Infinite Undiscovery
Infinite Undiscovery is a 2008 action role-playing game developed by Microsoft Game Studios Japan and tri-Ace and published by Square Enix for the Xbox 360. It tells the story of the main character Capell and his journey to sever the chains that are holding the moon, with the help of the Liberation Force. The game received mixed to positive reviews from critics.
Infinite Undiscovery
- Date
- 2008
- Publisher
- Square Enix
- Genre
- action role-playing game
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
Infinite Undiscovery is a 2008 action role-playing game developed by Microsoft Game Studios Japan and tri-Ace and published by Square Enix for the Xbox 360. It tells the story of the main character Capell and his journey to sever the chains that are holding the moon, with the help of the Liberation Force. The game received mixed to positive reviews from critics.
Admitted source layer · organised and presented by VALÉORINE
Reference Check
Propose documentary evidence for Infinite Undiscovery. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Documentary basis
Authority files
wikidata · Q2564619 · wikipedia · Infinite Undiscovery
In this article
Key facts
Key facts
• Title — Infinite Undiscovery • Developer — * Microsoft Game Studios Japan • tri-Ace • Publisher — Square Enix • Designer — Hiroshi Ogawa • Writer — Ryo Mizuno Shoji Gatoh • Artist — Yukihiro Kajimoto • Programmer — Yoshiharu Gotanda • Producer — Hajime Kojima • Composer — Motoi Sakuraba • Engine — ASKA • Genre — Action role-playing • Modes — Single-player • Platforms — Xbox 360
Gameplay
Gameplay
Infinite Undiscovery is based on the player making real-time decisions that can affect the outcome of the story. These decisions can occur at any time, even while the player is going through inventory in the menu. The player controls the main character, Capell, from a third-person perspective while three other characters are controlled by AI. The player fights battles with this team of four, or sometimes with multiple teams formed from a possible 18 characters. In battle, Capell has the ability to use connect actions, which give him access to other team members' skills. The game was originally meant to transition between day and night every 10 minutes, giving the player different opportunities; for instance, stealth would be easier at night. However, this system was later removed. Director Hiroshi Ogawa explained that other forms of stealth remained in the game: "As an example, when you're running away from a hunting dog, you can distract him by dropping apples from the trees. However, the guards may catch you when they hear the thud of the apples."
Plot
Plot
Infinite Undiscovery takes place in a world where the Dreadknight Leonid and his Order of Chains bound the world to the Moon from all regions. The Main Chain is attached to the castle in the fallen Kingdom of Cassandra (formerly the kingdom of King Volsung) - wherein Leonid's headquarters lies. Any region bound with a Chain suffers blight consequences: crops wither and animals die. Thus, Sigmund the Liberator goes forth, alongside his Liberation Force, to unchain the world. An unwitting young man, Capell, is fatefully thrown into this conflict, of which he wants no involvement. Inevitably, these chain of events will change his life and those around him, forever...
Development
Development
Infinite Undiscovery was announced in September 2006 by Famitsu. Initially it was believed that Microsoft Game Studios Japan would develop and publish the game, but at TGS 2007, Hajime Kojima and Hiroshi Ogawa stated that Square Enix would take over publishing duties because they have more "know-how" with RPGs. However, since Microsoft was the original publisher, it holds the trademark for the game and shares the copyright with Square Enix. According to tri-Ace co-founder and R&D programmer Yoshiharu Gotanda, the game is set to contain 10 years' worth of ideas that can finally be realized with the Xbox 360, and with it, role-playing video games "will undergo a true evolution." tri-Ace wished to achieve this by putting the player through "situational battles" that would lead to "unknown discoveries" and cause permanent changes to the world. The game was directed by Hiroshi Ogawa and produced by Hajime Kojima, both of whom are also credited in the tri-Ace titles Star Ocean: Till the End of Time and Valkyrie Profile: Lenneth. tri-Ace president Yoshiharu Gotanda signed on as the game's lead programmer. Scenario was handled by ORG Ltd., including Ryo Mizuno and Shoji Gatoh. The game's characters were designed by Yukihiro Kajimoto. The English dub was the first title released from New Generation Pictures's Shanghai Studios. As such it features voice actors from Texas and Los Angeles, as well as a large helping of new talent from Shanghai.
History of the object
Dated record
History of the object
Explore 2008
The full dated record · 3 entries
2008
Infinite Undiscovery published.
2008
Infinite undiscovery (2008) is digitised and catalogued by Open Library.
2008
Infinite undiscovery digitised by Open Library.
