Knock-Knock
Knock-Knock (Тук-тук-тук) is a 2013 survival horror video game developed and published by the Russian studio Ice-Pick Lodge. It takes place in a pseudo-3D side-scrolling environment.
Also recorded as Knock-knock
Knock-Knock
- Date
- 2013
- Publisher
- Knock-Knock was published by Ice-Pick Lodge.
- Language
- English · German
- Genre
- survival horror
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Documentary summary
Knock-Knock (Тук-тук-тук) is a 2013 survival horror video game developed and published by the Russian studio Ice-Pick Lodge. It takes place in a pseudo-3D side-scrolling environment.
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Documentary evidence
Documentary basis
Authority files
wikidata · Q65046472
In this article
Key facts
Key facts
• Title — Knock-Knock • Developer — Ice-Pick Lodge • Publisher — Ice-Pick Lodge • Director — Nikolay Dybowski • Engine — Unity • Platforms — Windows OS X SteamOS Linux iOS Android PlayStation 4 PlayStation Vita Xbox One Nintendo Switch • Released — Windows, Linux, OS X October 4, 2013 iOS March 6, 2014 Android May 29, 2014 PlayStation 4 PS Vita February 23, 2016 Xbox One Switch October 31, 2018 • Genre — Adventure, survival horror • Modes — Single-player
Gameplay
Gameplay
The main goal of the game is to help The Lodger survive until dawn. His house is surrounded by something which makes The Lodger fear strongly for his life. The player takes control of The Lodger and helps him survive by turning the lights on in every room of the house. The items in a room can only be interacted with once the light is on. There might be, for example, a clock which can help speed up the time, a place where The Lodger can hide, or just some decor items. At the same time, the more rooms are lit, the faster The Guests will come. When a Guest walks into a lit room, the lights go off. The gameplay is also affected by The Lodger's poor physical condition. As an example, he suffers from an eye condition which makes him stand still after a turning on a light bulb to adjust to a change of lighting. Time in Knock-Knock is relative and can even go backwards.
Development
Development
The developers claimed that Knock-Knocks design was sent to them by an outsider, and that the production followed his outline. Its lead designer within Ice-Pick was Nikolay Dybowski. The team based the game's design on the concepts of "obscurity and inevitability", which the company's Vasily Kashnikov called "the two greatest fears". Dybowski remarked that Ice-Pick had to remake "the game twice from scratch" before it managed to strike the right tone. Knock-Knock was funded through a successful Kickstarter campaign.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Russia
Named but not plotted · 1
Knock-Knock is associated with Russia.
Country
Reception
The game received "mixed or average reviews" on all platforms according to the review aggregation site Metacritic.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Marchiafava, Jeff. Knock-Knock Review. Game Informer. GameStop. October 9, 2013.
- 2.Swain, Eric. 'Knock Knock' Is Creepy. PopMatters. PopMatters Media, LLC. December 11, 2013.
- 3.Meer, Alec. Knock-Knock. 'Who's There?' Ice-Pick Lodge. 'Uh-Oh.'. Rock Paper Shotgun. Gamer Network. July 27, 2012.
- 4.Couture, Joel. Talking Spooky Stuff with Ice-Pick Lodge [Interview]. Mash Those Buttons. Reactor 5, LLC. November 7, 2013.
- 5.Mammo, Jordan. Don't look for order in the horror of Knock-Knock. Kill Screen. Kill Screen Media, Inc. March 14, 2014.
- 6.Khaw, Cassandra. Ice-Pick Lodge on the Making of Monsters. VG247 (USgamer). Gamer Network. September 27, 2013.
- 7.Rossignol, Jim. Wot I Think: Knock, Knock. Rock Paper Shotgun. Gamer Network. October 9, 2013.
- 8.Fandom. Knock-Knock for Xbox One Reviews. Metacritic.
- 9.Fandom. Knock-knock for PlayStation Vita Reviews. Metacritic.
- 10.Fandom. Knock-Knock Game for iPhone/iPad Reviews. Metacritic.
- 11.Fandom. Knock-knock for PC Reviews. Metacritic.
- 12.Fandom. Knock-knock for PlayStation 4 Reviews. Metacritic.
- 13.Petit, Carolyn. Knock-knock Review (PC). GameSpot. Fandom. October 14, 2013.
- 14.Rose, Mike. Knock-Knock Review (PC). Gamezebo. October 9, 2013.
- 15.Sanchez, David. Knock-Knock Review: Great scares wrapped in frustrating design choices (PC) [date mislabled as "October 23, 2013"]. GameZone. October 27, 2013.
- 16.Albert, Brian. Knock-Knock PC Review. IGN. Ziff Davis. October 16, 2013.
- 17.Leray, Joseph. Knock-Knock Review. MacLife. Future US. March 13, 2014.
- 18.Next Media Pty Ltd. Review: Knock-Knock. PC PowerPlay. 222. 80. December 2013.
- 19.Brown, Mark. Knock-Knock (iOS). Pocket Gamer. Steel Media Ltd. March 10, 2014.
- 20.Brooke, Sam. Knock-Knock Review (PS4). Push Square. Gamer Network. September 12, 2015.
- 21.Kämblad, Torbjörn. 'Knock-Knock Game' Review – A Journey Into The Weird. TouchArcade. TouchArcade.com, LLC. March 13, 2014.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
authority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 18 August 2026.
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