I Love Katamari
"Clump Spirit Mobile" was a third-person puzzle-action video game developed by Namco Bandai Games for iOS. It is a continuation of the Katamari Damacy series of games. It was released worldwide in the App Store on December 14, 2008 (and subsequently removed on March 30, 2015). A Windows Phone 7 version of the game was released in 2010.
I Love Katamari
- Model
- Katamari
- Date
- 2008
- Genre
- puzzle video game
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"Clump Spirit Mobile" was a third-person puzzle-action video game developed by Namco Bandai Games for iOS. It is a continuation of the Katamari Damacy series of games. It was released worldwide in the App Store on December 14, 2008 (and subsequently removed on March 30, 2015). A Windows Phone 7 version of the game was released in 2010.
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In this article
The object
The object
The version for Android was released in 2012 exclusively for Samsung Android devices. In this game, the King of All Cosmos instructs the game's protagonist – the Prince – to gather as many objects as possible to grow a highly adhesive ball called a Katamari large enough so that he can pick up special objects to bring to the King so that he can regain his memory. The gameplay was identical to that of Katamari Damacy, where the players could roll a highly adhesive ball called a Katamari, collecting various objects of increasing size until it became large enough to transform into a star. The game utilized the specialized technology from the iPhone and iPod Touch in which players could tilt the device to move the Katamari across the playing field. Katamari received mixed reviews. While it has been praised for its game presentation, it has also been criticized for performance and control issues. The performance and control issues were improved in an update, but not entirely fixed.
Key facts
Key facts
• Title — I Love Katamari • Developer — Namco Bandai Games • Publisher — Namco Bandai Games • Series — Katamari Damacy • Genre — Puzzle, action • Modes — Single-player • Platforms — iOS, Windows Phone 7, Android
Gameplay
Gameplay
• Illustration — Gameplay of I Love Katamari In I Love Katamari, the players controlled a highly–adhesive ball called the katamari. The object was to make the katamari as large as possible by running over and collecting objects of increasing size. The more objects players collected, the larger the katamari became. Instead of using analog controllers to control the katamari as in the home console Katamari games, players could roll the katamari by tilting the iPhone/iPod Touch in the direction they wanted the katamari to go. The goal was to collect specific objects requested by the King of All Cosmos within a specified time limit.
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Named by the record
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Only places the record itself states, plotted where the house gazetteer settles their coordinates. Nothing is inferred from a name or a nationality.
- Japan
Named but not plotted · 1
I Love Katamari is associated with Japan.
Country
Reception
I Love Katamari has received some praise and some criticism from various reviewers. While some reviewers, such as Nicole Lee from CNET, praised the game for its intuitive usage of the iPhone/iPod Touch technology, other reviewers such as Luke Plunkett from Kotaku and Levi Buchanan from IGN have heavily criticized the game for its lack of responsiveness in controls and handling of the katamari as well as software lag that could cause the game to freeze. Namco Bandai released an update for the game, improving some performance and control problems previously experienced by users.
Primary material
Documents and archives
reference work
- “I Love Katamari”, English Wikipedia, consulted as further reading
Reputable secondary · Wikipedia
authority record
- Wikidata, structured authority record Q5978103: I Love Katamari
General reference · Wikidata
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.technobuffalo. Bandai Namco pulls pile of games from iOS, including Katamari and Pac-Man. 31 March 2015.
- 2.BestWP7Games. A quick look at some of the new WP7 games from Namco. 9 November 2010.
- 3.Samsung. Samsung Apps. 16 February 2012.
- 4.Siegler, MG. I Love Katamari rolls onto the iPhone. VentureBeat. 2008-12-13.
- 5.Buchanan, Levi. I Love Katamari iPhone Review: Disastrous technical issues totally spoil a quirky cult favorite. IGN. 2008-12-15.
- 6.GameRankings. i Love Katamari for iOS (iPhone/iPad).
- 7.I Love Katamari for iPhone/iPad Reviews. Metacritic.
- 8.Stern, Zack. i Love Katamari. MacLife. 2008-12-16.
- 9.Barylick, Chris. Review: I Love Katamari for the iPhone. Macworld. 2009-01-23.
- 10.Lee, Nicole. 'I Love Katamari' for the iPhone and iPod Touch. CNET. 2008-12-22.
- 11.Plunkett, Luke. I Love Katamari Micro-Review: I Don't Love Katamari. Kotaku. 2008-12-16.
- 12.Erickson, Tracy. I Love Katamari: Make us sappy. Pocket Gamer. 2008-12-14.
- 13.Acevedo, Paul. I Love Katamari - Review. Windows Central. 2011-03-30.
- 14.Plunkett, Luke. Katamari iPhone: Fixed!. Kotaku. 2008-12-22.
References
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References
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reference work
Secondary witnessauthority record
General reference
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 19 August 2026.
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