International Karate
International Karate is a fighting game published by System 3 for the ZX Spectrum in 1985 and ported to various home computers over the following years. In the United States it was published by Epyx in 1986 as World Karate Championship. It was the first European-developed game to become a major hit in the United States, where it sold over 1.5 million copies, but it drew controversy for its similarities to Karate Champ (1984), which led to Data East filing a lawsuit against Epyx.
Also recorded as World Karate Championship
International Karate
- Date
- 1985.
- Publisher
- System 3.
- Genre
- fighting game.
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
International Karate is a fighting game published by System 3 for the ZX Spectrum in 1985 and ported to various home computers over the following years. In the United States it was published by Epyx in 1986 as World Karate Championship. It was the first European-developed game to become a major hit in the United States, where it sold over 1.5 million copies, but it drew controversy for its similarities to Karate Champ (1984), which led to Data East filing a lawsuit against Epyx.
Admitted source layer · organised and presented by VALÉORINE
Note VALÉORINE
No house-authored Note is published until its assertions and sources pass the VALÉORINE evidence contract. The documentary article remains available in full while that enrichment is being consolidated.
Documentary enrichment in progress · no unsupported statement published
Reference Check
Propose documentary evidence for International Karate. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Evidence Panel
original value insufficient · checked 25 September 2026
- Identity
- resolved
- Independent source families
- 0
- Admitted assertions
- 0
- Open conflicts
- 0
Authority files
wikidata · Q1328570 · wikipedia · International Karate
In this article
Gameplay
Gameplay
International Karate +, a successor which expanded the gameplay, was released in 1987.
The core game is a two-dimensional, one-on-one, versus fighting game. Players take on the roles of martial artists competing in a kumite tournament. Rather than wearing down an opponent's health, the goal is instead to score single solid hits. After each hit, combat stops and both combatants are returned to their starting positions. Depending on how well players hit their opponent, they score either a half-point or a full point. Matches can be quite brief, as only two full points are required to win, and a point can be quickly scored just seconds after a round begins. In single-player mode, successive opponents increase in difficulty from novice white belts to master black belts. Play continues as long as the player continues to win matches. Between fights, bonus mini-games focusing on rhythm and timing appear, including one in which the player must break a number of stacked boards using the fighter's head. As in newer games in the genre, starting specifically with Street Fighter, the fights take place against a variety of backdrops (eight in total) representing different locations in the world: the Mount Fuji (Tokyo, Japan), the Sydney Harbour (Sydney, Australia), the Statue of Liberty (New York, USA), the Forbidden City (Beijing, China), the Christ the Redeemer (Rio de Janeiro, Brazil), the Palace of Westminster (London, England), the Parthenon (Athens, Greece), and the Great Pyramid of Giza (Cairo, Egypt). The title utilizes the standard one-button joystick, allowing players to execute a variety of karate techniques. Unlike modern 2D fighting games, players do not turn around if the opponent is behind them and must instead execute one of three "turn-around" maneuvers to change direction.
Ports
Ports
Archer Maclean, initially only employed by System 3 to create graphics routines when the original programmer and artist walked out, developed the Commodore 64 version from scratch as he had no interest in porting the original ZX Spectrum version. Another port exists for the MSX platform. A version for the Atari ST home computer was created by Andromeda Software and released in 1986. This version featured the most advanced graphics of all versions as the 16 bit hardware supported more colors and larger sprites. The port to IBM PC compatibles, published the same year, uses 4-color CGA graphics.
Lawsuit
Lawsuit
After the release of World Karate Championship in the US in late April 1986, Epyx was sued by video game publisher Data East for infringement of copyright, trademark, and trade dress. The dispute was about similarities to the 1984 arcade game Karate Champ and its home computer adaptations published in 1985. International Karate used the same colored fighters and had the same points system. The initial trial at the District Court for the Northern District of California began on 28 October 1986. In his decision of 28 January 1987, the court dismissed the allegations of trademark and trade dress infringement but found Epyx guilty of infringing upon Data East USA's copyright on Karate Champ. Data East was granted a permanent injunction against Epyx, Inc., and an impoundment was also ordered to restrain Epyx from selling or distributing World Karate Championship, and Epyx was also required to recall all copies of the game from customers and distributors. The decision was appealed the United States Court of Appeals for the Ninth Circuit, who in November 1988 reversed the decision, stating that while the game was similar, it was not identical and that one game company can not monopolize one entire sport.
