Jordan Mechner
Jordan Mechner (born June 4, 1964) is an American video game designer, graphic novelist, author, screenwriter, filmmaker, and former video game programmer. A major figure in the development of cinematic video games and a pioneer in video game animation, he began his career designing and programming the bestselling 1984 martial arts game Karateka for the Apple II while a student at Yale University. He followed it with the platform game Prince of Persia five years later; it was widely ported and became a hit.
Jordan Mechner

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- Name
- Jordan Mechner
- Born
- 4 June 1964
- Birthplace
- New York City, United States
- Occupation
- * Video game designer
- Nationality
- United States
- Education
- Yale University · Horace Greeley High School · film school
- Languages
- English
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In this article
Biography
Biography
Both games used rotoscoping, where actors shot on film by Mechner were drawn over to create in-game animation. Prince of Persia has become the basis for a long-running franchise, including a 2010 live-action film released by Walt Disney Pictures and an ongoing series of video games published by Ubisoft. Mechner is the recipient of many accolades, including the 2017 GDC Pioneer Award. His works are often included in all-time lists of the game industry's best and most influential titles. In 1993, Mechner founded Smoking Car Productions to design and direct the adventure game The Last Express. While commercially unprofitable at the time of its release, the game has garnered a cult following and is recognized as an innovative work in interactive narrative. In 2023, Mechner made his debut as a graphic novel writer–artist, with the autobiographical Replay: Memoir of an Uprooted Family. Replay was awarded the 2023 Chateau de Cheverny prize for historical graphic novels. In 2009, he was chosen by IGN as one of the top 100 game creators of all time.

Meeting with Jordan Mechner, creator of Prince of Persia, at the Forum des Images in Paris on December 14, 2023
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Key facts
Key facts
• Name — Jordan Mechner • Born — 4 June 1964 • Birthplace — New York City, United States • Notable Works — * Karateka • Prince of Persia • The Last Express • Prince of Persia: The Sands of Time • Prince of Persia: The Sands of Time (film) • Occupation — * Video game designer • graphic novelist • screenwriter • author • filmmaker • Website — jordanmechner.com
Early life
Early life
Mechner was born in New York City in 1964, into a family of European Jewish immigrants. His father is psychologist Francis Mechner, and his mother was a programmer. He attended Yale University in the 1980s.
Career
Career
While at Yale, Mechner wrote several Apple II games that he submitted for publication, but which were rejected. Asteroid Blaster, an Asteroids clone, was submitted to Hayden Software and abstract action game Deathbounce to Broderbund. Mechner then spent two years at Yale writing his first published game, Karateka (1984), which went to number one on the Billboard software chart. Karateka is a horizontally scrolling game where meeting an enemy results in a prolonged fight. The game cuts between gameplay and what is happening out of the player's view, showing actions of the imprisoned princess and her captor. The animation was done by drawing on top of frames of Mechner's karate instructor recorded on film. His second game, Prince of Persia, was released in 1989 after more than three years of work. He wrote both games in the 6502 assembly language for the Apple II, though that system was in decline through the late 1980s, and little new software was released by 1989. Initially, Prince of Persia sold poorly, but as it was ported to other systems, sales increased. Eventually, it was adapted for about thirty computer and console platforms. Following the completion of Prince of Persia, Mechner attended film school, traveled to Cuba to produce and direct a short documentary film, and lived in Paris for a year. During this period, he designed and directed the sequel, Prince of Persia 2: The Shadow and the Flame, released in 1993. He founded the independent developer Smoking Car Productions in 1993, where he led the production of the CD-ROM adventure game The Last Express. Smoking Car grew to sixty people, a huge team for the mid-1990s, and the game took longer to finish than anticipated. When finally released in 1997, it was positively reviewed but did not recoup its budget. The Last Express was re-released in 2012 by French publisher DotEmu for mobile and other platforms. In 2017, he won the Honorific Award at the Fun & Serious Game Festival.
