11 April 2005.
- 75.Hudson Ceases to Exist on March 1. Andriasang.
- 76.A league of their own: six of the best football video games. The Guardian. 28 August 2018.
- 77.Saw videogame picked up by Konami?. 2009-02-05.
- 78.Lang, Brad. Konami Has Officially Replaced EA As FIFA's New Esports Partner. ScreenRant. 2024-10-10.
- 79.Yin-Poole, Wesley. Old Rivals Konami and FIFA Sign eFootball Esports Deal Following EA Sports Split. IGN. 2024-10-10.
- 80.Thorsen, Tor. E3 06: Live-action Metal Gear Solid movie confirmed. GameSpot. 10 May 2006.
- 81.Kroll, Justin. Oscar Isaac To Star As Solid Snake In Sony's 'Metal Gear Solid' Movie. Deadline. 2020-12-04.
- 82.Kit, Borys. 'Metal Gear Solid' Movie in the Works From 'Final Destination' Duo as They Ink Sony First-Look (Exclusive). The Hollywood Reporter. 2026-04-09.
- 83.Kit, Borys. Metal Gear Solid Movie to be Directed by Final Destination Bloodlines Duo. IGN. 2026-04-09.
- 84.Porter, Jon. Apparently Konami makes desktop gaming PCs now?. The Verge. 2020-07-29.
- 85.株式会社インプレス. コナミ、ゲーミングPC「ARESPEAR」3機種を発売. PC Watch. 2020-07-28.
- 86.Konami Launches a Line of Desktop PCs. PCMAG. 29 July 2020.
- 87.Announcing Official Organizational Restructuring and Personnel Changes. Konami-digital-entertainment.hk.
- 88.Ollie, Barder. Understanding What Has Really Happened At Konami. Forbes.com.
- 89.Kain, Erik. Konami Cuts Hideo Kojima From 'Metal Gear' Promo Materials. Forbes.
- 90.Tach, Dave. Konami prevented Kojima from attending the Video Game Awards, host says. Polygon. 3 December 2015.
- 91.Matulef, Jeffrey. Konami blocked Hideo Kojima from attending The Game Awards. Eurogamer. 4 December 2015.
- 92.Klepek, Patrick. Geoff Keighley: Konami Barred Hideo Kojima From Accepting Metal Gear Award. Kotaku. 4 December 2015.
- 93.Smith, Dave. What it's like to play the best game of 2014, which is about to disappear forever in 2 days. Business Insider. 27 April 2015.
- 94.Orland, Kyle. Discontinued PS4 horror demo P.T. worth hundreds on eBay. Ars Technica. 8 May 2015.
- 95.Parfitt, Ben. Del Toro says killing Silent Hills 'makes no f***ing sense'. MCV. 15 October 2015.
- 96.Kuchera, Ben. Guillermo del Toro has a simple message: 'F**k Konami' . Polygon. Retrieved on 10 May 2018.
- 97.Crecente, Brian. Konami CEO: 'Mobile is where the future of gaming lies' . Polygon. Retrieved on 11 February 2018. Hideki Hayakawa: "Gaming has spread to many platforms, but at the end of the day, the platform that is always closest to us, is mobile. Mobile is where the future of gaming lies...with multiplatform games, there's no point in dividing the market into categories anymore. Mobiles will take on the new role of linking the general public to the gaming world."(Original interview in Japanese)
- 98.Andy, Kelly. Konami Doesn't Deserve Silent Hill . Retrieved on 4 January 2022. TheGamer.
- 99.Sinha, Ravi. FOX Engine Overseer Departs From Konami . Retrieved on 3 March 2021. Gaming Bolt. "Konami's worldwide technology director Julien Merceron, who oversees the FOX Engine used in so many of its games like PES 2016 and Metal Gear Solid 5: The Phantom Pain, has left the company...Merceron was leaving due to the lack of 'ambitious projects' on consoles."
- 100.Usher, William. Konami Will Stop Making Console Games, Report Says . Cinemablend. Retrieved on 29 January 2018. "Unfortunately it appears as if Konami cutting off Kojima Productions after several years of development and an $80 million budget was so that they could quickly recoup the funds and get out of the console game production business. The whole thing leaves a very sour taste in the mouths of gamers as the realization hits home that this move from Konami may have tainted the Metal Gear legacy considering that instead of The Phantom Pain being an awesome swan song it now leaves more questions than answers in the hands of gamers...Nevertheless, it seems to be a more bitter than sweet end for a lot of Konami franchises. Silent Hills unfortunately won't get to have a proper ending like Metal Gear Solid, or Castlevania, which concluded the series with Lords of Shadow 2."
- 101.Fahey, Rob. What is happening at Konami? . Gamesindustry.biz. Retrieved on 3 March 2021. "How does a company like that end up ditching its New York Stock Exchange listing, its most famous developer and the eagerly awaited revival of one of its most-loved game franchises, all in the space of a month? The short answer is simple; this is what happens when a console publisher no longer finds the console game business to be worth its time and investment. After thirty years in the console business (Konami started publishing on the NES in 1985), the negative news around Konami this month is a consequence of it lurching out of the industry that made its name - and knocking over a few flowerpots on the way out."
- 102.McFerran, Damien. Konami's Creating A New Castlevania, But It's Not Coming To Consoles . Nintendo Life. retrieved on 25 April 2018. "Yes, we're getting a new Castlevania game - but before you get too excited, it's only coming to Apple's iOS...In the meantime, however, we can't help but feel a little disappointed that Konami isn't focusing on making this a AAA console release; the series certainly deserves that much."
- 103.Evangelho, Jason. Konami: 'Our Commitment To AAA Console Games Has Never Changed' . Retrieved on 9 February 2018
- 104.コナミ、カリスマ経営のほころび. The Nikkei. 3 August 2015.
- 105.Good, Owen S. Japanese report says Konami is a deeply unhappy workplace. Polygon. 3 August 2015.
- 106.Ashcraft, Brian. Report: Konami Is Treating Its Staff Like Prisoners. Kotaku. 3 August 2015.
- 107.コナミを去るクリエーターたち 王国の遠心力. The Nikkei. 12 June 2017.
- 108.Nikkei Asian Review. The Konami exodus. 14 June 2017.
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