Places
Named by the record
Places
Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Primary material
Digitised editions and texts
Infinite undiscovery (2008) — Open Library
Reception
By September 30, 2008, Infinite Undiscovery had shipped 120,000 copies in Japan, 200,000 copies in North America, and 90,000 copies in Europe. The game also sold 96,000 copies by its third week. Famitsu gave it a total score of 32 out of 40 from four reviewers (9, 8, 8, 7). Internationally, the game received "average" reviews according to the review aggregation website Metacritic. IGN said, "This isn't a game marred with horrendous bugs or unplayable combat. And it's not boring. It's just misguided. The story is intriguing enough that RPG fanatics should at least give this a rental." 1UP.com said, "Undiscovery is absolutely worth playing through at least once, with the regrettable caveat that it really could've been so much more." GamePro said, "In the end, Undiscovery isn't a bad game but it is seriously flawed. I'd recommend renting it before you invest your hard earned cash on a purchase, especially if you're new to the RPG genre." GameSpot felt that the game was too flawed to reach its potential.
Literature
Scholarly footprint
A count of publications is evidence of attention, not of standing, and is given here only as a measure.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Square Enix. Infinite Undiscovery Coming Soon to the Xbox 360!. September 12, 2007.
- 2.Romano, Sal. tri-Ace working on unannounced game using ASKA engine. Gematsu. April 2, 2010.
- 3.Bramwell, Tom. Xbox 360's Infinite Undiscovery dated. Eurogamer. May 22, 2008.
- 4.Square Enix. Square-Enix announces RPG Line-up for Xbox 360. June 10, 2008.
- 5.Reyes, Francesca. Infinite Possibilities (Page 2). Official Xbox Magazine. April 28, 2008.
- 6.Gantayat, Anoop. Infinite Undiscovery Discovered. IGN. September 15, 2006.
- 7.Microsoft. Microsoft Showcases Library of Nearly 110 High-Definition Xbox 360 Games at the Tokyo Game Show. September 20, 2006.
- 8.GameSpot staff. TGS '07: Infinite Undiscovery Q&A Session. GameSpot. September 21, 2007.
- 9.Microsoft. Microsoft Trademarks.
- 10.Square Enix. Infinite Undiscovery. September 2, 2008.
- 11.Nolan, Richard. Infinite Undiscovery - preview. Play.tm. June 21, 2008.
- 12.Infinite Undiscovery for Xbox 360 Reviews. Metacritic.
- 13.Sterling, Jim. Destructoid review: Infinite Undiscovery. Destructoid. September 14, 2008.
- 14.Edge staff. Infinite Undiscovery. Edge. 194. 95. November 2008.
- 15.Whitehead, Dan. Infinite Undiscovery. Eurogamer. September 8, 2008.
- 16.インフィニット アンディスカバリー(Xbox 360)の関連情報. Famitsu.
- 17.Juba, Joe. Infinite Undiscovery: Great Combat Mechanics Overcome a Formulaic RPG Plot. Game Informer. 186. October 2008.
- 18.Herring, Will. Is Infinite Undiscovery the next great 360 RPG? Uh, not really. GamePro. August 29, 2008.
- 19.Tan, Nicholas. Infinite Undiscovery Review. Game Revolution. September 30, 2008.
- 20.Massimilla, Bethany. Infinite Undiscovery Review. GameSpot. September 2, 2008.
- 21.Stratton, Bryan. GameSpy: Infinite Undiscovery. GameSpy. September 10, 2008.
- 22.GameTrailers. Infinite Undiscovery Review. September 11, 2008.
- 23.Knutson, Michael. Infinite Undiscovery - 360 - Review. GameZone. September 11, 2008.
- 24.Goldstein, Hilary. Infinite Undiscovery Review. IGN. August 27, 2008.
- 25.Reyes, Francesca. Infinite Undiscovery. Official Xbox Magazine. November 2008.
- 26.Garmer, Sean. Infinite Undiscovery (Xbox 360) Review. 411Mania. November 3, 2008.
- 27.Square Enix. Results Briefing Session: The First-Half of the Fiscal Year ending March 31, 2009.
- 28.Famitsu. 【ゲームソフト販売本数ランキング TOP30】 集計期間:2008年9月15日〜9月21日 - ファミ通.com. October 3, 2008.
- 29.Fitch, Andrew. Infinite Undiscovery Review. 1UP.com. August 29, 2008.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Secondary witnessreference work
Secondary witness
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 16 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- InfiniminerWork
- Infinite chessTerminology
- Infinite FlightWork
- Infinite SpaceWork
- Infinity BladeWork
- Infinity Blade IIWork
- Infinity OnlineWork
- Inflatable bananaTerminology
Best supported in this field
For owners
Own a copy of Infinite Undiscovery?
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.