History of the object
Dated record
History of the object
The full dated record · 1 entries
1985
International Karate published.
Reception
Reception
World Karate Championship was a commercial success in the United States, where it became the first European-developed game to top the Billboard software charts. The game went on to sell over 1.5 million copies in the United States. Rick Teverbaugh reviewed the game for Computer Gaming World, and wrote that Epyx continued to take a strong stand in the foreground of the arcade sports programs with World Karate Championship. Charles Ardai called the game "an original Karate Champ clone, but it's the best one available... Great scenery adds to the ambience". Your Sinclair reviewed the ZX Spectrum version in 1990, giving it a 74% score. In a 2006 retrospective of the genre, Retro Gamer gave the game an 86% rating, referring to it as an "excellent" game that was overshadowed by the earlier release of The Way of the Exploding Fist.
Legacy
Legacy
In 2000, a Game Boy Color version, created without input from Archer Maclean, was released as International Karate 2000. It sported some enhancements and was the basis for International Karate Advanced, a remake released in 2001 for the Game Boy Advance. The C64 version saw re-releases in 2004 as a title on the C64 Direct-to-TV, and in 2008 on the Wii Virtual Console.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Frank Gasking. Twister. 2017-01-19.
- 2."The Making of: International Karate, IK+". In: Retro Gamer, Issue 26, pp. 42-47.
- 3.Steven L. Kent: "The Ultimate History of Video Games". First edition, Three Rivers Press, New York 2001, p. 368 - Kent does not mention the Atari version.
- 4.DATA EAST USA, INC., v. EPYX, INC., - UNITED STATES DISTRICT COURT FOR THE NORTHERN DISTRICT OF CALIFORNIA - No. C-86-20513-WAI
- 5.Hartley Lesser, Patricia Lesser. The Role of Computers. Dragon. 127. 74–80. November 1987.
- 6.Data East v. Epyx, 862 F. 2d 204, 9 U.S.P.Q.2d (BNA) 1322 (9th Cir. 1988).
- 7.Data East v. Epyx. In: Steven L. Kent: The Ultimate History of Video Games: From Pong to Pokémon--The Story Behind the Craze That Touched Our Lives and Changed the World. New York, New York: Three Rivers Press, 2001. . p. 368-371.
- 8.Richard H. Stern, Computer Law 484 Professor Richard H. Stern Cases and Materials
- 9.Fox, Matt. The Video Games Guide: 1,000+ Arcade, Console and Computer Games, 1962-2012, 2d ed. McFarland & Company. 150. 3 January 2013. 978-0-7864-7257-4.
- 10.Teverbaugh, Rick. Sports Scoreboard. Computer Gaming World. 1. 31. 30. September–October 1986.
- 11.Ardai, Charles. Titans of the Computer Gaming World / Part 1 of V: Ardai on Epyx. Computer Gaming World. 36. 53. April 1987.
- 12.The YS Complete Guide To Beat-'em-ups. Your Spectrum. 53 (May 1990). 12 April 1990.
- 13.8-Bit-'Em-Ups. Retro Gamer. 22. 56–7. March 2006.
- 14.Jobling, Hugo. Commodore 64 Coming to Wii Virtual Console. trustedreviews.com. 22 February 2008.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Partially resolvedreference work
Partially resolved
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 14 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- International Cricket Captain 2010Work
- International Cricket Captain 2011Work
- International Cue ClubWork
- International HarvesterOrganisation
- International Karate +Work
- International RallyWork
- International Rally ChampionshipWork
- International Rugby ChallengeWork
Best supported in this field
For owners
Own a copy of International Karate?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.