Prince of Persia revival
Prince of Persia revival
In 2001, Mechner worked with Ubisoft to reboot Prince of Persia. Developed at Ubisoft Montreal with Mechner as game designer, writer, and creative consultant, Prince of Persia: The Sands of Time was released in 2003. It received twelve nominations and eight awards at the Interactive Achievement Awards. Ubisoft has since published four more Prince of Persia sequels and several spinoffs, including the Assassin's Creed franchise, which was initially conceived as a sequel to Sands of Time. In 2024, Ubisoft released Prince of Persia: The Lost Crown, a new relaunch of the franchise, developed at its Montpellier studio. A film adaptation, Prince of Persia: The Sands of Time, was released on May 28, 2010. Mechner wrote the first drafts of the screenplay and also has an executive producer credit.
Writing and directing
Writing and directing
• Illustration — Jordan Mechner at WonderCon 2010 In 2003, Mechner wrote and directed the documentary film Chavez Ravine: A Los Angeles Story. It won the 2003 IDA award for Best Short Documentary, was for an Academy Award nomination, and received its broadcast premiere on PBS Independent Lens in 2005. Mechner collaborated with a team on the 2008 Prince of Persia graphic novel. The author's graphic novel Templar was published in July 2013. Templar became a New York Times best-selling book and was nominated for an Eisner Award. Mechner also wrote the graphic novel Prince of Persia: Before the Sandstorm, to tie in with the release of the film in 2010. He has published two volumes of his game development journals from the 1980s, one describing the making of Karateka and the other focusing on Prince of Persia. Mechner has written a screenplay for a film adaptation of Michael Turner's Fathom for Fox Studios. In 2017, Mechner moved to Montpellier, France. He has collaborated with European illustrators on graphic novels, including Monte Cristo (2023) and Liberty (2022). In 2023, he released an autobiographical graphic novel, Replay: Memoires d'une famille. He continues to write new graphic novels.
Games
Games
• Title — Year — Platform — Publisher • Karateka — 1984 — Apple II — Broderbund • Prince of Persia — 1989 — Apple II — Broderbund • Prince of Persia 2: The Shadow and the Flame — 1993 — MS-DOS — Broderbund • The Last Express — 1997 — Windows, MS-DOS, Classic Mac OS — Broderbund • Prince of Persia: The Sands of Time — 2003 — Windows, PlayStation 2, Xbox — Ubisoft • Karateka — 2012 — Windows, Xbox 360 — D3 Publisher • The Making of Karateka — 2023 — Windows, Xbox One, Xbox Series X and Series S, PlayStation 4, PlayStation 5, Nintendo Switch — Digital Eclipse
Filmography
Filmography
• Waiting for Dark (1993) • Chavez Ravine: A Los Angeles Story (2003) • Prince of Persia: The Sands of Time (2010) (screenwriter)
Personal life
Personal life
Mechner married Whitney Hills in 2014. The couple divorced in 2017.
Identity
Identity
Jordan Mechner is recorded as programmer, screenwriter, writer, film director and video game director.
Life and career
Dated record
Life and career
The full dated record · 1 entries
1964
Jordan Mechner born at New York City.
Text attribution
Licensing
Text attribution
Part of the biographical narrative on this page reuses licensed material. Its origin, revision and licence are recorded here.
The biographical narrative on this page is based on the Wikipedia article Jordan Mechner, revision 1374758578 (EN edition), by its contributors. VALÉORINE has edited that text and built its own documentary record around it. The reused material is available under CC BY-SA 4.0, and this page's reuse of it is offered under the same licence. Everything else on this page — the chronology, the holdings, the evidence, the plates and the connections — is VALÉORINE's own record. Sources and licences.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Mechner, Jordan. Jordan Mechner on Twitter. Twitter. April 7, 2014.
- 2.Case Summary - Online Services (Case Number: BD653303). Los Angeles County Superior Court.
- 3.Mechner, Jordan. Blog 4 June 1989. Jordanmechner.com.
- 4.Jordan Mechner – Biography. jordanmechner.com. February 3, 2024.
- 5.Jordan Mechner – CHM. computerhistory.org. February 3, 2024.
- 6.Creating Prince of Persia in 1989 with fluid animations before the days of motion-capture – TechSpot. techspot.com. February 3, 2024.
- 7.Pioneer Archive – Game Developers Choice Awards. gamechoiceawards.com. February 3, 2024.
- 8.Top 20 MS-DOS Games That You Must Play – Gaming Shift. gamingshift.com. February 3, 2024.
- 9.The best adventure games – PC Gamer. pcgamer.com. February 3, 2024.
