J.R.R. Tolkien's The Lord of the Rings, Vol. I
Tolkien ' s The Lord of the Rings, Vol. I is a 1994 action role-playing game developed and published by Interplay Productions for the Super Nintendo Entertainment System. It is an adaptation of The Fellowship of the Ring by J.
J.R.R. Tolkien's The Lord of the Rings, Vol. I
- Date
- 1994
- Publisher
- Interplay Entertainment
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Tolkien ' s The Lord of the Rings, Vol. I is a 1994 action role-playing game developed and published by Interplay Productions for the Super Nintendo Entertainment System. It is an adaptation of The Fellowship of the Ring by J.
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Key facts
Key facts
• Title — The Lord of the Rings, Vol. I • Developer — Interplay Productions • Publisher — Interplay Productions • Platforms — Super Nintendo Entertainment System • Released — October 1994 • Genre — Action role-playing • Modes — Single player, Multiplayer
Gameplay
Gameplay
The player begins the game as Frodo Baggins, and progressively acquires the remaining members of the Fellowship; Samwise Gamgee, Peregrin Took, Meriadoc Brandybuck, Aragorn, Legolas, Gimli, and Gandalf (Boromir strangely only makes a single brief appearance). With the addition of extra controllers and the Super Multitap, the game supported more than four players. Players could play as Frodo, Samwise, Pippin, Merry, Gimli, and Aragorn. Using cheats or an emulator, players could also play as a non-combatant Legolas or Gandalf, supporting up to 8 players (although Legolas cannot do anything but move around and take damage). Any characters not controlled by the player(s) are controlled by the computer A.I.. The game progresses through a series of "fetch quests" in which the player must explore vast environments to retrieve items relevant to the game's story. These items are often simple trinkets that have been misplaced by the game's non-player characters (NPCs). Much like the book, the game begins in the Shire, the land of the Hobbits. The game's plot takes the player to various locations from the book, such as the village of Bree, the elven city of Rivendell, and the Mines of Moria. Unlike the book, however, the finale of the game is the fight between the Fellowship and the Balrog creature in the Mines of Moria (the first volume of the book ends significantly later). If a character dies, the death is permanent and the player cannot use them for the rest of the game. The sequel, The Lord of the Rings: Volume II, was meant to pick up where Part I left off, but due to poor sales, no sequel was ever released on the Super Nintendo Entertainment System. • Illustration — Hobbiton
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Reception
GamePro panned the game, citing gameplay dominated by "long, indistinguishable romps", overly small character and enemy sprites, limited character upgrade features, poor support character AI, and low difficulty. In contrast, Electronic Gaming Monthly remarked "a slower-paced RPG for more deliberate playing... This game has rewards for the patient player." They scored it a 6.6 out of 10. The game was poorly received in a 2004 1up.com review, citing poor AI and hours of "lengthy and boring" fetch quests.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Constant, Nikos. J.R.R. Tolkien's The Lord of the Rings Volume One. VideoGames - The Ultimate Gaming Magazine. 66. 67. July 1994.
- 2.IDG. Lord of the Rings. GamePro. 60. 123. July 1994.
- 3.Sendai Publishing. Review Crew: Lord of the Rings. Electronic Gaming Monthly. 59. 34. June 1994.
- 4.Sharkey, Scott II. The Lord of the Rings Volume 1 SNES Review. 1up.com. May 9, 2004.
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authority record
Wikidata, structured authority record Q15923058: J.R.R. Tolkien's The Lord of the Rings, Vol. IWikidata
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The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 17 August 2026.
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