Jim Walls
Jim Walls is an American video game designer. He is notable for having designed the successful Police Quest series of adventure games for Sierra On-Line. After working as a California Highway Patrol officer from 1971 to 1986, Walls met Sierra president Ken Williams, who wished to create an adventure game in the police procedural genre.
Also recorded as James Walls
Jim Walls
- Name
- Jim Walls
- Birthplace
- California, U.S.
- Known for
- Police Quest
- Occupation
- Video game designer
- Born
- 2000 · California.
- Nationality
- United States
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Jim Walls is an American video game designer. He is notable for having designed the successful Police Quest series of adventure games for Sierra On-Line. After working as a California Highway Patrol officer from 1971 to 1986, Walls met Sierra president Ken Williams, who wished to create an adventure game in the police procedural genre.
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wikidata · Q6198742 · wikipedia · Jim Walls
In this article
Biography
Biography
Walls, though inexperienced with computers, offered his policing experience. During his career at Sierra, Walls designed the first three Police Quest entries and Codename: ICEMAN. After leaving Sierra in the early 1990s, Walls joined several other game developers, including Tsunami Media in 1992 and Westwood Studios in 1996, before retiring in 2003. In 2013, Walls planned to develop Precinct, a spiritual successor to Police Quest, but the crowdfunding campaign failed.
Key facts
Key facts
• Name — Jim Walls • Birthplace — California, U.S. • Known for — Police Quest • Occupation — Video game designer • Website — http: www.jimwallsreloaded.com
Early life
Early life
Walls was born and raised in California. He worked as an optician for seven years before graduating from the California Highway Patrol police academy in December 1971. In January 1984, while conducting a traffic stop, Walls was involved in a shootout. Though he survived the incident, he began to experience post-traumatic stress symptoms, and in 1985, he was placed on administrative leave to evaluate his condition. Walls retired from the CHP in 1986 after 15 years of service.
Sierra On-Line
Sierra On-Line
While still on administrative leave in 1985, Walls' then-wife Donna, a hairdresser in Oakhurst, introduced him to Ken Williams, the co-founder and then-president of Sierra On-Line, who was a friend and frequent customer of Donna's salon. During a conversation, Williams discussed how he wanted to produce a police procedural adventure game, particularly one with a police officer assisting its development to ensure realism and authenticity. At the time, Sierra had produced numerous adventure games across a variety of genres—such as the King's Quest fantasy series, the Space Quest science fiction series, and the Leisure Suit Larry sex comedy series—but not many games following police or particularly modern settings. In 1987, after Walls retired from the CHP, Williams and Walls discussed their concept of a police adventure game, and Williams asked Walls to condense his experiences in the CHP into a short story. When Walls wrote the story, Williams was impressed and asked Walls to expand upon it; this short story soon developed into the plot of the first Police Quest game, at which point the story was converted into a game design document for development. At the time, Walls was unfamiliar with computers, and was unsure if video game design was a viable career. Describing his experience writing the initial story concept, Walls reminisced: "When I first sat down in front of a computer to begin the design story of the original Police Quest, I had to be shown where the on/off switch was. I typed the entire story with two fingers (after all, the only skills I had at the time were chasing people down and throwing them in jail)." However, he soon overcame his concerns, and his computer skills developed with help from fellow Sierra designers Ken Williams, Roberta Williams, Mark Crowe, Scott Murphy, and Al Lowe. Many aspects of Police Quest were based on aspects of Walls' life: the series protagonist, Sonny Bonds, was loosely based on Walls' son (also named Sonny), and many incidents encountered in the game (and the next two Police Quest installments) were inspired by actual incidents encountered by Walls over the course of his CHP career. In 1987, Police Quest: In Pursuit of the Death Angel was released. The game placed heavy focus on realism and proper police procedure to succeed. Walls considered fan mail sent in by players, ranging from active police officers to children that wanted to become police officers because of the game, as the "ultimate reward". Walls' career in Sierra continued with the development of Police Quest II: The Vengeance in 1988, Codename: ICEMAN in 1989, and Police Quest III: The Kindred in 1991. Walls also made self-insert cameos in the Police Quest games; he appears in name only in each game's police database as an officer or criminal, his mugshot appears in the intro cutscene of Police Quest II, and he physically appears in Police Quest III 's intro and game over sequences. He resigned from Sierra after the release of Police Quest III, recalling on a personal blog later that: "circumstances developed causing me to decide it was time that I leave." Following Walls' resignation, the Police Quest series continued, but under the direction of former Los Angeles Police Department Chief Daryl F. Gates, who changed the setting of the series from the fictional city of Lytton, California to his more familiar setting of Los Angeles.