- 10.Top 100 All-Time Adventure Games – Adventure Gamers. adventuregamers.com. February 3, 2024.
- 11.The Last Express is as mesmerising and relevant as ever, 25 years later. gameshub.com. February 3, 2024.
- 12.The Last Express: Revisiting an Unsung Classic. gamedeveloper.com. February 3, 2024.
- 13.Best Game Ever Set on a Train Across Europe. giantbomb.com. February 3, 2024.
- 14.The Last Express, the 90s real-time adventure game that still feels groundbreaking – AUTOMATON WEST. automaton-media.com. February 3, 2024.
- 15.#12: The Last Express – Adventure Gamers. adventuregamers.com. February 3, 2024.
- 16.jordan mechner – Search Results. worldcat.org. February 3, 2024.
- 17.Le Prix BD des Rendez-vous de l'histoire – Château de Cheverny 2023 – ActuaBD. actuabd.com. February 3, 2024.
- 18.IGN – 60. Jordan Mechner. IGN.
- 19.The Last Express: Video Game as Art – 25fps. 25fps.cz. March 15, 2012.
- 20.LAist Interview: Jordan Mechner: LAist.
- 21.Mechner, Jordan. Episode 7 - Jordan Mechner. Apple Time Warp. Libsyn. 2017.
- 22.Steve Fulton. What Indie Game Developers Can Learn From Jordan Mechner's Book "The Making Of Karateka". Gamasutra. September 29, 2014.
- 23.How Prince of Persia's famous jump animation was made / Boing Boing. boingboing.net. October 30, 2014.
- 24.Charles McGrath. A Gamer's World, but a Dramatist's Sensibility. The New York Times. May 21, 2010.
- 25.Rouse, Richard. Game Design: Theory & Practice, 2nd Edition. Jones & Bartlett Learning. 320–354. 2005. 1-55622-912-7.
- 26.Derboo, Sam. Prince of Persia. Hardcore Gaming 101. May 18, 2008.
- 27.Imagine Media. An Interview with Jordan Mechner. Next Generation. 25. 108. January 1997.
- 28.Marchiafava, Jeff. The Last Express Arrives on iOS Soon – Game Informer. September 24, 2012.
- 29.Jay, Matthew. HonestGamers – The Last Express (PC) News. September 25, 2012.
- 30.Review: The Last Express (iOS) – Destructoid.
- 31.Kaplan, de escritor fracasado a estrella de videojuego tras jugar 272 días. December 9, 2017.
- 32.Prince of Persia award page from Academy of Interactive Arts & Sciences website
- 33.Jessey, Ben. Was Assassin's Creed Supposed to Be a Prince of Persia Game?. January 28, 2024.
- 34.International Documentary Association. 2003 IDA Documentary Awards Winners. Documentary.org. January 2004.
- 35.Pennsylvania State University. Chavez Ravine: A Los Angeles Story. EMRO. July 2023.
- 36.Independent Lens . CHAVEZ RAVINE – PBS. pbs.org.
- 37.Templar: historical caper graphic novel from Prince of Persia creator / Boing Boing. boingboing.net. July 10, 2013.
- 38.From Games to Comics: First Second's Prince of Persia OGN. August 4, 2023.
- 39.Will Eisner Comic Industry Award Nominees 2014 | Comic-Con International: San Diego.
- 40."Megan Fox to star in 'Fathom'" from Variety
- 41.Jordan Mechner, le créateur de Prince of Persia vit à Montpellier – En Commun. encommun.montpellier.fr. February 4, 2024.
- 42.'Prince of Persia' creator 'never imagined' game would be his magic carpet. techxplore.com. February 4, 2024.
- 43.Prince of Persia creator never imagined game would be his magic carpet – The Peninsula Qatar. thepeninsulaqatar.com. January 18, 2024.
- 44.The father-and-son of Karateka: how family anchored a classic game's innovations. gamedeveloper.com. February 4, 2024.
- 45.Blankinship, Kevin. Feast and Fight: A New Adaptation of "Samak the Ayar". Los Angeles Review of Books. January 9, 2022.
- 46.Samak the Ayyar: A Tale of Ancient Persia. Farhang Foundation. 2021.
- 47.Jordan Mechner vs Whitney Hills Court Records. UniCourt.
References
Citations
References
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Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 26 August 2026.
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