how do you Do It?
How Do You Do It? (styled as how do you Do It?) is a 2014 video game by independent developers Nina Freeman, Jonathan Kittaka, Emmett Butler and Decky Coss. The game is a short browser game in which the player is a young girl who attempts to understand how sex works by experimenting with her dolls.
how do you Do It?
- Date
- 2014
- Language
- English
VALÉORINE Encyclopedia
VALÉORINE documentary reading
Documentary summary
How Do You Do It? (styled as how do you Do It?) is a 2014 video game by independent developers Nina Freeman, Jonathan Kittaka, Emmett Butler and Decky Coss. The game is a short browser game in which the player is a young girl who attempts to understand how sex works by experimenting with her dolls.
Admitted source layer · organised and presented by VALÉORINE
Note VALÉORINE
No house-authored Note is published until its assertions and sources pass the VALÉORINE evidence contract. The documentary article remains available in full while that enrichment is being consolidated.
Documentary enrichment in progress · no unsupported statement published
Reference Check
Propose documentary evidence for how do you Do It?. A contribution is never written directly as fact: identity, source, rights and evidence gates still decide.
Sign in to contribute
Documentary evidence
Evidence Panel
not yet certified
- Identity
- unresolved
- Independent source families
- 0
- Admitted assertions
- 0
- Open conflicts
- 0
Authority files
wikidata · Q62128195
In this article
The object
The object
Developed as part of the 2014 Global Game Jam, the subject matter of How Do You Do It? Was designed as a short and humorous experience inspired by Freeman's childhood memories of playing with her dolls in the same manner. Upon release, the game received positive reception, with publications praising the game's light-hearted tone and representation of childhood experiences of understanding sexuality. The game was also nominated as a finalist for the Nuovo Award at the 2015 Independent Games Festival.
Key facts
Key facts
• Title — How Do You Do It? • Developer — Nina Freeman, Emmett Butler • Artist — Jonathan Kittaka • Composer — Deckman Coss • Platforms — Browser • Released — 26 January 2014 • Modes — Single-player
Gameplay
Gameplay
• Illustration — A screenshot of gameplay The player is an eleven-year-old girl whose mother has left the house. Whilst alone, the player uses the keyboard to move and rotate two dolls to move them together in an attempt to understand sex, with the girl's thoughts about the "hugging" and "kissing" of the dolls appearing in thought bubbles and changing in expression from surprise, disgust and embarrassment. The player is required to move the dolls away upon the mother's return using audio cues: if the dolls are separated when this occurs, the game ends with the player having hidden the dolls from her mother, if not, the game ends with the mother alerted to the dolls. The game ends with a screen counting the number of times the player "might have done sex" by putting the dolls together.
Development
Development
How Do You Do It? was developed in three days by Nina Freeman and a team of independent developers, including Jonathan Kittaka, Emmett Butler, and Decky Coss, for the 2014 Global Game Jam. Freeman stated that the concept was based on her own "complex memories" and childhood experiences, including using dolls to attempting to understand sex, witnessing sex scenes in films such as Titanic, and sexuality being a taboo topic in her family household. After revisiting the memories with partner and co-developer Emmett Butler before the commencement of the Global Game Jam, Freeman found the memories to be grounded in physicality in a way that "seemed readily expressive within a game context" and used them as a concept for the game. The "clumsy" controls were designed intentionally to convey the "lack of understanding" and "awkwardness" of the subject matter, and make the gameplay a "simpler and funnier" experience, with the team focusing on conveying a humorous tone for the game.
Reception
How Do You Do It? received praise for its presentation and the significance of its premise of exploring formative experiences of female sexuality. Describing the game as "extremely charming and deceptively meaningful", Porpentine praised the importance of the game's themes in representing childhood experiences around understanding sexuality and "depicting girls as human beings". Writing also for Rock Paper Shotgun, Cara Ellison of praised the game for "neatly" addressing "the space between feeling sexual and not knowing what to do with it" and the "feeble attempt at making sense of sex in a world where there are no tools for girls to do so". Ellison also noted for The Guardian that the game was "fun to play", citing the "adorable" artwork and "clumsy and silly" gameplay mechanics that "contextualised sex into a ridiculous prospect". Jesse Singal for the Boston Globe found the game "intriguing" and "weirdly powerful", finding that the evocation of "complicity" and "guilt" represented in the player character's behaviours was "effective" and unique to the video game medium. Game Informer also praised the game as having "a certain earnest humour to it". How Do You Do It? was nominated as a finalist for the Nuovo Award at the 2015 Independent Games Festival.
Notes from the source article
Cited by Wikipedia
Notes from the source article
These works are cited by the source article, in its own numbering. They are recorded as its citations, not as sources VALÉORINE has verified.
- 1.Murphy, Stephanie. How Do You Do It?. 21st Century Digital Art. 5 June 2018.
- 2.Favis, Elise. Digital Intimacy. Game Informer. 18–19. February 2017.
- 3.Alexander, Leigh. 'I make games, and now I don't need to hide anymore'. Boing Boing. 23 April 2015.
- 4.Villanueva, Kaira Zenine. The Mary Sue Interview: Nina Freeman On Developing Her New Game, how do you Do it?. The Mary Sue. 27 March 2015.
- 5.Road to the IGF: Nina Freeman's how do you Do It?. Game Developer. 3 February 2015.
- 6.Nina Freeman and Jake Jefferies Discuss Personal Vignette ‘Beach Date’. Indie Game Website. 12 December 2018.
- 7.Grayson, Nathan. The Global Game Jam Mega-Stream. Rock Paper Shotgun. 29 January 2014.
- 8.Heartscape, Porpentine Charity. Live Free Play Hard: Frantically Mashing Plastic Crotches Together. Rock Paper Shotgun. 2 February 2014.
- 9.Ellison, Cara. S.EXE: Teen Girl Squad. Rock Paper Shotgun. 11 April 2014.
- 10.Ellison, Cara. Video games to get you through Valentine's Day. The Guardian. 14 February 2014.
- 11.Singal, Jesse. Sex depicted as awkward, innocent. Boston Globe. 19 April 2014.
- 12.Independent Games Festival Winners - 2015. Independent Games Festival.
References
Citations
References
Each reference names the institution holding it, so a reader may go to the document itself.
reference work
Partially resolved
The Encyclopedia exists whether or not anything is for sale. Corrections are recorded rather than overwritten, and every version of this record is kept. Published 20 August 2026.
Elsewhere in Collectables
20,755 published records in this field, each with its sources named.
- Hover!Work
- HoverforceWork
- Hovertank 3DWork
- How About A Nice Game of Chess!Work
- How to SurviveWork
- How to Train Your DragonWork
- Howling DogsWork
- HowrseWork
Best supported in this field
For owners
Own a copy of how do you Do It??
A specialist will read what you send and tell you what the house can establish, what it cannot, and whether the object is suited to sale. There is no charge and no obligation. The object stays with you throughout; nothing is shipped to us unless it is arranged in writing beforehand.