Post-Sierra
Post-Sierra
In 1992, Walls joined Tsunami Media, which largely consisted of former Sierra employees and was also housed in Oakhurst. Walls' time with Tsunami Media was brief, and he only worked on one game for Tsunami, 1993's Blue Force, a spiritual successor to the original Police Quest trilogy. After leaving Tsunami Media, Walls contracted with two other companies—Tachyon Studios and Philips Interactive Media—for games that would ultimately never see release. In 1996, Walls was contracted by Las Vegas-based Westwood Studios to work on 1997's Blade Runner. He was subsequently offered a full-time design position, working on Pirates: The Legend of Black Kat and Earth & Beyond, both released in 2002. In 2003, Westwood Studios was bought out by Electronic Arts and merged into EA Los Angeles, with most employees, including Walls, let go as part of the company's acquisition.
Precinct
Precinct
On February 2, 2013, during a podcast hosted by Chris Pope, Walls announced he had plans to develop a successor to Police Quest, using Kickstarter for funding. On July 16, 2013, the new game proposal was finally announced as Precinct, a 3D adventure game serving as a modern spiritual successor to Police Quest. The game, following police officer Maxwell Jones in the city of Fraser Canyon, California, would be developed by Jim Walls Reloaded, led by Walls and Sierra developer Robert Lindsley. A fundraising campaign was held from July 16 to August 16 with a maximum goal of $500,000, but it was unsuccessful, and Walls prematurely canceled the campaign on August 6. An alternate fundraising campaign was held without the time restriction, but it was also unsuccessful and was shut down due to a lack of momentum. Ultimately, the fundraising campaign did not surpass $7,000.
Games
Games
• Year — Game title — Developer/publisher — Role(s) • 1987 — Police Quest: In Pursuit of the Death Angel — Sierra On-Line — Designer, writer • 1988 — Police Quest II: The Vengeance — Sierra On-Line — Designer, writer • 1989 — Codename: ICEMAN — Sierra On-Line — Designer • 1991 — Police Quest III: The Kindred — Sierra On-Line — Designer • 1993 — Blue Force — Tsunami Media — Designer • 1997 — Blade Runner — Westwood Studios/Virgin Interactive — Designer, programmer, voice actor • 2002 — Pirates: The Legend of Black Kat — Westwood Studios/Electronic Arts — Designer • 2002 — Earth & Beyond — Westwood Studios/Electronic Arts — Designer
Primary material
Documents and archives
scholarly publication
- Review: <i>Chinatown San Francisco</i>, by Phil Palmer and Jim Walls, California Historical Society Quarterly, 1960
Scholarly · Crossref registry · 1960
reference work
- “Jim Walls”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
institutional register
- Wikidata, structured authority record Q6198742: Jim Walls
General reference · Wikimedia Foundation
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Walls, James. Rap Sheet - Jim Walls Reloaded.
- 2.McKenna, Bridget. Jim Walls Q&A. Sierra/Dynamix News Magazine. 10–12. Summer 1991.
- 3.Police Quest 1. Sierra Gamers.
- 4.Templin, Brendon. Walking the Beat with Jim Walls. Techzwn. August 26, 2013.
- 5.Jim Walls.
- 6.Cobbett, Richard. Crapshoot: Police Quest, which was horrifyingly used as a training tool by real cops. PC Gamer. 2020-03-28.
- 7.Booker, Logan. Jim Walls announces live with Chris Pope his return to adventure game creation!. Kotaku. February 3, 2013.
- 8.Precinct - from the creators of "Police Quest" (Canceled). Kickstarter. July 16, 2013.
- 9.Archived copy. fund.precinctgame.com.
- 10.Update 7: Precinct and staged funding · Precinct - from the creators of "Police Quest" (Canceled). Kickstarter.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
scholarly publication
Review: <i>Chinatown San Francisco</i>, by Phil Palmer and Jim Walls, California Historical Society Quarterly, 1960Crossref registry
Institutional witnessreference work
Secondary witnessinstitutional register
Wikidata, structured authority record Q6198742: Jim WallsWikimedia Foundation
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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