Skip to the content
Work

Kirel

Kirel is an isometric puzzle game written by Siegfried Kurtz for the ZX Spectrum and published by Addictive Games in 1986. "Kirel" must defuse the bombs before they explode while evading monsters which will sap his energy.

Kirel

Date
1986
Publisher
Addictive Games
Genre
puzzle video game

VALÉORINE Encyclopedia

VALÉORINE documentary reading

Documentary summary

Kirel is an isometric puzzle game written by Siegfried Kurtz for the ZX Spectrum and published by Addictive Games in 1986. "Kirel" must defuse the bombs before they explode while evading monsters which will sap his energy.

Admitted source layer · organised and presented by VALÉORINE

Reference Check

Propose documentary evidence for Kirel. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.

Sign in to contribute

World of VALÉORINE

Documentary connections

Only confirmed graph relationships appear here. Images are shown only when their identity and reuse rights both pass the documentary gate.

Documentary evidence

Documentary basis

Authority files

wikidata · Q6415050

In this article

  1. 01Making and history
  2. 02Reception, influence and legacy
  3. 03Notes, references and evidence

The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.

Elsewhere in Collectables

For owners

Own a copy of Kirel?

A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.